NVIDIA Quadro P1000 Mobile vs NVIDIA GeForce GTX 970M
Comparative analysis of NVIDIA Quadro P1000 Mobile and NVIDIA GeForce GTX 970M videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - T-Rex (Fps), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the NVIDIA Quadro P1000 Mobile
- Videocard is newer: launch date 2 year(s) 4 month(s) later
- Around 41% higher core clock speed: 1303 MHz vs 924 MHz
- Around 44% higher boost clock speed: 1493 MHz vs 1038 MHz
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 14 nm vs 28 nm
- Around 72% lower typical power consumption: 47 Watt vs 81 Watt
- 2.4x more memory clock speed: 6008 MHz vs 2500 MHz
Specifications (specs) | |
Launch date | 7 February 2017 vs 7 October 2014 |
Core clock speed | 1303 MHz vs 924 MHz |
Boost clock speed | 1493 MHz vs 1038 MHz |
Manufacturing process technology | 14 nm vs 28 nm |
Thermal Design Power (TDP) | 47 Watt vs 81 Watt |
Memory clock speed | 6008 MHz vs 2500 MHz |
Benchmarks | |
GFXBench 4.0 - Manhattan (Frames) | 3717 vs 3699 |
GFXBench 4.0 - Manhattan (Fps) | 3717 vs 3699 |
GFXBench 4.0 - T-Rex (Frames) | 3356 vs 3342 |
GFXBench 4.0 - T-Rex (Fps) | 3356 vs 3342 |
Reasons to consider the NVIDIA GeForce GTX 970M
- Around 40% higher texture fill rate: 83.04 GTexel / s vs 59.2 GTexel / s
- 2x more pipelines: 1280 vs 640
- Around 40% better floating-point performance: 2,657 gflops vs 1,894 gflops
- Around 50% higher maximum memory size: 6 GB vs 4 GB
- Around 44% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 8546 vs 5923
- Around 44% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 8546 vs 5923
Specifications (specs) | |
Texture fill rate | 83.04 GTexel / s vs 59.2 GTexel / s |
Pipelines | 1280 vs 640 |
Floating-point performance | 2,657 gflops vs 1,894 gflops |
Maximum memory size | 6 GB vs 4 GB |
Benchmarks | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 8546 vs 5923 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 8546 vs 5923 |
Compare benchmarks
GPU 1: NVIDIA Quadro P1000 Mobile
GPU 2: NVIDIA GeForce GTX 970M
GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - T-Rex (Fps) |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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Name | NVIDIA Quadro P1000 Mobile | NVIDIA GeForce GTX 970M |
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GFXBench 4.0 - Manhattan (Frames) | 3717 | 3699 |
GFXBench 4.0 - Manhattan (Fps) | 3717 | 3699 |
GFXBench 4.0 - T-Rex (Frames) | 3356 | 3342 |
GFXBench 4.0 - T-Rex (Fps) | 3356 | 3342 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 5923 | 8546 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 5923 | 8546 |
PassMark - G3D Mark | 5691 | |
PassMark - G2D Mark | 378 | |
Geekbench - OpenCL | 19001 | |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 59.428 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 1113.788 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 4.157 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 39.101 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 81.909 | |
3DMark Fire Strike - Graphics Score | 472 |
Compare specifications (specs)
NVIDIA Quadro P1000 Mobile | NVIDIA GeForce GTX 970M | |
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Essentials |
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Architecture | Pascal | Maxwell 2.0 |
Code name | GP107 | GM204 |
Launch date | 7 February 2017 | 7 October 2014 |
Place in performance rating | 525 | 568 |
Type | Workstation | Laptop |
Launch price (MSRP) | $2,560.89 | |
Price now | $1,899 | |
Value for money (0-100) | 3.99 | |
Technical info |
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Boost clock speed | 1493 MHz | 1038 MHz |
Core clock speed | 1303 MHz | 924 MHz |
Floating-point performance | 1,894 gflops | 2,657 gflops |
Manufacturing process technology | 14 nm | 28 nm |
Pipelines | 640 | 1280 |
Texture fill rate | 59.2 GTexel / s | 83.04 GTexel / s |
Thermal Design Power (TDP) | 47 Watt | 81 Watt |
Transistor count | 3,300 million | 5,200 million |
CUDA cores | 1280 | |
Video outputs and ports |
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Display Connectors | No outputs | No outputs |
DisplayPort Multimode (DP++) support | 1 | |
G-SYNC support | ||
HDMI | ||
VGA аnalog display support | 1 | |
Compatibility, dimensions and requirements |
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Interface | PCIe 3.0 x16 | MXM-B (3.0) |
Bus support | PCI Express 3.0 | |
Laptop size | large | |
SLI options | 1 | |
Supplementary power connectors | None | |
API support |
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DirectX | 12.0 (12_1) | 12.0 (12_1) |
OpenGL | 4.6 | 4.5 |
OpenCL | 1.1 | |
Memory |
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Maximum RAM amount | 4 GB | 6 GB |
Memory bandwidth | 80.19 GB / s | 120 GB / s |
Memory bus width | 128 Bit | 192 Bit |
Memory clock speed | 6008 MHz | 2500 MHz |
Memory type | GDDR5 | GDDR5 |
Shared memory | 0 | |
Technologies |
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Ansel | ||
BatteryBoost | ||
CUDA | ||
DSR | ||
GameStream | ||
GameWorks | ||
GeForce Experience | ||
GeForce ShadowPlay | ||
GPU Boost | ||
H.264, VC1, MPEG2 1080p video decoder | ||
Optimus | ||
SLI |