NVIDIA GeForce GTX 1650 Ti vs NVIDIA Quadro RTX 3000

Comparative analysis of NVIDIA GeForce GTX 1650 Ti and NVIDIA Quadro RTX 3000 videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.

 

Differences

Reasons to consider the NVIDIA GeForce GTX 1650 Ti

  • Videocard is newer: launch date 10 month(s) later
  • Around 43% higher core clock speed: 1350 MHz vs 945 MHz
  • Around 8% higher boost clock speed: 1485 MHz vs 1380 MHz
  • Around 60% lower typical power consumption: 50 Watt vs 80 Watt
  • 2.4x better performance in GFXBench 4.0 - Manhattan (Frames): 8926 vs 3719
  • 2.4x better performance in GFXBench 4.0 - T-Rex (Frames): 8062 vs 3361
  • 2.4x better performance in GFXBench 4.0 - Manhattan (Fps): 8926 vs 3719
  • 2.4x better performance in GFXBench 4.0 - T-Rex (Fps): 8062 vs 3361
Specifications (specs)
Launch date 2 Apr 2020 vs 27 May 2019
Core clock speed 1350 MHz vs 945 MHz
Boost clock speed 1485 MHz vs 1380 MHz
Thermal Design Power (TDP) 50 Watt vs 80 Watt
Benchmarks
GFXBench 4.0 - Manhattan (Frames) 8926 vs 3719
GFXBench 4.0 - T-Rex (Frames) 8062 vs 3361
GFXBench 4.0 - Manhattan (Fps) 8926 vs 3719
GFXBench 4.0 - T-Rex (Fps) 8062 vs 3361

Reasons to consider the NVIDIA Quadro RTX 3000

  • 2.1x more texture fill rate: 198.7 GTexel/s vs 95.04 GTexel/s
  • 2.3x more pipelines: 2304 vs 1024
  • Around 50% higher maximum memory size: 6 GB vs 4 GB
  • 9.3x more memory clock speed: 14000 MHz vs 1500 MHz (12000 MHz effective)
  • Around 48% better performance in PassMark - G3D Mark: 11183 vs 7569
  • Around 34% better performance in PassMark - G2D Mark: 523 vs 389
  • Around 54% better performance in Geekbench - OpenCL: 64495 vs 41971
  • Around 19% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 14496 vs 12180
  • Around 19% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 14496 vs 12180
Specifications (specs)
Texture fill rate 198.7 GTexel/s vs 95.04 GTexel/s
Pipelines 2304 vs 1024
Maximum memory size 6 GB vs 4 GB
Memory clock speed 14000 MHz vs 1500 MHz (12000 MHz effective)
Benchmarks
PassMark - G3D Mark 11183 vs 7569
PassMark - G2D Mark 523 vs 389
Geekbench - OpenCL 64495 vs 41971
GFXBench 4.0 - Car Chase Offscreen (Frames) 14496 vs 12180
GFXBench 4.0 - Car Chase Offscreen (Fps) 14496 vs 12180

Compare benchmarks

GPU 1: NVIDIA GeForce GTX 1650 Ti
GPU 2: NVIDIA Quadro RTX 3000

PassMark - G3D Mark
GPU 1
GPU 2
7569
11183
PassMark - G2D Mark
GPU 1
GPU 2
389
523
Geekbench - OpenCL
GPU 1
GPU 2
41971
64495
GFXBench 4.0 - Car Chase Offscreen (Frames)
GPU 1
GPU 2
12180
14496
GFXBench 4.0 - Manhattan (Frames)
GPU 1
GPU 2
8926
3719
GFXBench 4.0 - T-Rex (Frames)
GPU 1
GPU 2
8062
3361
GFXBench 4.0 - Car Chase Offscreen (Fps)
GPU 1
GPU 2
12180
14496
GFXBench 4.0 - Manhattan (Fps)
GPU 1
GPU 2
8926
3719
GFXBench 4.0 - T-Rex (Fps)
GPU 1
GPU 2
8062
3361
Name NVIDIA GeForce GTX 1650 Ti NVIDIA Quadro RTX 3000
PassMark - G3D Mark 7569 11183
PassMark - G2D Mark 389 523
Geekbench - OpenCL 41971 64495
CompuBench 1.5 Desktop - Face Detection (mPixels/s) 151.899
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) 1844.67
CompuBench 1.5 Desktop - T-Rex (Frames/s) 10.683
CompuBench 1.5 Desktop - Video Composition (Frames/s) 115.919
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) 644.054
GFXBench 4.0 - Car Chase Offscreen (Frames) 12180 14496
GFXBench 4.0 - Manhattan (Frames) 8926 3719
GFXBench 4.0 - T-Rex (Frames) 8062 3361
GFXBench 4.0 - Car Chase Offscreen (Fps) 12180 14496
GFXBench 4.0 - Manhattan (Fps) 8926 3719
GFXBench 4.0 - T-Rex (Fps) 8062 3361
3DMark Fire Strike - Graphics Score 3668

Compare specifications (specs)

NVIDIA GeForce GTX 1650 Ti NVIDIA Quadro RTX 3000

Essentials

Architecture Turing Turing
Code name TU117 N19E-Q1
Launch date 2 Apr 2020 27 May 2019
Place in performance rating 272 231
Type Laptop Mobile workstation

Technical info

Boost clock speed 1485 MHz 1380 MHz
Core clock speed 1350 MHz 945 MHz
Manufacturing process technology 12 nm 12 nm
Peak Double Precision (FP64) Performance 95.04 GFLOPS (1:32) 198.7 GFLOPS
Peak Half Precision (FP16) Performance 6.083 TFLOPS (2:1) 12.72 TFLOPS
Peak Single Precision (FP32) Performance 3.041 TFLOPS 6.359 TFLOPS
Pipelines 1024 2304
Pixel fill rate 47.52 GPixel/s 88.32 GPixel/s
Texture fill rate 95.04 GTexel/s 198.7 GTexel/s
Thermal Design Power (TDP) 50 Watt 80 Watt
Transistor count 4700 million 10800 million

Video outputs and ports

Display Connectors No outputs No outputs
G-SYNC support

Compatibility, dimensions and requirements

Interface PCIe 3.0 x16 PCIe 3.0 x16
Supplementary power connectors None None
Laptop size Large

API support

DirectX 12.1 12.1
OpenCL 1.2 1.2
OpenGL 4.6 4.6
Shader Model 6.5 6.4
Vulkan

Memory

Maximum RAM amount 4 GB 6 GB
Memory bandwidth 192.0 GB/s 448 GB/s
Memory bus width 128 bit 192 Bit
Memory clock speed 1500 MHz (12000 MHz effective) 14000 MHz
Memory type GDDR6 GDDR6

Technologies

Multi Monitor
VR Ready