AMD Radeon 610 Mobile vs Intel HD Graphics 5000
Comparative analysis of AMD Radeon 610 Mobile and Intel HD Graphics 5000 videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - T-Rex (Fps), Geekbench - OpenCL, PassMark - G3D Mark, PassMark - G2D Mark, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s).
Differences
Reasons to consider the AMD Radeon 610 Mobile
- Videocard is newer: launch date 5 year(s) 11 month(s) later
- 5.2x more core clock speed: 1030 MHz vs 200 MHz
- 8x more pipelines: 320 vs 40
- Around 50% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 1072 vs 713
- Around 50% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 1072 vs 713
- Around 62% better performance in GFXBench 4.0 - Manhattan (Frames): 1785 vs 1103
- Around 62% better performance in GFXBench 4.0 - Manhattan (Fps): 1785 vs 1103
- Around 67% better performance in GFXBench 4.0 - T-Rex (Frames): 2859 vs 1713
- Around 67% better performance in GFXBench 4.0 - T-Rex (Fps): 2859 vs 1713
- Around 67% better performance in Geekbench - OpenCL: 5315 vs 3189
Specifications (specs) | |
Launch date | 23 May 2019 vs 27 May 2013 |
Core clock speed | 1030 MHz vs 200 MHz |
Pipelines | 320 vs 40 |
Benchmarks | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 1072 vs 713 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 1072 vs 713 |
GFXBench 4.0 - Manhattan (Frames) | 1785 vs 1103 |
GFXBench 4.0 - Manhattan (Fps) | 1785 vs 1103 |
GFXBench 4.0 - T-Rex (Frames) | 2859 vs 1713 |
GFXBench 4.0 - T-Rex (Fps) | 2859 vs 1713 |
Geekbench - OpenCL | 5315 vs 3189 |
Reasons to consider the Intel HD Graphics 5000
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 22 nm vs 28 nm
- Around 67% lower typical power consumption: 30 Watt vs 50 Watt
Manufacturing process technology | 22 nm vs 28 nm |
Thermal Design Power (TDP) | 30 Watt vs 50 Watt |
Compare benchmarks
GPU 1: AMD Radeon 610 Mobile
GPU 2: Intel HD Graphics 5000
GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - T-Rex (Fps) |
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Geekbench - OpenCL |
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Name | AMD Radeon 610 Mobile | Intel HD Graphics 5000 |
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GFXBench 4.0 - Car Chase Offscreen (Frames) | 1072 | 713 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 1072 | 713 |
GFXBench 4.0 - Manhattan (Frames) | 1785 | 1103 |
GFXBench 4.0 - Manhattan (Fps) | 1785 | 1103 |
GFXBench 4.0 - T-Rex (Frames) | 2859 | 1713 |
GFXBench 4.0 - T-Rex (Fps) | 2859 | 1713 |
Geekbench - OpenCL | 5315 | 3189 |
PassMark - G3D Mark | 580 | |
PassMark - G2D Mark | 224 | |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 9.563 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 490.588 |
Compare specifications (specs)
AMD Radeon 610 Mobile | Intel HD Graphics 5000 | |
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Essentials |
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Architecture | GCN 1.0 | Generation 7.5 |
Code name | Sea Islands | Haswell GT3 |
Launch date | 23 May 2019 | 27 May 2013 |
Place in performance rating | 1324 | 1381 |
Type | Laptop | |
Technical info |
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Compute units | 5 | |
Core clock speed | 1030 MHz | 200 MHz |
Manufacturing process technology | 28 nm | 22 nm |
Peak Double Precision (FP64) Performance | 41.20 GFLOPS | |
Peak Single Precision (FP32) Performance | 659.2 GFLOPS | |
Pipelines | 320 | 40 |
Pixel fill rate | 8.240 GPixel/s | |
Texture fill rate | 20.60 GTexel/s | |
Thermal Design Power (TDP) | 50 Watt | 30 Watt |
Transistor count | 690 million | 1,300 million |
Boost clock speed | 1100 MHz | |
Video outputs and ports |
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Display Connectors | No outputs | No outputs |
Compatibility, dimensions and requirements |
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Interface | PCIe 3.0 x8 | PCIe 1.0 x16 |
Supplementary power connectors | None | |
Width | IGP | |
API support |
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DirectX | 12 | 12.0 (11_1) |
OpenCL | 1.2 | |
OpenGL | 4.6 | 4.3 |
Shader Model | 5.1 | |
Vulkan | ||
Memory |
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Maximum RAM amount | 2 GB | |
Memory bandwidth | 36 GB/s | |
Memory bus width | 64 bit | 64 / 128 Bit |
Memory clock speed | 1125 MHz (4500 MHz effective) | |
Memory type | GDDR5 | |
Shared memory | 1 | |
Technologies |
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Quick Sync |