NVIDIA GeForce RTX 3070 Mobile vs NVIDIA Quadro M6000 24 GB
Comparative analysis of NVIDIA GeForce RTX 3070 Mobile and NVIDIA Quadro M6000 24 GB videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - T-Rex (Fps), PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL.
Differences
Reasons to consider the NVIDIA GeForce RTX 3070 Mobile
- Videocard is newer: launch date 4 year(s) 10 month(s) later
- Around 12% higher core clock speed: 1110 MHz vs 988 MHz
- Around 40% higher boost clock speed: 1560 MHz vs 1114 MHz
- 875.2x more texture fill rate: 249.6 GTexel/s vs 285.2 GTexel / s
- Around 67% higher pipelines: 5120 vs 3072
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 8 nm vs 28 nm
- 2.2x lower typical power consumption: 115 Watt vs 250 Watt
- 2x better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 26458 vs 13107
- 2x better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 26458 vs 13107
- 3.5x better performance in GFXBench 4.0 - Manhattan (Frames): 12868 vs 3715
- 3.5x better performance in GFXBench 4.0 - Manhattan (Fps): 12868 vs 3715
- 6.1x better performance in GFXBench 4.0 - T-Rex (Frames): 20579 vs 3354
- 6.1x better performance in GFXBench 4.0 - T-Rex (Fps): 20579 vs 3354
Specifications (specs) | |
Launch date | 12 Jan 2021 vs 5 March 2016 |
Core clock speed | 1110 MHz vs 988 MHz |
Boost clock speed | 1560 MHz vs 1114 MHz |
Texture fill rate | 249.6 GTexel/s vs 285.2 GTexel / s |
Pipelines | 5120 vs 3072 |
Manufacturing process technology | 8 nm vs 28 nm |
Thermal Design Power (TDP) | 115 Watt vs 250 Watt |
Benchmarks | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 26458 vs 13107 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 26458 vs 13107 |
GFXBench 4.0 - Manhattan (Frames) | 12868 vs 3715 |
GFXBench 4.0 - Manhattan (Fps) | 12868 vs 3715 |
GFXBench 4.0 - T-Rex (Frames) | 20579 vs 3354 |
GFXBench 4.0 - T-Rex (Fps) | 20579 vs 3354 |
Reasons to consider the NVIDIA Quadro M6000 24 GB
- 3x more maximum memory size: 24 GB vs 8 GB
- 3.8x more memory clock speed: 6612 MHz vs 1750 MHz, 14 Gbps effective
Maximum memory size | 24 GB vs 8 GB |
Memory clock speed | 6612 MHz vs 1750 MHz, 14 Gbps effective |
Compare benchmarks
GPU 1: NVIDIA GeForce RTX 3070 Mobile
GPU 2: NVIDIA Quadro M6000 24 GB
GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - T-Rex (Fps) |
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Name | NVIDIA GeForce RTX 3070 Mobile | NVIDIA Quadro M6000 24 GB |
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GFXBench 4.0 - Car Chase Offscreen (Frames) | 26458 | 13107 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 26458 | 13107 |
GFXBench 4.0 - Manhattan (Frames) | 12868 | 3715 |
GFXBench 4.0 - Manhattan (Fps) | 12868 | 3715 |
GFXBench 4.0 - T-Rex (Frames) | 20579 | 3354 |
GFXBench 4.0 - T-Rex (Fps) | 20579 | 3354 |
PassMark - G3D Mark | 11908 | |
PassMark - G2D Mark | 698 | |
Geekbench - OpenCL | 39431 |
Compare specifications (specs)
NVIDIA GeForce RTX 3070 Mobile | NVIDIA Quadro M6000 24 GB | |
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Essentials |
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Architecture | Ampere | Maxwell 2.0 |
Code name | GA104 | GM200 |
Launch date | 12 Jan 2021 | 5 March 2016 |
Place in performance rating | 48 | 232 |
Type | Laptop | Workstation |
Launch price (MSRP) | $4,999 | |
Technical info |
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Boost clock speed | 1560 MHz | 1114 MHz |
Core clock speed | 1110 MHz | 988 MHz |
Manufacturing process technology | 8 nm | 28 nm |
Peak Double Precision (FP64) Performance | 249.6 GFLOPS (1:64) | |
Peak Half Precision (FP16) Performance | 15.97 TFLOPS (1:1) | |
Peak Single Precision (FP32) Performance | 15.97 TFLOPS | |
Pipelines | 5120 | 3072 |
Pixel fill rate | 124.8 GPixel/s | |
Texture fill rate | 249.6 GTexel/s | 285.2 GTexel / s |
Thermal Design Power (TDP) | 115 Watt | 250 Watt |
Transistor count | 17400 million | 8,000 million |
Floating-point performance | 6,844 gflops | |
Video outputs and ports |
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Display Connectors | Portable Device Dependent | 1x DVI, 4x DisplayPort |
Compatibility, dimensions and requirements |
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Height | PCIe 4.0 x16 | |
Interface | PCIe 4.0 x16 | PCIe 3.0 x16 |
Supplementary power connectors | None | 1x 8-pin |
Length | 267 mm | |
API support |
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DirectX | 12 Ultimate (12_2) | 12.0 (12_1) |
OpenCL | 3.0 | |
OpenGL | 4.6 | 4.6 |
Shader Model | 6.7 | |
Vulkan | ||
Memory |
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Maximum RAM amount | 8 GB | 24 GB |
Memory bandwidth | 448.0 GB/s | 317.4 GB / s |
Memory bus width | 256 bit | 384 Bit |
Memory clock speed | 1750 MHz, 14 Gbps effective | 6612 MHz |
Memory type | GDDR6 | GDDR5 |
Technologies |
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GPU Boost | ||
VR Ready |