NVIDIA GeForce GTX 1650 SUPER vs NVIDIA Quadro RTX 3000 Max-Q
Comparative analysis of NVIDIA GeForce GTX 1650 SUPER and NVIDIA Quadro RTX 3000 Max-Q videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the NVIDIA GeForce GTX 1650 SUPER
- Videocard is newer: launch date 5 month(s) later
- 2.6x more core clock speed: 1530 MHz vs 600 MHz
- Around 42% higher boost clock speed: 1725 MHz vs 1215 MHz
- Around 21% better performance in PassMark - G3D Mark: 10143 vs 8366
- 2.2x better performance in PassMark - G2D Mark: 752 vs 343
- Around 9% better performance in CompuBench 1.5 Desktop - Video Composition (Frames/s): 102.69 vs 94.532
- Around 24% better performance in CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s): 802.026 vs 645.647
- Around 34% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 13569 vs 10140
- Around 34% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 13569 vs 10140
Specifications (specs) | |
Launch date | 22 Nov 2019 vs 27 May 2019 |
Core clock speed | 1530 MHz vs 600 MHz |
Boost clock speed | 1725 MHz vs 1215 MHz |
Benchmarks | |
PassMark - G3D Mark | 10143 vs 8366 |
PassMark - G2D Mark | 752 vs 343 |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 102.69 vs 94.532 |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 802.026 vs 645.647 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 13569 vs 10140 |
GFXBench 4.0 - Manhattan (Frames) | 3715 vs 3706 |
GFXBench 4.0 - T-Rex (Frames) | 3357 vs 3351 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 13569 vs 10140 |
GFXBench 4.0 - Manhattan (Fps) | 3715 vs 3706 |
GFXBench 4.0 - T-Rex (Fps) | 3357 vs 3351 |
Reasons to consider the NVIDIA Quadro RTX 3000 Max-Q
- Around 27% higher texture fill rate: 175.0 GTexel/s vs 138.0 GTexel/s
- Around 80% higher pipelines: 2304 vs 1280
- Around 67% lower typical power consumption: 60 Watt vs 100 Watt
- Around 50% higher maximum memory size: 6 GB vs 4 GB
- Around 23% better performance in Geekbench - OpenCL: 68305 vs 55386
- Around 23% better performance in CompuBench 1.5 Desktop - Face Detection (mPixels/s): 220.867 vs 178.926
- Around 5% better performance in CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s): 2046.214 vs 1940.024
- Around 44% better performance in CompuBench 1.5 Desktop - T-Rex (Frames/s): 16.026 vs 11.167
Specifications (specs) | |
Texture fill rate | 175.0 GTexel/s vs 138.0 GTexel/s |
Pipelines | 2304 vs 1280 |
Thermal Design Power (TDP) | 60 Watt vs 100 Watt |
Maximum memory size | 6 GB vs 4 GB |
Benchmarks | |
Geekbench - OpenCL | 68305 vs 55386 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 220.867 vs 178.926 |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 2046.214 vs 1940.024 |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 16.026 vs 11.167 |
Compare benchmarks
GPU 1: NVIDIA GeForce GTX 1650 SUPER
GPU 2: NVIDIA Quadro RTX 3000 Max-Q
PassMark - G3D Mark |
|
|
||||
PassMark - G2D Mark |
|
|
||||
Geekbench - OpenCL |
|
|
||||
CompuBench 1.5 Desktop - Face Detection (mPixels/s) |
|
|
||||
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) |
|
|
||||
CompuBench 1.5 Desktop - T-Rex (Frames/s) |
|
|
||||
CompuBench 1.5 Desktop - Video Composition (Frames/s) |
|
|
||||
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) |
|
|
||||
GFXBench 4.0 - Car Chase Offscreen (Frames) |
|
|
||||
GFXBench 4.0 - Manhattan (Frames) |
|
|
||||
GFXBench 4.0 - T-Rex (Frames) |
|
|
||||
GFXBench 4.0 - Car Chase Offscreen (Fps) |
|
|
||||
GFXBench 4.0 - Manhattan (Fps) |
|
|
||||
GFXBench 4.0 - T-Rex (Fps) |
|
|
Name | NVIDIA GeForce GTX 1650 SUPER | NVIDIA Quadro RTX 3000 Max-Q |
---|---|---|
PassMark - G3D Mark | 10143 | 8366 |
PassMark - G2D Mark | 752 | 343 |
Geekbench - OpenCL | 55386 | 68305 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 178.926 | 220.867 |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 1940.024 | 2046.214 |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 11.167 | 16.026 |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 102.69 | 94.532 |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 802.026 | 645.647 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 13569 | 10140 |
GFXBench 4.0 - Manhattan (Frames) | 3715 | 3706 |
GFXBench 4.0 - T-Rex (Frames) | 3357 | 3351 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 13569 | 10140 |
GFXBench 4.0 - Manhattan (Fps) | 3715 | 3706 |
GFXBench 4.0 - T-Rex (Fps) | 3357 | 3351 |
3DMark Fire Strike - Graphics Score | 4669 |
Compare specifications (specs)
NVIDIA GeForce GTX 1650 SUPER | NVIDIA Quadro RTX 3000 Max-Q | |
---|---|---|
Essentials |
||
Architecture | Turing | Turing |
Code name | TU116 | TU106 |
Launch date | 22 Nov 2019 | 27 May 2019 |
Place in performance rating | 267 | 325 |
Type | Desktop | Mobile workstation |
Technical info |
||
Boost clock speed | 1725 MHz | 1215 MHz |
Core clock speed | 1530 MHz | 600 MHz |
Manufacturing process technology | 12 nm | 12 nm |
Peak Double Precision (FP64) Performance | 138.0 GFLOPS (1:32) | 175.0 GFLOPS |
Peak Half Precision (FP16) Performance | 8.832 TFLOPS (2:1) | 11.20 TFLOPS |
Peak Single Precision (FP32) Performance | 4.416 TFLOPS | 5.599 TFLOPS |
Pipelines | 1280 | 2304 |
Pixel fill rate | 55.20 GPixel/s | 77.76 GPixel/s |
Texture fill rate | 138.0 GTexel/s | 175.0 GTexel/s |
Thermal Design Power (TDP) | 100 Watt | 60 Watt |
Transistor count | 6600 million | 10800 million |
Video outputs and ports |
||
Display Connectors | 1xDVI, 1xHDMI, 1xDisplayPort | No outputs |
DisplayPort support | ||
HDMI | ||
Compatibility, dimensions and requirements |
||
Interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
Length | 9 inches (229 mm) | |
Recommended system power (PSU) | 350 Watt | |
Supplementary power connectors | 1x 6-pin | None |
Width | Dual-slot | IGP |
API support |
||
DirectX | 12.1 | 12.1 |
OpenCL | 1.2 | 1.2 |
OpenGL | 4.6 | 4.6 |
Shader Model | 6.4 | 6.4 |
Vulkan | ||
Memory |
||
Maximum RAM amount | 4 GB | 6 GB |
Memory bandwidth | 192 GB/s | 448 GB/s |
Memory bus width | 128 bit | 256 bit |
Memory type | GDDR6 | GDDR6 |