NVIDIA Quadro RTX 3000 Max-Q vs NVIDIA GeForce GTX 470M

Comparative analysis of NVIDIA Quadro RTX 3000 Max-Q and NVIDIA GeForce GTX 470M videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps).

 

Differences

Reasons to consider the NVIDIA Quadro RTX 3000 Max-Q

  • Videocard is newer: launch date 8 year(s) 8 month(s) later
  • 8883.2x more texture fill rate: 175.0 GTexel/s vs 19.7 billion / sec
  • 8x more pipelines: 2304 vs 288
  • A newer manufacturing process allows for a more powerful, yet cooler running videocard: 12 nm vs 40 nm
  • Around 25% lower typical power consumption: 60 Watt vs 75 Watt
  • 4x more maximum memory size: 6 GB vs 1536 MB
  • 4.3x better performance in PassMark - G3D Mark: 8366 vs 1953
  • 5.1x better performance in GFXBench 4.0 - Manhattan (Frames): 3706 vs 732
  • 3x better performance in GFXBench 4.0 - T-Rex (Frames): 3351 vs 1112
  • 5.1x better performance in GFXBench 4.0 - Manhattan (Fps): 3706 vs 732
  • 3x better performance in GFXBench 4.0 - T-Rex (Fps): 3351 vs 1112
Specifications (specs)
Launch date 27 May 2019 vs 3 September 2010
Texture fill rate 175.0 GTexel/s vs 19.7 billion / sec
Pipelines 2304 vs 288
Manufacturing process technology 12 nm vs 40 nm
Thermal Design Power (TDP) 60 Watt vs 75 Watt
Maximum memory size 6 GB vs 1536 MB
Benchmarks
PassMark - G3D Mark 8366 vs 1953
GFXBench 4.0 - Manhattan (Frames) 3706 vs 732
GFXBench 4.0 - T-Rex (Frames) 3351 vs 1112
GFXBench 4.0 - Manhattan (Fps) 3706 vs 732
GFXBench 4.0 - T-Rex (Fps) 3351 vs 1112

Reasons to consider the NVIDIA GeForce GTX 470M

  • Around 83% higher core clock speed: 1100 MHz vs 600 MHz
  • Around 20% better performance in PassMark - G2D Mark: 413 vs 343
Specifications (specs)
Core clock speed 1100 MHz vs 600 MHz
Benchmarks
PassMark - G2D Mark 413 vs 343

Compare benchmarks

GPU 1: NVIDIA Quadro RTX 3000 Max-Q
GPU 2: NVIDIA GeForce GTX 470M

PassMark - G3D Mark
GPU 1
GPU 2
8366
1953
PassMark - G2D Mark
GPU 1
GPU 2
343
413
GFXBench 4.0 - Manhattan (Frames)
GPU 1
GPU 2
3706
732
GFXBench 4.0 - T-Rex (Frames)
GPU 1
GPU 2
3351
1112
GFXBench 4.0 - Manhattan (Fps)
GPU 1
GPU 2
3706
732
GFXBench 4.0 - T-Rex (Fps)
GPU 1
GPU 2
3351
1112
Name NVIDIA Quadro RTX 3000 Max-Q NVIDIA GeForce GTX 470M
PassMark - G3D Mark 8366 1953
PassMark - G2D Mark 343 413
Geekbench - OpenCL 68305
CompuBench 1.5 Desktop - Face Detection (mPixels/s) 220.867
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) 2046.214
CompuBench 1.5 Desktop - T-Rex (Frames/s) 16.026
CompuBench 1.5 Desktop - Video Composition (Frames/s) 94.532
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) 645.647
GFXBench 4.0 - Car Chase Offscreen (Frames) 10140
GFXBench 4.0 - Manhattan (Frames) 3706 732
GFXBench 4.0 - T-Rex (Frames) 3351 1112
GFXBench 4.0 - Car Chase Offscreen (Fps) 10140
GFXBench 4.0 - Manhattan (Fps) 3706 732
GFXBench 4.0 - T-Rex (Fps) 3351 1112

Compare specifications (specs)

NVIDIA Quadro RTX 3000 Max-Q NVIDIA GeForce GTX 470M

Essentials

Architecture Turing Fermi
Code name TU106 GF104
Launch date 27 May 2019 3 September 2010
Place in performance rating 325 898
Type Mobile workstation Laptop

Technical info

Boost clock speed 1215 MHz
Core clock speed 600 MHz 1100 MHz
Manufacturing process technology 12 nm 40 nm
Peak Double Precision (FP64) Performance 175.0 GFLOPS
Peak Half Precision (FP16) Performance 11.20 TFLOPS
Peak Single Precision (FP32) Performance 5.599 TFLOPS
Pipelines 2304 288
Pixel fill rate 77.76 GPixel/s
Texture fill rate 175.0 GTexel/s 19.7 billion / sec
Thermal Design Power (TDP) 60 Watt 75 Watt
Transistor count 10800 million 1,950 million
Floating-point performance 616.3 gflops

Video outputs and ports

Display Connectors No outputs No outputs

Compatibility, dimensions and requirements

Interface PCIe 3.0 x16 MXM-B (3.0)
Supplementary power connectors None None
Width IGP
Laptop size large
SLI options 2-way

API support

DirectX 12.1 12 API
OpenCL 1.2 1.1
OpenGL 4.6 4.5
Shader Model 6.4
Vulkan

Memory

Maximum RAM amount 6 GB 1536 MB
Memory bandwidth 448 GB/s 60.0 GB / s
Memory bus width 256 bit 192 Bit
Memory type GDDR6 GDDR5
Memory clock speed 1250 MHz
Shared memory 0

Technologies

3D Vision
CUDA
SLI