NVIDIA GeForce GTX 1650 Max-Q vs AMD Radeon RX 560X
Comparative analysis of NVIDIA GeForce GTX 1650 Max-Q and AMD Radeon RX 560X videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the NVIDIA GeForce GTX 1650 Max-Q
- Videocard is newer: launch date 1 year(s) 0 month(s) later
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 12 nm vs 14 nm
- 2.1x lower typical power consumption: 35 Watt vs 75 Watt
- Around 73% better performance in PassMark - G3D Mark: 6160 vs 3553
- 2.2x better performance in Geekbench - OpenCL: 35607 vs 16390
- Around 55% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 8824 vs 5698
- Around 55% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 8824 vs 5698
Specifications (specs) | |
Launch date | 23 April 2019 vs 3 April 2018 |
Manufacturing process technology | 12 nm vs 14 nm |
Thermal Design Power (TDP) | 35 Watt vs 75 Watt |
Benchmarks | |
PassMark - G3D Mark | 6160 vs 3553 |
Geekbench - OpenCL | 35607 vs 16390 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 8824 vs 5698 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 8824 vs 5698 |
Reasons to consider the AMD Radeon RX 560X
- Around 15% higher core clock speed: 1175 MHz vs 1020 MHz
- Around 2% higher boost clock speed: 1275 MHz vs 1245 MHz
- Around 17% higher texture fill rate: 81.60 GTexel/s vs 69.72 GTexel/s
- Around 14% higher pipelines: 1024 vs 896
- 3.5x more memory clock speed: 7000 MHz vs 2000 MHz (8000 MHz effective)
- 2.1x better performance in PassMark - G2D Mark: 669 vs 326
- Around 31% better performance in GFXBench 4.0 - Manhattan (Frames): 4873 vs 3707
- Around 31% better performance in GFXBench 4.0 - Manhattan (Fps): 4873 vs 3707
Specifications (specs) | |
Core clock speed | 1175 MHz vs 1020 MHz |
Boost clock speed | 1275 MHz vs 1245 MHz |
Texture fill rate | 81.60 GTexel/s vs 69.72 GTexel/s |
Pipelines | 1024 vs 896 |
Memory clock speed | 7000 MHz vs 2000 MHz (8000 MHz effective) |
Benchmarks | |
PassMark - G2D Mark | 669 vs 326 |
GFXBench 4.0 - Manhattan (Frames) | 4873 vs 3707 |
GFXBench 4.0 - T-Rex (Frames) | 3357 vs 3352 |
GFXBench 4.0 - Manhattan (Fps) | 4873 vs 3707 |
GFXBench 4.0 - T-Rex (Fps) | 3357 vs 3352 |
Compare benchmarks
GPU 1: NVIDIA GeForce GTX 1650 Max-Q
GPU 2: AMD Radeon RX 560X
PassMark - G3D Mark |
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PassMark - G2D Mark |
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Geekbench - OpenCL |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Fps) |
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Name | NVIDIA GeForce GTX 1650 Max-Q | AMD Radeon RX 560X |
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PassMark - G3D Mark | 6160 | 3553 |
PassMark - G2D Mark | 326 | 669 |
Geekbench - OpenCL | 35607 | 16390 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 129.441 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 1047.138 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 7.882 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 78.563 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 346.498 | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 8824 | 5698 |
GFXBench 4.0 - Manhattan (Frames) | 3707 | 4873 |
GFXBench 4.0 - T-Rex (Frames) | 3352 | 3357 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 8824 | 5698 |
GFXBench 4.0 - Manhattan (Fps) | 3707 | 4873 |
GFXBench 4.0 - T-Rex (Fps) | 3352 | 3357 |
3DMark Fire Strike - Graphics Score | 2950 |
Compare specifications (specs)
NVIDIA GeForce GTX 1650 Max-Q | AMD Radeon RX 560X | |
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Essentials |
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Architecture | Turing | GCN 4.0 |
Code name | TU117 | Polaris 21 |
Launch date | 23 April 2019 | 3 April 2018 |
Place in performance rating | 458 | 384 |
Type | Laptop | Desktop, Laptop |
Design | Radeon RX 500X Series | |
GCN generation | 4th Gen | |
Technical info |
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Boost clock speed | 1245 MHz | 1275 MHz |
Core clock speed | 1020 MHz | 1175 MHz |
Manufacturing process technology | 12 nm | 14 nm |
Peak Double Precision (FP64) Performance | 69.72 GFLOPS | |
Peak Half Precision (FP16) Performance | 4.462 TFLOPS | |
Peak Single Precision (FP32) Performance | 2.231 TFLOPS | |
Pipelines | 896 | 1024 |
Pixel fill rate | 39.84 GPixel/s | 20.40 GP/s |
Texture fill rate | 69.72 GTexel/s | 81.60 GTexel/s |
Thermal Design Power (TDP) | 35 Watt | 75 Watt |
Transistor count | 4700 million | 3,000 million |
Compute units | 14/16 | |
Floating-point performance | 2.6 TFLOPs | |
Render output units | 16 | |
Stream Processors | 896/1024 | |
Texture Units | 64 | |
Video outputs and ports |
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Display Connectors | No outputs | 1x DVI, 1x HDMI, 1x DisplayPort |
DisplayPort support | ||
Dual-link DVI support | ||
HDMI | ||
VGA | ||
Compatibility, dimensions and requirements |
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Interface | PCIe 3.0 x16 | PCIe 3.0 x8 |
Laptop size | medium sized | |
Length | 170 mm | |
Supplementary power connectors | None | |
API support |
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DirectX | 12.1 | 12 |
OpenCL | 1.2 | |
OpenGL | 4.6 | 4.5 |
Shader Model | 6.4 | |
Vulkan | ||
Memory |
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Maximum RAM amount | 4 GB | 4 GB |
Memory bandwidth | 128.0 GB/s | 112 GB/s |
Memory bus width | 128 bit | 128 bit |
Memory clock speed | 2000 MHz (8000 MHz effective) | 7000 MHz |
Memory type | GDDR5 | GDDR5 |
Technologies |
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4K H264 Decode | ||
4K H264 Encode | ||
AMD Radeon™ Chill | ||
AMD Radeon™ ReLive | ||
AppAcceleration | ||
FreeSync | ||
H265/HEVC Decode | ||
H265/HEVC Encode | ||
HDMI 4K Support |