NVIDIA GeForce RTX 3070 Mobile vs AMD Radeon Pro V520
Comparative analysis of NVIDIA GeForce RTX 3070 Mobile and AMD Radeon Pro V520 videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - T-Rex (Fps), PassMark - G2D Mark, PassMark - G3D Mark, Geekbench - OpenCL.
Differences
Reasons to consider the NVIDIA GeForce RTX 3070 Mobile
- Videocard is newer: launch date 1 month(s) later
- Around 11% higher core clock speed: 1110 MHz vs 1000 MHz
- Around 8% higher texture fill rate: 249.6 GTexel/s vs 230.4 GTexel/s
- 2.2x more pipelines: 5120 vs 2304
- Around 96% lower typical power consumption: 115 Watt vs 225 Watt
- Around 75% higher memory clock speed: 1750 MHz, 14 Gbps effective vs 1000 MHz (2 Gbps effective)
- 2x better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 26458 vs 13220
- 2x better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 26458 vs 13220
Specifications (specs) | |
Launch date | 12 Jan 2021 vs 1 Dec 2020 |
Core clock speed | 1110 MHz vs 1000 MHz |
Texture fill rate | 249.6 GTexel/s vs 230.4 GTexel/s |
Pipelines | 5120 vs 2304 |
Thermal Design Power (TDP) | 115 Watt vs 225 Watt |
Memory clock speed | 1750 MHz, 14 Gbps effective vs 1000 MHz (2 Gbps effective) |
Benchmarks | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 26458 vs 13220 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 26458 vs 13220 |
Reasons to consider the AMD Radeon Pro V520
- Around 3% higher boost clock speed: 1600 MHz vs 1560 MHz
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 7 nm vs 8 nm
- Around 31% better performance in GFXBench 4.0 - Manhattan (Frames): 16807 vs 12868
- Around 31% better performance in GFXBench 4.0 - Manhattan (Fps): 16807 vs 12868
- Around 83% better performance in GFXBench 4.0 - T-Rex (Frames): 37642 vs 20579
- Around 83% better performance in GFXBench 4.0 - T-Rex (Fps): 37642 vs 20579
Specifications (specs) | |
Boost clock speed | 1600 MHz vs 1560 MHz |
Manufacturing process technology | 7 nm vs 8 nm |
Benchmarks | |
GFXBench 4.0 - Manhattan (Frames) | 16807 vs 12868 |
GFXBench 4.0 - Manhattan (Fps) | 16807 vs 12868 |
GFXBench 4.0 - T-Rex (Frames) | 37642 vs 20579 |
GFXBench 4.0 - T-Rex (Fps) | 37642 vs 20579 |
Compare benchmarks
GPU 1: NVIDIA GeForce RTX 3070 Mobile
GPU 2: AMD Radeon Pro V520
GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - T-Rex (Fps) |
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Name | NVIDIA GeForce RTX 3070 Mobile | AMD Radeon Pro V520 |
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GFXBench 4.0 - Car Chase Offscreen (Frames) | 26458 | 13220 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 26458 | 13220 |
GFXBench 4.0 - Manhattan (Frames) | 12868 | 16807 |
GFXBench 4.0 - Manhattan (Fps) | 12868 | 16807 |
GFXBench 4.0 - T-Rex (Frames) | 20579 | 37642 |
GFXBench 4.0 - T-Rex (Fps) | 20579 | 37642 |
PassMark - G2D Mark | 525 | |
PassMark - G3D Mark | 12258 | |
Geekbench - OpenCL | 61570 |
Compare specifications (specs)
NVIDIA GeForce RTX 3070 Mobile | AMD Radeon Pro V520 | |
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Essentials |
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Architecture | Ampere | RDNA 1.0 |
Code name | GA104 | Navi 12 |
Launch date | 12 Jan 2021 | 1 Dec 2020 |
Place in performance rating | 45 | 61 |
Type | Laptop | Server |
Technical info |
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Boost clock speed | 1560 MHz | 1600 MHz |
Core clock speed | 1110 MHz | 1000 MHz |
Manufacturing process technology | 8 nm | 7 nm |
Peak Double Precision (FP64) Performance | 249.6 GFLOPS (1:64) | 460.8 GFLOPS (1:16) |
Peak Half Precision (FP16) Performance | 15.97 TFLOPS (1:1) | 14.75 TFLOPS (2:1) |
Peak Single Precision (FP32) Performance | 15.97 TFLOPS | 7.373 TFLOPS |
Pipelines | 5120 | 2304 |
Pixel fill rate | 124.8 GPixel/s | 102.4 GPixel/s |
Texture fill rate | 249.6 GTexel/s | 230.4 GTexel/s |
Thermal Design Power (TDP) | 115 Watt | 225 Watt |
Transistor count | 17400 million | |
Compute units | 36 | |
Video outputs and ports |
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Display Connectors | Portable Device Dependent | No outputs |
Compatibility, dimensions and requirements |
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Height | PCIe 4.0 x16 | |
Interface | PCIe 4.0 x16 | PCIe 4.0 x16 |
Supplementary power connectors | None | 1x 8-pin |
Length | 267 mm (10.5 inches) | |
Recommended system power (PSU) | 550 Watt | |
Width | 111 mm (4.4 inches) | |
API support |
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DirectX | 12 Ultimate (12_2) | 12.1 |
OpenCL | 3.0 | 2.2 |
OpenGL | 4.6 | 4.6 |
Shader Model | 6.7 | 6.5 |
Vulkan | ||
Memory |
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Maximum RAM amount | 8 GB | 8 GB |
Memory bandwidth | 448.0 GB/s | 512 GB/s |
Memory bus width | 256 bit | 2048 bit |
Memory clock speed | 1750 MHz, 14 Gbps effective | 1000 MHz (2 Gbps effective) |
Memory type | GDDR6 | HBM2 |
Technologies |
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GPU Boost | ||
VR Ready |