NVIDIA GeForce RTX 3050 Ti vs AMD Radeon RX 560X (Laptop)
Comparative analysis of NVIDIA GeForce RTX 3050 Ti and AMD Radeon RX 560X (Laptop) videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the NVIDIA GeForce RTX 3050 Ti
- Videocard is newer: launch date 3 year(s) 1 month(s) later
- Around 1% higher texture fill rate: 82.80 GTexel/s vs 81.60 GTexel/s
- 2.5x more pipelines: 2560 vs 1024
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 8 nm vs 14 nm
- 3.2x better performance in PassMark - G3D Mark: 10170 vs 3197
- Around 14% better performance in PassMark - G2D Mark: 498 vs 435
- 2.8x better performance in Geekbench - OpenCL: 57388 vs 20572
- 3x better performance in 3DMark Fire Strike - Graphics Score: 5393 vs 1826
Specifications (specs) | |
Launch date | 11 May 2021 vs 3 April 2018 |
Texture fill rate | 82.80 GTexel/s vs 81.60 GTexel/s |
Pipelines | 2560 vs 1024 |
Manufacturing process technology | 8 nm vs 14 nm |
Benchmarks | |
PassMark - G3D Mark | 10170 vs 3197 |
PassMark - G2D Mark | 498 vs 435 |
Geekbench - OpenCL | 57388 vs 20572 |
3DMark Fire Strike - Graphics Score | 5393 vs 1826 |
Reasons to consider the AMD Radeon RX 560X (Laptop)
- Around 60% higher core clock speed: 1175 MHz vs 735 MHz
- Around 23% higher boost clock speed: 1275 MHz vs 1035 MHz
- Around 15% lower typical power consumption: 65 Watt vs 75 Watt
- 4.7x more memory clock speed: 7000 MHz vs 1500 MHz, 12 Gbps effective
Core clock speed | 1175 MHz vs 735 MHz |
Boost clock speed | 1275 MHz vs 1035 MHz |
Thermal Design Power (TDP) | 65 Watt vs 75 Watt |
Memory clock speed | 7000 MHz vs 1500 MHz, 12 Gbps effective |
Compare benchmarks
GPU 1: NVIDIA GeForce RTX 3050 Ti
GPU 2: AMD Radeon RX 560X (Laptop)
PassMark - G3D Mark |
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PassMark - G2D Mark |
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Geekbench - OpenCL |
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3DMark Fire Strike - Graphics Score |
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Name | NVIDIA GeForce RTX 3050 Ti | AMD Radeon RX 560X (Laptop) |
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PassMark - G3D Mark | 10170 | 3197 |
PassMark - G2D Mark | 498 | 435 |
Geekbench - OpenCL | 57388 | 20572 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 200.776 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 1938.08 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 15.298 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 108.443 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 568.183 | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 16098 | |
GFXBench 4.0 - Manhattan (Frames) | 3717 | |
GFXBench 4.0 - T-Rex (Frames) | 3358 | |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 16098 | |
GFXBench 4.0 - Manhattan (Fps) | 3717 | |
GFXBench 4.0 - T-Rex (Fps) | 3358 | |
3DMark Fire Strike - Graphics Score | 5393 | 1826 |
Compare specifications (specs)
NVIDIA GeForce RTX 3050 Ti | AMD Radeon RX 560X (Laptop) | |
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Essentials |
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Architecture | Ampere | GCN 4.0 |
Code name | GA106 | Baffin |
Launch date | 11 May 2021 | 3 April 2018 |
Place in performance rating | 268 | 468 |
Type | Laptop | Desktop, Laptop |
Design | Radeon RX 500X Series | |
GCN generation | 4th Gen | |
Technical info |
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Boost clock speed | 1035 MHz | 1275 MHz |
Core clock speed | 735 MHz | 1175 MHz |
Manufacturing process technology | 8 nm | 14 nm |
Peak Double Precision (FP64) Performance | 82.80 GFLOPS (1:64) | |
Peak Half Precision (FP16) Performance | 5.299 TFLOPS (1:1) | |
Peak Single Precision (FP32) Performance | 5.299 TFLOPS | |
Pipelines | 2560 | 1024 |
Pixel fill rate | 49.68 GPixel/s | 20.40 GP/s |
Texture fill rate | 82.80 GTexel/s | 81.60 GTexel/s |
Thermal Design Power (TDP) | 75 Watt | 65 Watt |
Transistor count | 12000 million | 3,000 million |
Compute units | 14/16 | |
Floating-point performance | 2.6 TFLOPs | |
Render output units | 16 | |
Stream Processors | 896/1024 | |
Texture Units | 64 | |
Video outputs and ports |
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Display Connectors | Portable Device Dependent | No outputs |
Compatibility, dimensions and requirements |
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Form factor | IGP | |
Interface | PCIe 4.0 x16 | MXM-B (3.0) |
Supplementary power connectors | None | |
API support |
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DirectX | 12 Ultimate (12_2) | 12 |
OpenCL | 3.0 | |
OpenGL | 4.6 | 4.5 |
Shader Model | 6.7 | |
Vulkan | ||
Memory |
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Maximum RAM amount | 4 GB | 4 GB |
Memory bandwidth | 192.0 GB/s | 112 GB/s |
Memory bus width | 128 bit | 128 bit |
Memory clock speed | 1500 MHz, 12 Gbps effective | 7000 MHz |
Memory type | GDDR6 | GDDR5 |
Technologies |
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4K H264 Decode | ||
4K H264 Encode | ||
AMD Radeon™ Chill | ||
AMD Radeon™ ReLive | ||
AppAcceleration | ||
FreeSync | ||
H265/HEVC Decode | ||
H265/HEVC Encode | ||
HDMI 4K Support |