AMD Radeon RX 640 vs AMD Radeon Vega 3
Comparative analysis of AMD Radeon RX 640 and AMD Radeon Vega 3 videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - T-Rex (Fps), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), Geekbench - OpenCL, PassMark - G2D Mark, PassMark - G3D Mark, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the AMD Radeon RX 640
- Videocard is newer: launch date 1 year(s) 3 month(s) later
- 3.6x more core clock speed: 1082 MHz vs 300 MHz
- Around 22% higher boost clock speed: 1218 MHz vs 1000 MHz
- 3248.3x more texture fill rate: 38.98 GTexel/s vs 12 GTexel / s
- 2.7x more pipelines: 512 vs 192
- 2.3x better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 3278 vs 1412
- 2.3x better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 3278 vs 1412
- 2.6x better performance in Geekbench - OpenCL: 10390 vs 3932
- Around 11% better performance in PassMark - G2D Mark: 340 vs 306
- 2.2x better performance in PassMark - G3D Mark: 1952 vs 890
Specifications (specs) | |
Launch date | 13 May 2019 vs 13 February 2018 |
Core clock speed | 1082 MHz vs 300 MHz |
Boost clock speed | 1218 MHz vs 1000 MHz |
Texture fill rate | 38.98 GTexel/s vs 12 GTexel / s |
Pipelines | 512 vs 192 |
Benchmarks | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 3278 vs 1412 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 3278 vs 1412 |
Geekbench - OpenCL | 10390 vs 3932 |
PassMark - G2D Mark | 340 vs 306 |
PassMark - G3D Mark | 1952 vs 890 |
Reasons to consider the AMD Radeon Vega 3
- 3.3x lower typical power consumption: 15 Watt vs 50 Watt
- Around 19% better performance in GFXBench 4.0 - Manhattan (Frames): 2111 vs 1769
- Around 19% better performance in GFXBench 4.0 - Manhattan (Fps): 2111 vs 1769
- Around 14% better performance in GFXBench 4.0 - T-Rex (Frames): 3174 vs 2775
- Around 14% better performance in GFXBench 4.0 - T-Rex (Fps): 3174 vs 2775
Specifications (specs) | |
Thermal Design Power (TDP) | 15 Watt vs 50 Watt |
Benchmarks | |
GFXBench 4.0 - Manhattan (Frames) | 2111 vs 1769 |
GFXBench 4.0 - Manhattan (Fps) | 2111 vs 1769 |
GFXBench 4.0 - T-Rex (Frames) | 3174 vs 2775 |
GFXBench 4.0 - T-Rex (Fps) | 3174 vs 2775 |
Compare benchmarks
GPU 1: AMD Radeon RX 640
GPU 2: AMD Radeon Vega 3
GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - T-Rex (Fps) |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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Geekbench - OpenCL |
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PassMark - G2D Mark |
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PassMark - G3D Mark |
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Name | AMD Radeon RX 640 | AMD Radeon Vega 3 |
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GFXBench 4.0 - Manhattan (Frames) | 1769 | 2111 |
GFXBench 4.0 - Manhattan (Fps) | 1769 | 2111 |
GFXBench 4.0 - T-Rex (Frames) | 2775 | 3174 |
GFXBench 4.0 - T-Rex (Fps) | 2775 | 3174 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 3278 | 1412 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 3278 | 1412 |
Geekbench - OpenCL | 10390 | 3932 |
PassMark - G2D Mark | 340 | 306 |
PassMark - G3D Mark | 1952 | 890 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 10.049 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 183.156 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 0.75 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 18.933 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 60.006 | |
3DMark Fire Strike - Graphics Score | 418 |
Compare specifications (specs)
AMD Radeon RX 640 | AMD Radeon Vega 3 | |
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Essentials |
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Architecture | GCN 4.0 | GCN 5.0 |
Code name | Arctic Islands | Owl |
Launch date | 13 May 2019 | 13 February 2018 |
Place in performance rating | 810 | 1264 |
Type | Desktop | |
Technical info |
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Boost clock speed | 1218 MHz | 1000 MHz |
Compute units | 8 | |
Core clock speed | 1082 MHz | 300 MHz |
Manufacturing process technology | 14 nm | 14 nm |
Peak Double Precision (FP64) Performance | 77.95 GFLOPS | |
Peak Half Precision (FP16) Performance | 1247 GFLOPS | |
Peak Single Precision (FP32) Performance | 1247 GFLOPS | |
Pipelines | 512 | 192 |
Pixel fill rate | 19.49 GPixel/s | |
Texture fill rate | 38.98 GTexel/s | 12 GTexel / s |
Thermal Design Power (TDP) | 50 Watt | 15 Watt |
Transistor count | 2200 million | 4,940 million |
Floating-point performance | 384.0 gflops | |
Video outputs and ports |
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Display Connectors | 1x DVI, 1x HDMI, 1x DisplayPort | No outputs |
DisplayPort support | ||
HDMI | ||
Compatibility, dimensions and requirements |
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Interface | PCIe 3.0 x8 | IGP |
Length | 5.7 inches (145 mm) | |
Recommended system power (PSU) | 350 Watt | |
Supplementary power connectors | None | None |
Width | Dual-slot | |
API support |
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DirectX | 12 | |
OpenCL | 2.0 | |
OpenGL | 4.6 | |
Shader Model | 6.4 | |
Vulkan | ||
Memory |
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Maximum RAM amount | 2 GB | |
Memory bandwidth | 112.0 GB/s | |
Memory bus width | 128 bit | |
Memory clock speed | 1750 MHz (7000 MHz effective) | |
Memory type | GDDR5 | System Shared |
Technologies |
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Unified Video Decoder (UVD) | ||
Video Code Engine (VCE) |