AMD Radeon RX 5500M vs NVIDIA Quadro M5000M
Comparative analysis of AMD Radeon RX 5500M and NVIDIA Quadro M5000M videocards for all known characteristics in the following categories: Essentials, Technical info, Compatibility, dimensions and requirements, Memory, Technologies, Video outputs and ports, API support. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s).
Differences
Reasons to consider the AMD Radeon RX 5500M
- Videocard is newer: launch date 4 year(s) 1 month(s) later
- Around 49% higher core clock speed: 1448 MHz vs 975 MHz
- Around 57% higher boost clock speed: 1645 MHz vs 1051 MHz
- Around 55% higher texture fill rate: 144.76 GT/s vs 93.6 GTexel / s
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 7 nm vs 28 nm
- Around 75% better performance in Geekbench - OpenCL: 38654 vs 22089
- Around 18% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 11058 vs 9399
- Around 18% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 11058 vs 9399
Specifications (specs) | |
Launch date | 7 Oct 2019 vs 18 August 2015 |
Core clock speed | 1448 MHz vs 975 MHz |
Boost clock speed | 1645 MHz vs 1051 MHz |
Texture fill rate | 144.76 GT/s vs 93.6 GTexel / s |
Manufacturing process technology | 7 nm vs 28 nm |
Benchmarks | |
Geekbench - OpenCL | 38654 vs 22089 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 11058 vs 9399 |
GFXBench 4.0 - T-Rex (Frames) | 3345 vs 3339 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 11058 vs 9399 |
GFXBench 4.0 - T-Rex (Fps) | 3345 vs 3339 |
Reasons to consider the NVIDIA Quadro M5000M
- 2x more maximum memory size: 8 GB vs 4 GB
- 2.2x better performance in PassMark - G3D Mark: 6926 vs 3166
- Around 42% better performance in PassMark - G2D Mark: 478 vs 336
- Around 2% better performance in GFXBench 4.0 - Manhattan (Frames): 3685 vs 3617
- Around 2% better performance in GFXBench 4.0 - Manhattan (Fps): 3685 vs 3617
Specifications (specs) | |
Maximum memory size | 8 GB vs 4 GB |
Benchmarks | |
PassMark - G3D Mark | 6926 vs 3166 |
PassMark - G2D Mark | 478 vs 336 |
GFXBench 4.0 - Manhattan (Frames) | 3685 vs 3617 |
GFXBench 4.0 - Manhattan (Fps) | 3685 vs 3617 |
Compare benchmarks
GPU 1: AMD Radeon RX 5500M
GPU 2: NVIDIA Quadro M5000M
PassMark - G3D Mark |
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PassMark - G2D Mark |
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Geekbench - OpenCL |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Fps) |
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Name | AMD Radeon RX 5500M | NVIDIA Quadro M5000M |
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PassMark - G3D Mark | 3166 | 6926 |
PassMark - G2D Mark | 336 | 478 |
Geekbench - OpenCL | 38654 | 22089 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 11058 | 9399 |
GFXBench 4.0 - Manhattan (Frames) | 3617 | 3685 |
GFXBench 4.0 - T-Rex (Frames) | 3345 | 3339 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 11058 | 9399 |
GFXBench 4.0 - Manhattan (Fps) | 3617 | 3685 |
GFXBench 4.0 - T-Rex (Fps) | 3345 | 3339 |
3DMark Fire Strike - Graphics Score | 4223 | 0 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 95.613 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 1341.18 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 6.869 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 83.683 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 366.321 |
Compare specifications (specs)
AMD Radeon RX 5500M | NVIDIA Quadro M5000M | |
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Essentials |
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Architecture | RDNA | Maxwell 2.0 |
Launch date | 7 Oct 2019 | 18 August 2015 |
Place in performance rating | 390 | 448 |
Type | Laptop | Mobile workstation |
Code name | GM204 | |
Technical info |
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Boost clock speed | 1645 MHz | 1051 MHz |
Compute units | 22 | |
Core clock speed | 1448 MHz | 975 MHz |
Manufacturing process technology | 7 nm | 28 nm |
Peak Half Precision (FP16) Performance | 9.26 TFLOPs | |
Peak Single Precision (FP32) Performance | 4.63 TFLOPs | |
Pixel fill rate | 52.6 GP/s | |
Stream Processors | 1408 | |
Texture fill rate | 144.76 GT/s | 93.6 GTexel / s |
Transistor count | 6400 million | 5,200 million |
Floating-point performance | 2,995 gflops | |
Pipelines | 1,536 | |
Thermal Design Power (TDP) | 100 Watt | |
Compatibility, dimensions and requirements |
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Supplementary power connectors | 1 x 8-pin | None |
Interface | PCIe 3.0 x16 | |
Laptop size | large | |
Memory |
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Maximum RAM amount | 4 GB | 8 GB |
Memory bandwidth | 224 GB/s | 160 GB / s |
Memory bus width | 128 bit | 256 Bit |
Memory type | GDDR6 | GDDR5 |
Memory clock speed | 5012 MHz | |
Shared memory | 0 | |
Technologies |
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4K H264 Decode | ||
4K H264 Encode | ||
FreeSync | ||
H265/HEVC Decode | ||
H265/HEVC Encode | ||
HDMI 4K Support | ||
3D Vision Pro | ||
Mosaic | ||
nView Display Management | ||
Optimus | ||
Video outputs and ports |
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Display Connectors | No outputs | |
Display Port | 1.2 | |
API support |
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DirectX | 12 | |
OpenGL | 4.5 | |
Shader Model | 5.0 | |
Vulkan |