NVIDIA GeForce GTX 1650 SUPER vs NVIDIA GeForce GTX 470M
Comparative analysis of NVIDIA GeForce GTX 1650 SUPER and NVIDIA GeForce GTX 470M videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the NVIDIA GeForce GTX 1650 SUPER
- Videocard is newer: launch date 9 year(s) 2 month(s) later
- Around 39% higher core clock speed: 1530 MHz vs 1100 MHz
- 7005.1x more texture fill rate: 138.0 GTexel/s vs 19.7 billion / sec
- 4.4x more pipelines: 1280 vs 288
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 12 nm vs 40 nm
- 2.7x more maximum memory size: 4 GB vs 1536 MB
- 5.2x better performance in PassMark - G3D Mark: 10144 vs 1953
- Around 82% better performance in PassMark - G2D Mark: 753 vs 413
- 5.1x better performance in GFXBench 4.0 - Manhattan (Frames): 3715 vs 732
- 3x better performance in GFXBench 4.0 - T-Rex (Frames): 3357 vs 1112
- 5.1x better performance in GFXBench 4.0 - Manhattan (Fps): 3715 vs 732
- 3x better performance in GFXBench 4.0 - T-Rex (Fps): 3357 vs 1112
Specifications (specs) | |
Launch date | 22 Nov 2019 vs 3 September 2010 |
Core clock speed | 1530 MHz vs 1100 MHz |
Texture fill rate | 138.0 GTexel/s vs 19.7 billion / sec |
Pipelines | 1280 vs 288 |
Manufacturing process technology | 12 nm vs 40 nm |
Maximum memory size | 4 GB vs 1536 MB |
Benchmarks | |
PassMark - G3D Mark | 10144 vs 1953 |
PassMark - G2D Mark | 753 vs 413 |
GFXBench 4.0 - Manhattan (Frames) | 3715 vs 732 |
GFXBench 4.0 - T-Rex (Frames) | 3357 vs 1112 |
GFXBench 4.0 - Manhattan (Fps) | 3715 vs 732 |
GFXBench 4.0 - T-Rex (Fps) | 3357 vs 1112 |
Reasons to consider the NVIDIA GeForce GTX 470M
- Around 33% lower typical power consumption: 75 Watt vs 100 Watt
Thermal Design Power (TDP) | 75 Watt vs 100 Watt |
Compare benchmarks
GPU 1: NVIDIA GeForce GTX 1650 SUPER
GPU 2: NVIDIA GeForce GTX 470M
PassMark - G3D Mark |
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PassMark - G2D Mark |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Fps) |
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Name | NVIDIA GeForce GTX 1650 SUPER | NVIDIA GeForce GTX 470M |
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PassMark - G3D Mark | 10144 | 1953 |
PassMark - G2D Mark | 753 | 413 |
Geekbench - OpenCL | 55409 | |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 178.926 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 1940.024 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 11.167 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 102.69 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 802.026 | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 13569 | |
GFXBench 4.0 - Manhattan (Frames) | 3715 | 732 |
GFXBench 4.0 - T-Rex (Frames) | 3357 | 1112 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 13569 | |
GFXBench 4.0 - Manhattan (Fps) | 3715 | 732 |
GFXBench 4.0 - T-Rex (Fps) | 3357 | 1112 |
3DMark Fire Strike - Graphics Score | 4670 |
Compare specifications (specs)
NVIDIA GeForce GTX 1650 SUPER | NVIDIA GeForce GTX 470M | |
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Essentials |
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Architecture | Turing | Fermi |
Code name | TU116 | GF104 |
Launch date | 22 Nov 2019 | 3 September 2010 |
Place in performance rating | 269 | 899 |
Type | Desktop | Laptop |
Technical info |
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Boost clock speed | 1725 MHz | |
Core clock speed | 1530 MHz | 1100 MHz |
Manufacturing process technology | 12 nm | 40 nm |
Peak Double Precision (FP64) Performance | 138.0 GFLOPS (1:32) | |
Peak Half Precision (FP16) Performance | 8.832 TFLOPS (2:1) | |
Peak Single Precision (FP32) Performance | 4.416 TFLOPS | |
Pipelines | 1280 | 288 |
Pixel fill rate | 55.20 GPixel/s | |
Texture fill rate | 138.0 GTexel/s | 19.7 billion / sec |
Thermal Design Power (TDP) | 100 Watt | 75 Watt |
Transistor count | 6600 million | 1,950 million |
Floating-point performance | 616.3 gflops | |
Video outputs and ports |
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Display Connectors | 1xDVI, 1xHDMI, 1xDisplayPort | No outputs |
DisplayPort support | ||
HDMI | ||
Compatibility, dimensions and requirements |
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Interface | PCIe 3.0 x16 | MXM-B (3.0) |
Length | 9 inches (229 mm) | |
Recommended system power (PSU) | 350 Watt | |
Supplementary power connectors | 1x 6-pin | None |
Width | Dual-slot | |
Laptop size | large | |
SLI options | 2-way | |
API support |
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DirectX | 12.1 | 12 API |
OpenCL | 1.2 | 1.1 |
OpenGL | 4.6 | 4.5 |
Shader Model | 6.4 | |
Vulkan | ||
Memory |
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Maximum RAM amount | 4 GB | 1536 MB |
Memory bandwidth | 192 GB/s | 60.0 GB / s |
Memory bus width | 128 bit | 192 Bit |
Memory type | GDDR6 | GDDR5 |
Memory clock speed | 1250 MHz | |
Shared memory | 0 | |
Technologies |
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3D Vision | ||
CUDA | ||
SLI |