NVIDIA GeForce GTX 1650 Ti vs NVIDIA Quadro RTX 3000 Max-Q
Comparative analysis of NVIDIA GeForce GTX 1650 Ti and NVIDIA Quadro RTX 3000 Max-Q videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the NVIDIA GeForce GTX 1650 Ti
- Videocard is newer: launch date 10 month(s) later
- 2.3x more core clock speed: 1350 MHz vs 600 MHz
- Around 22% higher boost clock speed: 1485 MHz vs 1215 MHz
- Around 20% lower typical power consumption: 50 Watt vs 60 Watt
- Around 13% better performance in PassMark - G2D Mark: 389 vs 343
- Around 23% better performance in CompuBench 1.5 Desktop - Video Composition (Frames/s): 115.919 vs 94.532
- Around 20% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 12180 vs 10140
- 2.4x better performance in GFXBench 4.0 - Manhattan (Frames): 8926 vs 3706
- 2.4x better performance in GFXBench 4.0 - T-Rex (Frames): 8062 vs 3351
- Around 20% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 12180 vs 10140
- 2.4x better performance in GFXBench 4.0 - Manhattan (Fps): 8926 vs 3706
- 2.4x better performance in GFXBench 4.0 - T-Rex (Fps): 8062 vs 3351
Specifications (specs) | |
Launch date | 2 Apr 2020 vs 27 May 2019 |
Core clock speed | 1350 MHz vs 600 MHz |
Boost clock speed | 1485 MHz vs 1215 MHz |
Thermal Design Power (TDP) | 50 Watt vs 60 Watt |
Benchmarks | |
PassMark - G2D Mark | 389 vs 343 |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 115.919 vs 94.532 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 12180 vs 10140 |
GFXBench 4.0 - Manhattan (Frames) | 8926 vs 3706 |
GFXBench 4.0 - T-Rex (Frames) | 8062 vs 3351 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 12180 vs 10140 |
GFXBench 4.0 - Manhattan (Fps) | 8926 vs 3706 |
GFXBench 4.0 - T-Rex (Fps) | 8062 vs 3351 |
Reasons to consider the NVIDIA Quadro RTX 3000 Max-Q
- Around 84% higher texture fill rate: 175.0 GTexel/s vs 95.04 GTexel/s
- 2.3x more pipelines: 2304 vs 1024
- Around 50% higher maximum memory size: 6 GB vs 4 GB
- Around 11% better performance in PassMark - G3D Mark: 8366 vs 7567
- Around 63% better performance in Geekbench - OpenCL: 68305 vs 41946
- Around 45% better performance in CompuBench 1.5 Desktop - Face Detection (mPixels/s): 220.867 vs 151.899
- Around 11% better performance in CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s): 2046.214 vs 1844.67
- Around 50% better performance in CompuBench 1.5 Desktop - T-Rex (Frames/s): 16.026 vs 10.683
Specifications (specs) | |
Texture fill rate | 175.0 GTexel/s vs 95.04 GTexel/s |
Pipelines | 2304 vs 1024 |
Maximum memory size | 6 GB vs 4 GB |
Benchmarks | |
PassMark - G3D Mark | 8366 vs 7567 |
Geekbench - OpenCL | 68305 vs 41946 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 220.867 vs 151.899 |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 2046.214 vs 1844.67 |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 16.026 vs 10.683 |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 645.647 vs 644.054 |
Compare benchmarks
GPU 1: NVIDIA GeForce GTX 1650 Ti
GPU 2: NVIDIA Quadro RTX 3000 Max-Q
PassMark - G3D Mark |
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PassMark - G2D Mark |
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Geekbench - OpenCL |
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CompuBench 1.5 Desktop - Face Detection (mPixels/s) |
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CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) |
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CompuBench 1.5 Desktop - T-Rex (Frames/s) |
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CompuBench 1.5 Desktop - Video Composition (Frames/s) |
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CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Fps) |
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Name | NVIDIA GeForce GTX 1650 Ti | NVIDIA Quadro RTX 3000 Max-Q |
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PassMark - G3D Mark | 7567 | 8366 |
PassMark - G2D Mark | 389 | 343 |
Geekbench - OpenCL | 41946 | 68305 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 151.899 | 220.867 |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 1844.67 | 2046.214 |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 10.683 | 16.026 |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 115.919 | 94.532 |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 644.054 | 645.647 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 12180 | 10140 |
GFXBench 4.0 - Manhattan (Frames) | 8926 | 3706 |
GFXBench 4.0 - T-Rex (Frames) | 8062 | 3351 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 12180 | 10140 |
GFXBench 4.0 - Manhattan (Fps) | 8926 | 3706 |
GFXBench 4.0 - T-Rex (Fps) | 8062 | 3351 |
3DMark Fire Strike - Graphics Score | 3667 |
Compare specifications (specs)
NVIDIA GeForce GTX 1650 Ti | NVIDIA Quadro RTX 3000 Max-Q | |
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Essentials |
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Architecture | Turing | Turing |
Code name | TU117 | TU106 |
Launch date | 2 Apr 2020 | 27 May 2019 |
Place in performance rating | 273 | 325 |
Type | Laptop | Mobile workstation |
Technical info |
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Boost clock speed | 1485 MHz | 1215 MHz |
Core clock speed | 1350 MHz | 600 MHz |
Manufacturing process technology | 12 nm | 12 nm |
Peak Double Precision (FP64) Performance | 95.04 GFLOPS (1:32) | 175.0 GFLOPS |
Peak Half Precision (FP16) Performance | 6.083 TFLOPS (2:1) | 11.20 TFLOPS |
Peak Single Precision (FP32) Performance | 3.041 TFLOPS | 5.599 TFLOPS |
Pipelines | 1024 | 2304 |
Pixel fill rate | 47.52 GPixel/s | 77.76 GPixel/s |
Texture fill rate | 95.04 GTexel/s | 175.0 GTexel/s |
Thermal Design Power (TDP) | 50 Watt | 60 Watt |
Transistor count | 4700 million | 10800 million |
Video outputs and ports |
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Display Connectors | No outputs | No outputs |
Compatibility, dimensions and requirements |
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Interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
Supplementary power connectors | None | None |
Width | IGP | |
API support |
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DirectX | 12.1 | 12.1 |
OpenCL | 1.2 | 1.2 |
OpenGL | 4.6 | 4.6 |
Shader Model | 6.5 | 6.4 |
Vulkan | ||
Memory |
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Maximum RAM amount | 4 GB | 6 GB |
Memory bandwidth | 192.0 GB/s | 448 GB/s |
Memory bus width | 128 bit | 256 bit |
Memory clock speed | 1500 MHz (12000 MHz effective) | |
Memory type | GDDR6 | GDDR6 |