AMD Radeon Pro V520 vs NVIDIA GeForce RTX 3070 Max-Q
Comparative analysis of AMD Radeon Pro V520 and NVIDIA GeForce RTX 3070 Max-Q videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G2D Mark, PassMark - G3D Mark, GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - T-Rex (Fps), Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the AMD Radeon Pro V520
- Around 28% higher core clock speed: 1000 MHz vs 780 MHz
- Around 24% higher boost clock speed: 1600 MHz vs 1290 MHz
- Around 12% higher texture fill rate: 230.4 GTexel/s vs 206.4 GTexel/s
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 7 nm vs 8 nm
- Around 47% better performance in GFXBench 4.0 - Manhattan (Frames): 16807 vs 11471
- Around 47% better performance in GFXBench 4.0 - Manhattan (Fps): 16807 vs 11471
- 2.8x better performance in GFXBench 4.0 - T-Rex (Frames): 37642 vs 13334
- 2.8x better performance in GFXBench 4.0 - T-Rex (Fps): 37642 vs 13334
Specifications (specs) | |
Core clock speed | 1000 MHz vs 780 MHz |
Boost clock speed | 1600 MHz vs 1290 MHz |
Texture fill rate | 230.4 GTexel/s vs 206.4 GTexel/s |
Manufacturing process technology | 7 nm vs 8 nm |
Benchmarks | |
GFXBench 4.0 - Manhattan (Frames) | 16807 vs 11471 |
GFXBench 4.0 - Manhattan (Fps) | 16807 vs 11471 |
GFXBench 4.0 - T-Rex (Frames) | 37642 vs 13334 |
GFXBench 4.0 - T-Rex (Fps) | 37642 vs 13334 |
Reasons to consider the NVIDIA GeForce RTX 3070 Max-Q
- Videocard is newer: launch date 1 month(s) later
- 2.2x more pipelines: 5120 vs 2304
- 2.8x lower typical power consumption: 80 Watt vs 225 Watt
- Around 50% higher memory clock speed: 1500 MHz, 12 Gbps effective vs 1000 MHz (2 Gbps effective)
- Around 24% better performance in PassMark - G2D Mark: 650 vs 525
- Around 26% better performance in PassMark - G3D Mark: 15499 vs 12258
- Around 88% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 24877 vs 13220
- Around 88% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 24877 vs 13220
- Around 46% better performance in Geekbench - OpenCL: 89617 vs 61570
Specifications (specs) | |
Launch date | 12 Jan 2021 vs 1 Dec 2020 |
Pipelines | 5120 vs 2304 |
Thermal Design Power (TDP) | 80 Watt vs 225 Watt |
Memory clock speed | 1500 MHz, 12 Gbps effective vs 1000 MHz (2 Gbps effective) |
Benchmarks | |
PassMark - G2D Mark | 650 vs 525 |
PassMark - G3D Mark | 15499 vs 12258 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 24877 vs 13220 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 24877 vs 13220 |
Geekbench - OpenCL | 89617 vs 61570 |
Compare benchmarks
GPU 1: AMD Radeon Pro V520
GPU 2: NVIDIA GeForce RTX 3070 Max-Q
PassMark - G2D Mark |
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PassMark - G3D Mark |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - T-Rex (Fps) |
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Geekbench - OpenCL |
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Name | AMD Radeon Pro V520 | NVIDIA GeForce RTX 3070 Max-Q |
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PassMark - G2D Mark | 525 | 650 |
PassMark - G3D Mark | 12258 | 15499 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 13220 | 24877 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 13220 | 24877 |
GFXBench 4.0 - Manhattan (Frames) | 16807 | 11471 |
GFXBench 4.0 - Manhattan (Fps) | 16807 | 11471 |
GFXBench 4.0 - T-Rex (Frames) | 37642 | 13334 |
GFXBench 4.0 - T-Rex (Fps) | 37642 | 13334 |
Geekbench - OpenCL | 61570 | 89617 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 449.647 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 4619.617 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 36.308 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 181.818 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 1410.887 | |
3DMark Fire Strike - Graphics Score | 10434 |
Compare specifications (specs)
AMD Radeon Pro V520 | NVIDIA GeForce RTX 3070 Max-Q | |
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Essentials |
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Architecture | RDNA 1.0 | Ampere |
Code name | Navi 12 | GA104 |
Launch date | 1 Dec 2020 | 12 Jan 2021 |
Place in performance rating | 61 | 80 |
Type | Server | Laptop |
Technical info |
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Boost clock speed | 1600 MHz | 1290 MHz |
Compute units | 36 | |
Core clock speed | 1000 MHz | 780 MHz |
Manufacturing process technology | 7 nm | 8 nm |
Peak Double Precision (FP64) Performance | 460.8 GFLOPS (1:16) | 206.4 GFLOPS (1:64) |
Peak Half Precision (FP16) Performance | 14.75 TFLOPS (2:1) | 13.21 TFLOPS (1:1) |
Peak Single Precision (FP32) Performance | 7.373 TFLOPS | 13.21 TFLOPS |
Pipelines | 2304 | 5120 |
Pixel fill rate | 102.4 GPixel/s | 103.2 GPixel/s |
Texture fill rate | 230.4 GTexel/s | 206.4 GTexel/s |
Thermal Design Power (TDP) | 225 Watt | 80 Watt |
Transistor count | 17400 million | |
Video outputs and ports |
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Display Connectors | No outputs | Portable Device Dependent |
DisplayPort support | ||
G-SYNC support | ||
HDMI | ||
Compatibility, dimensions and requirements |
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Interface | PCIe 4.0 x16 | PCIe 4.0 x16 |
Length | 267 mm (10.5 inches) | |
Recommended system power (PSU) | 550 Watt | |
Supplementary power connectors | 1x 8-pin | None |
Width | 111 mm (4.4 inches) | |
Laptop size | large | |
API support |
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DirectX | 12.1 | 12 Ultimate (12_2) |
OpenCL | 2.2 | 3.0 |
OpenGL | 4.6 | 4.6 |
Shader Model | 6.5 | 6.7 |
Vulkan | ||
Memory |
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Maximum RAM amount | 8 GB | 8 GB |
Memory bandwidth | 512 GB/s | 384.0 GB/s |
Memory bus width | 2048 bit | 256 bit |
Memory clock speed | 1000 MHz (2 Gbps effective) | 1500 MHz, 12 Gbps effective |
Memory type | HBM2 | GDDR6 |
Technologies |
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GPU Boost | ||
VR Ready |