NVIDIA Quadro RTX 5000 Mobile vs NVIDIA Quadro RTX 4000
Comparative analysis of NVIDIA Quadro RTX 5000 Mobile and NVIDIA Quadro RTX 4000 videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory. Benchmark videocards performance analysis: PassMark - G2D Mark, PassMark - G3D Mark, GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - T-Rex (Fps), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - Manhattan (Fps), 3DMark Fire Strike - Graphics Score, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s).
Differences
Reasons to consider the NVIDIA Quadro RTX 5000 Mobile
- Videocard is newer: launch date 6 month(s) later
- Around 3% higher core clock speed: 1035 MHz vs 1005 MHz
- Around 33% higher texture fill rate: 296.6 GTexel/s vs 222.5 GTexel/s
- Around 33% higher pipelines: 3072 vs 2304
- Around 45% lower typical power consumption: 110 Watt vs 160 Watt
- 2x more maximum memory size: 16 GB vs 8 GB
Launch date | 27 May 2019 vs 13 November 2018 |
Core clock speed | 1035 MHz vs 1005 MHz |
Texture fill rate | 296.6 GTexel/s vs 222.5 GTexel/s |
Pipelines | 3072 vs 2304 |
Thermal Design Power (TDP) | 110 Watt vs 160 Watt |
Maximum memory size | 16 GB vs 8 GB |
Reasons to consider the NVIDIA Quadro RTX 4000
- Around 3% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 20206 vs 19565
- Around 3% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 20206 vs 19565
Benchmarks | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 20206 vs 19565 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 20206 vs 19565 |
GFXBench 4.0 - T-Rex (Frames) | 3359 vs 3346 |
GFXBench 4.0 - T-Rex (Fps) | 3359 vs 3346 |
Compare benchmarks
GPU 1: NVIDIA Quadro RTX 5000 Mobile
GPU 2: NVIDIA Quadro RTX 4000
GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - T-Rex (Fps) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - Manhattan (Fps) |
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Name | NVIDIA Quadro RTX 5000 Mobile | NVIDIA Quadro RTX 4000 |
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PassMark - G2D Mark | 705 | |
PassMark - G3D Mark | 14832 | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 19565 | 20206 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 19565 | 20206 |
GFXBench 4.0 - T-Rex (Frames) | 3346 | 3359 |
GFXBench 4.0 - T-Rex (Fps) | 3346 | 3359 |
GFXBench 4.0 - Manhattan (Frames) | 3714 | 3714 |
GFXBench 4.0 - Manhattan (Fps) | 3714 | 3714 |
3DMark Fire Strike - Graphics Score | 0 | 7856 |
Geekbench - OpenCL | 85526 | |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 282.628 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 3403.106 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 24.719 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 136.919 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 1010.818 |
Compare specifications (specs)
NVIDIA Quadro RTX 5000 Mobile | NVIDIA Quadro RTX 4000 | |
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Essentials |
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Architecture | Turing | Turing |
Code name | TU104 | TU104 |
Launch date | 27 May 2019 | 13 November 2018 |
Place in performance rating | 175 | 195 |
Type | Laptop | Desktop |
GCN generation | Quadro RTX | |
Launch price (MSRP) | $899 | |
Technical info |
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Boost clock speed | 1545 MHz | 1545 MHz |
Core clock speed | 1035 MHz | 1005 MHz |
Manufacturing process technology | 12 nm | 12 nm |
Peak Double Precision (FP64) Performance | 296.6 GFLOPS | 222.5 GFLOPS |
Peak Half Precision (FP16) Performance | 18.98 TFLOPS | 14.24 TFLOPS |
Peak Single Precision (FP32) Performance | 9.492 TFLOPS | 7.119 TFLOPS |
Pipelines | 3072 | 2304 |
Pixel fill rate | 98.88 GPixel/s | 98.88 GPixel/s |
Texture fill rate | 296.6 GTexel/s | 222.5 GTexel/s |
Thermal Design Power (TDP) | 110 Watt | 160 Watt |
Transistor count | 13600 million | 13600 million |
Render output units | 64 | |
Texture Units | 144 | |
Video outputs and ports |
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Display Connectors | No outputs | 3x DisplayPort, 1x USB Type-C |
Compatibility, dimensions and requirements |
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Interface | 3.0 x16 | PCIe 3.0 x16 |
Supplementary power connectors | None | 1x 8-pin |
Width | IGP | |
Length | 9.5 inches (241 mm) | |
API support |
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DirectX | 12.0 | 12.1 |
OpenCL | 1.2 | 1.2 |
OpenGL | 4.6 | 4.6 |
Shader Model | 6.4 | 6.4 |
Vulkan | ||
Memory |
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Maximum RAM amount | 16 GB | 8 GB |
Memory bandwidth | 448 GB/s | 416.0 GB/s |
Memory bus width | 256 bit | 256 bit |
Memory type | GDDR6 | GDDR6 |
Memory clock speed | 1625 MHz (13000 MHz effective) |