AMD Radeon RX 5500M vs NVIDIA GeForce GTX 980 (Laptop)
Comparative analysis of AMD Radeon RX 5500M and NVIDIA GeForce GTX 980 (Laptop) videocards for all known characteristics in the following categories: Essentials, Technical info, Compatibility, dimensions and requirements, Memory, Technologies, Video outputs and ports, API support. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the AMD Radeon RX 5500M
- Videocard is newer: launch date 4 year(s) 0 month(s) later
- Around 35% higher boost clock speed: 1645 MHz vs 1216 MHz
- Around 1% higher texture fill rate: 144.76 GT/s vs 144 billion / sec
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 7 nm vs 28 nm
- Around 4% better performance in 3DMark Fire Strike - Graphics Score: 4223 vs 4053
Specifications (specs) | |
Launch date | 7 Oct 2019 vs 21 September 2015 |
Boost clock speed | 1645 MHz vs 1216 MHz |
Texture fill rate | 144.76 GT/s vs 144 billion / sec |
Manufacturing process technology | 7 nm vs 28 nm |
Benchmarks | |
3DMark Fire Strike - Graphics Score | 4223 vs 4053 |
Compare benchmarks
GPU 1: AMD Radeon RX 5500M
GPU 2: NVIDIA GeForce GTX 980 (Laptop)
3DMark Fire Strike - Graphics Score |
|
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Name | AMD Radeon RX 5500M | NVIDIA GeForce GTX 980 (Laptop) |
---|---|---|
PassMark - G3D Mark | 3166 | |
PassMark - G2D Mark | 336 | |
Geekbench - OpenCL | 38633 | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 11058 | |
GFXBench 4.0 - Manhattan (Frames) | 3617 | |
GFXBench 4.0 - T-Rex (Frames) | 3345 | |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 11058 | |
GFXBench 4.0 - Manhattan (Fps) | 3617 | |
GFXBench 4.0 - T-Rex (Fps) | 3345 | |
3DMark Fire Strike - Graphics Score | 4223 | 4053 |
Compare specifications (specs)
AMD Radeon RX 5500M | NVIDIA GeForce GTX 980 (Laptop) | |
---|---|---|
Essentials |
||
Architecture | RDNA | Maxwell 2.0 |
Launch date | 7 Oct 2019 | 21 September 2015 |
Place in performance rating | 390 | 562 |
Type | Laptop | Laptop |
Code name | GM204 | |
Launch price (MSRP) | $395.82 | |
Price now | $605.06 | |
Value for money (0-100) | 20.91 | |
Technical info |
||
Boost clock speed | 1645 MHz | 1216 MHz |
Compute units | 22 | |
Core clock speed | 1448 MHz | |
Manufacturing process technology | 7 nm | 28 nm |
Peak Half Precision (FP16) Performance | 9.26 TFLOPs | |
Peak Single Precision (FP32) Performance | 4.63 TFLOPs | |
Pixel fill rate | 52.6 GP/s | |
Stream Processors | 1408 | |
Texture fill rate | 144.76 GT/s | 144 billion / sec |
Transistor count | 6400 million | 5,200 million |
CUDA cores | 2048 | |
Floating-point performance | 4,358 gflops | |
Pipelines | 2048 | |
Thermal Design Power (TDP) | 100-200 Watt | |
Compatibility, dimensions and requirements |
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Supplementary power connectors | 1 x 8-pin | |
Bus support | PCI Express 3.0 | |
Interface | MXM-B (3.0) | |
Laptop size | large | |
SLI options | 1 | |
Memory |
||
Maximum RAM amount | 4 GB | 4 GB |
Memory bandwidth | 224 GB/s | 224 GB / s |
Memory bus width | 128 bit | 256 Bit |
Memory type | GDDR6 | GDDR5 |
Memory clock speed | 7.0 GB/s | |
Shared memory | 0 | |
Technologies |
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4K H264 Decode | ||
4K H264 Encode | ||
FreeSync | ||
H265/HEVC Decode | ||
H265/HEVC Encode | ||
HDMI 4K Support | ||
3D Vision | ||
Adaptive Vertical Sync | ||
BatteryBoost | ||
CUDA | ||
GameStream | ||
GameWorks | ||
GeForce Experience | ||
GeForce ShadowPlay | ||
GPU Boost | ||
H.264, VC1, MPEG2 1080p video decoder | ||
Optimus | ||
SLI | ||
Surround | ||
Video outputs and ports |
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Audio input for HDMI | Internal | |
Display Connectors | Dual Link DVI-I, HDMI 2.0, 3x DisplayPort 1.2 | |
DisplayPort Multimode (DP++) support | 1 | |
G-SYNC support | ||
HDCP | ||
HDMI | ||
Maximum VGA resolution | 2048x1536 | |
Multi monitor support | ||
VGA аnalog display support | 1 | |
API support |
||
DirectX | 12.0 (12_1) | |
OpenCL | 1.2 | |
OpenGL | 4.5 |