NVIDIA GeForce GTX 1650 Ti vs AMD Radeon RX Vega 64 Liquid Cooling
Comparative analysis of NVIDIA GeForce GTX 1650 Ti and AMD Radeon RX Vega 64 Liquid Cooling videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the NVIDIA GeForce GTX 1650 Ti
- Videocard is newer: launch date 2 year(s) 7 month(s) later
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 12 nm vs 14 nm
- 6.9x lower typical power consumption: 50 Watt vs 345 Watt
- 2.4x better performance in GFXBench 4.0 - Manhattan (Frames): 8926 vs 3723
- 2.4x better performance in GFXBench 4.0 - T-Rex (Frames): 8062 vs 3362
- 2.4x better performance in GFXBench 4.0 - Manhattan (Fps): 8926 vs 3723
- 2.4x better performance in GFXBench 4.0 - T-Rex (Fps): 8062 vs 3362
Specifications (specs) | |
Launch date | 2 Apr 2020 vs 7 August 2017 |
Manufacturing process technology | 12 nm vs 14 nm |
Thermal Design Power (TDP) | 50 Watt vs 345 Watt |
Benchmarks | |
GFXBench 4.0 - Manhattan (Frames) | 8926 vs 3723 |
GFXBench 4.0 - T-Rex (Frames) | 8062 vs 3362 |
GFXBench 4.0 - Manhattan (Fps) | 8926 vs 3723 |
GFXBench 4.0 - T-Rex (Fps) | 8062 vs 3362 |
Reasons to consider the AMD Radeon RX Vega 64 Liquid Cooling
- Around 4% higher core clock speed: 1406 MHz vs 1350 MHz
- Around 13% higher boost clock speed: 1677 MHz vs 1485 MHz
- 4.5x more texture fill rate: 429.30 GTexel/s vs 95.04 GTexel/s
- 4x more pipelines: 4096 vs 1024
- 2x more maximum memory size: 8 GB vs 4 GB
- Around 26% higher memory clock speed: 1890 MHz vs 1500 MHz (12000 MHz effective)
- Around 59% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 19324 vs 12180
- Around 59% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 19324 vs 12180
Specifications (specs) | |
Core clock speed | 1406 MHz vs 1350 MHz |
Boost clock speed | 1677 MHz vs 1485 MHz |
Texture fill rate | 429.30 GTexel/s vs 95.04 GTexel/s |
Pipelines | 4096 vs 1024 |
Maximum memory size | 8 GB vs 4 GB |
Memory clock speed | 1890 MHz vs 1500 MHz (12000 MHz effective) |
Benchmarks | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 19324 vs 12180 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 19324 vs 12180 |
Compare benchmarks
GPU 1: NVIDIA GeForce GTX 1650 Ti
GPU 2: AMD Radeon RX Vega 64 Liquid Cooling
GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Fps) |
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Name | NVIDIA GeForce GTX 1650 Ti | AMD Radeon RX Vega 64 Liquid Cooling |
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PassMark - G3D Mark | 7566 | |
PassMark - G2D Mark | 389 | |
Geekbench - OpenCL | 41946 | |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 151.899 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 1844.67 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 10.683 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 115.919 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 644.054 | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 12180 | 19324 |
GFXBench 4.0 - Manhattan (Frames) | 8926 | 3723 |
GFXBench 4.0 - T-Rex (Frames) | 8062 | 3362 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 12180 | 19324 |
GFXBench 4.0 - Manhattan (Fps) | 8926 | 3723 |
GFXBench 4.0 - T-Rex (Fps) | 8062 | 3362 |
3DMark Fire Strike - Graphics Score | 3667 |
Compare specifications (specs)
NVIDIA GeForce GTX 1650 Ti | AMD Radeon RX Vega 64 Liquid Cooling | |
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Essentials |
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Architecture | Turing | GCN 5.0 |
Code name | TU117 | Vega 10 |
Launch date | 2 Apr 2020 | 7 August 2017 |
Place in performance rating | 273 | 208 |
Type | Laptop | Desktop |
Design | Radeon RX Vega Series | |
Launch price (MSRP) | $699 | |
Technical info |
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Boost clock speed | 1485 MHz | 1677 MHz |
Core clock speed | 1350 MHz | 1406 MHz |
Manufacturing process technology | 12 nm | 14 nm |
Peak Double Precision (FP64) Performance | 95.04 GFLOPS (1:32) | 840 GFLOPs |
Peak Half Precision (FP16) Performance | 6.083 TFLOPS (2:1) | 26.7 TFLOPs |
Peak Single Precision (FP32) Performance | 3.041 TFLOPS | 13.4 TFLOPs |
Pipelines | 1024 | 4096 |
Pixel fill rate | 47.52 GPixel/s | 107.30 GP/s |
Texture fill rate | 95.04 GTexel/s | 429.30 GTexel/s |
Thermal Design Power (TDP) | 50 Watt | 345 Watt |
Transistor count | 4700 million | 12,500 million |
Compute units | 64 | |
Floating-point performance | 13.7 TFLOPs | |
Render output units | 64 | |
Stream Processors | 4096 | |
Texture Units | 256 | |
Video outputs and ports |
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Display Connectors | No outputs | 1x HDMI, 3x DisplayPort |
DisplayPort support | ||
Dual-link DVI support | ||
HDMI | ||
VGA | ||
Compatibility, dimensions and requirements |
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Interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
Supplementary power connectors | None | 2x 8-pin |
Length | 282 mm | |
Recommended system power (PSU) | 1000 Watt | |
API support |
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DirectX | 12.1 | 12 |
OpenCL | 1.2 | 2.0 |
OpenGL | 4.6 | 4.5 |
Shader Model | 6.5 | |
Vulkan | ||
Memory |
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Maximum RAM amount | 4 GB | 8 GB |
Memory bandwidth | 192.0 GB/s | 483.8 GB/s |
Memory bus width | 128 bit | 2048 bit |
Memory clock speed | 1500 MHz (12000 MHz effective) | 1890 MHz |
Memory type | GDDR6 | HBM2 |
Technologies |
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AMD Eyefinity | ||
AMD Radeon™ Chill | ||
AMD Radeon™ ReLive | ||
FreeSync | ||
LiquidVR | ||
PowerTune | ||
TressFX | ||
TrueAudio | ||
Unified Video Decoder (UVD) | ||
Video Code Engine (VCE) | ||
Virtual Super Resolution (VSR) | ||
ZeroCore |