NVIDIA Quadro RTX 3000 Max-Q vs NVIDIA Quadro RTX 5000 Max-Q
Comparative analysis of NVIDIA Quadro RTX 3000 Max-Q and NVIDIA Quadro RTX 5000 Max-Q videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the NVIDIA Quadro RTX 3000 Max-Q
- Around 33% lower typical power consumption: 60 Watt vs 80 Watt
Thermal Design Power (TDP) | 60 Watt vs 80 Watt |
Reasons to consider the NVIDIA Quadro RTX 5000 Max-Q
- Around 11% higher boost clock speed: 1350 MHz vs 1215 MHz
- Around 48% higher texture fill rate: 259.2 GTexel/s vs 175.0 GTexel/s
- Around 33% higher pipelines: 3072 vs 2304
- 2.7x more maximum memory size: 16 GB vs 6 GB
- Around 63% better performance in PassMark - G3D Mark: 13640 vs 8366
- Around 70% better performance in PassMark - G2D Mark: 584 vs 343
- Around 22% better performance in Geekbench - OpenCL: 83044 vs 68305
- Around 91% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 19377 vs 10140
- Around 91% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 19377 vs 10140
Specifications (specs) | |
Boost clock speed | 1350 MHz vs 1215 MHz |
Texture fill rate | 259.2 GTexel/s vs 175.0 GTexel/s |
Pipelines | 3072 vs 2304 |
Maximum memory size | 16 GB vs 6 GB |
Benchmarks | |
PassMark - G3D Mark | 13640 vs 8366 |
PassMark - G2D Mark | 584 vs 343 |
Geekbench - OpenCL | 83044 vs 68305 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 19377 vs 10140 |
GFXBench 4.0 - Manhattan (Frames) | 3717 vs 3706 |
GFXBench 4.0 - T-Rex (Frames) | 3357 vs 3351 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 19377 vs 10140 |
GFXBench 4.0 - Manhattan (Fps) | 3717 vs 3706 |
GFXBench 4.0 - T-Rex (Fps) | 3357 vs 3351 |
Compare benchmarks
GPU 1: NVIDIA Quadro RTX 3000 Max-Q
GPU 2: NVIDIA Quadro RTX 5000 Max-Q
PassMark - G3D Mark |
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PassMark - G2D Mark |
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Geekbench - OpenCL |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Fps) |
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Name | NVIDIA Quadro RTX 3000 Max-Q | NVIDIA Quadro RTX 5000 Max-Q |
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PassMark - G3D Mark | 8366 | 13640 |
PassMark - G2D Mark | 343 | 584 |
Geekbench - OpenCL | 68305 | 83044 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 220.867 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 2046.214 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 16.026 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 94.532 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 645.647 | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 10140 | 19377 |
GFXBench 4.0 - Manhattan (Frames) | 3706 | 3717 |
GFXBench 4.0 - T-Rex (Frames) | 3351 | 3357 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 10140 | 19377 |
GFXBench 4.0 - Manhattan (Fps) | 3706 | 3717 |
GFXBench 4.0 - T-Rex (Fps) | 3351 | 3357 |
3DMark Fire Strike - Graphics Score | 7879 |
Compare specifications (specs)
NVIDIA Quadro RTX 3000 Max-Q | NVIDIA Quadro RTX 5000 Max-Q | |
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Essentials |
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Architecture | Turing | Turing |
Code name | TU106 | TU104 |
Launch date | 27 May 2019 | 27 May 2019 |
Place in performance rating | 325 | 169 |
Type | Mobile workstation | Laptop |
Technical info |
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Boost clock speed | 1215 MHz | 1350 MHz |
Core clock speed | 600 MHz | 600 MHz |
Manufacturing process technology | 12 nm | 12 nm |
Peak Double Precision (FP64) Performance | 175.0 GFLOPS | 259.2 GFLOPS |
Peak Half Precision (FP16) Performance | 11.20 TFLOPS | 16.59 TFLOPS |
Peak Single Precision (FP32) Performance | 5.599 TFLOPS | 8.294 TFLOPS |
Pipelines | 2304 | 3072 |
Pixel fill rate | 77.76 GPixel/s | 86.40 GPixel/s |
Texture fill rate | 175.0 GTexel/s | 259.2 GTexel/s |
Thermal Design Power (TDP) | 60 Watt | 80 Watt |
Transistor count | 10800 million | 13600 million |
Video outputs and ports |
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Display Connectors | No outputs | No outputs |
Compatibility, dimensions and requirements |
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Interface | PCIe 3.0 x16 | 3.0 x16 |
Supplementary power connectors | None | None |
Width | IGP | IGP |
API support |
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DirectX | 12.1 | |
OpenCL | 1.2 | 1.2 |
OpenGL | 4.6 | 4.6 |
Shader Model | 6.4 | 6.4 |
Vulkan | ||
Memory |
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Maximum RAM amount | 6 GB | 16 GB |
Memory bandwidth | 448 GB/s | |
Memory bus width | 256 bit | |
Memory type | GDDR6 |