NVIDIA GeForce GTX 1650 SUPER vs AMD Radeon Pro Vega 64X
Comparative analysis of NVIDIA GeForce GTX 1650 SUPER and AMD Radeon Pro Vega 64X videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the NVIDIA GeForce GTX 1650 SUPER
- Videocard is newer: launch date 2 year(s) 4 month(s) later
- Around 22% higher core clock speed: 1530 MHz vs 1250 MHz
- Around 17% higher boost clock speed: 1725 MHz vs 1475 MHz
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 12 nm vs 14 nm
- 2.5x lower typical power consumption: 100 Watt vs 250 Watt
- Around 3% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 13569 vs 13123
- Around 3% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 13569 vs 13123
Specifications (specs) | |
Launch date | 22 Nov 2019 vs 23 June 2017 |
Core clock speed | 1530 MHz vs 1250 MHz |
Boost clock speed | 1725 MHz vs 1475 MHz |
Manufacturing process technology | 12 nm vs 14 nm |
Thermal Design Power (TDP) | 100 Watt vs 250 Watt |
Benchmarks | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 13569 vs 13123 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 13569 vs 13123 |
Reasons to consider the AMD Radeon Pro Vega 64X
- 2.7x more texture fill rate: 377.6 GTexel/s vs 138.0 GTexel/s
- 3.2x more pipelines: 4096 vs 1280
- 4x more maximum memory size: 16 GB vs 4 GB
- Around 44% better performance in PassMark - G3D Mark: 14631 vs 10143
- Around 26% better performance in PassMark - G2D Mark: 948 vs 752
- Around 36% better performance in Geekbench - OpenCL: 75438 vs 55386
Specifications (specs) | |
Texture fill rate | 377.6 GTexel/s vs 138.0 GTexel/s |
Pipelines | 4096 vs 1280 |
Maximum memory size | 16 GB vs 4 GB |
Benchmarks | |
PassMark - G3D Mark | 14631 vs 10143 |
PassMark - G2D Mark | 948 vs 752 |
Geekbench - OpenCL | 75438 vs 55386 |
Compare benchmarks
GPU 1: NVIDIA GeForce GTX 1650 SUPER
GPU 2: AMD Radeon Pro Vega 64X
PassMark - G3D Mark |
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PassMark - G2D Mark |
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Geekbench - OpenCL |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Fps) |
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Name | NVIDIA GeForce GTX 1650 SUPER | AMD Radeon Pro Vega 64X |
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PassMark - G3D Mark | 10143 | 14631 |
PassMark - G2D Mark | 752 | 948 |
Geekbench - OpenCL | 55386 | 75438 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 178.926 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 1940.024 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 11.167 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 102.69 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 802.026 | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 13569 | 13123 |
GFXBench 4.0 - Manhattan (Frames) | 3715 | 3715 |
GFXBench 4.0 - T-Rex (Frames) | 3357 | 3357 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 13569 | 13123 |
GFXBench 4.0 - Manhattan (Fps) | 3715 | 3715 |
GFXBench 4.0 - T-Rex (Fps) | 3357 | 3357 |
3DMark Fire Strike - Graphics Score | 4669 |
Compare specifications (specs)
NVIDIA GeForce GTX 1650 SUPER | AMD Radeon Pro Vega 64X | |
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Essentials |
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Architecture | Turing | GCN 5.0 |
Code name | TU116 | Vega 10 |
Launch date | 22 Nov 2019 | 23 June 2017 |
Place in performance rating | 269 | 172 |
Type | Desktop | |
Technical info |
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Boost clock speed | 1725 MHz | 1475 MHz |
Core clock speed | 1530 MHz | 1250 MHz |
Manufacturing process technology | 12 nm | 14 nm |
Peak Double Precision (FP64) Performance | 138.0 GFLOPS (1:32) | 755.2 GFLOPS |
Peak Half Precision (FP16) Performance | 8.832 TFLOPS (2:1) | 24.17 TFLOPS |
Peak Single Precision (FP32) Performance | 4.416 TFLOPS | 12.08 TFLOPS |
Pipelines | 1280 | 4096 |
Pixel fill rate | 55.20 GPixel/s | 94.40 GPixel/s |
Texture fill rate | 138.0 GTexel/s | 377.6 GTexel/s |
Thermal Design Power (TDP) | 100 Watt | 250 Watt |
Transistor count | 6600 million | 12500 million |
Compute units | 64 | |
Video outputs and ports |
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Display Connectors | 1xDVI, 1xHDMI, 1xDisplayPort | No outputs |
DisplayPort support | ||
HDMI | ||
Compatibility, dimensions and requirements |
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Interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
Length | 9 inches (229 mm) | |
Recommended system power (PSU) | 350 Watt | |
Supplementary power connectors | 1x 6-pin | None |
Width | Dual-slot | |
API support |
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DirectX | 12.1 | 12.1 |
OpenCL | 1.2 | 2.0 |
OpenGL | 4.6 | 4.6 |
Shader Model | 6.4 | 6.4 |
Vulkan | ||
Memory |
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Maximum RAM amount | 4 GB | 16 GB |
Memory bandwidth | 192 GB/s | 402.4 GB/s |
Memory bus width | 128 bit | 2048 bit |
Memory type | GDDR6 | HBM2 |
High bandwidth memory (HBM) | ||
Memory clock speed | 786 MHz (1572 MHz effective) | |
Technologies |
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Unified Video Decoder (UVD) | ||
Video Code Engine (VCE) |