AMD Radeon 530 Mobile vs AMD Radeon 535 Mobile
Comparative analysis of AMD Radeon 530 Mobile and AMD Radeon 535 Mobile videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G2D Mark, PassMark - G3D Mark, Geekbench - OpenCL, GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - T-Rex (Fps).
Differences
Reasons to consider the AMD Radeon 535 Mobile
- 1004.1x more texture fill rate: 24.60 GTexel/s vs 24.5 GTexel / s
- 2x more maximum memory size: 4 GB vs 2 GB
- 2.5x more memory clock speed: 4500 MHz vs 1800 MHz
Boost clock speed | 1024 MHz vs 1021 MHz |
Texture fill rate | 24.60 GTexel/s vs 24.5 GTexel / s |
Maximum memory size | 4 GB vs 2 GB |
Memory clock speed | 4500 MHz vs 1800 MHz |
Compare benchmarks
GPU 1: AMD Radeon 530 Mobile
GPU 2: AMD Radeon 535 Mobile
Name | AMD Radeon 530 Mobile | AMD Radeon 535 Mobile |
---|---|---|
PassMark - G2D Mark | 192 | |
PassMark - G3D Mark | 1076 | |
Geekbench - OpenCL | 6124 | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 2343 | |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 2343 | |
GFXBench 4.0 - Manhattan (Frames) | 2405 | |
GFXBench 4.0 - Manhattan (Fps) | 2405 | |
GFXBench 4.0 - T-Rex (Frames) | 3346 | |
GFXBench 4.0 - T-Rex (Fps) | 3346 |
Compare specifications (specs)
AMD Radeon 530 Mobile | AMD Radeon 535 Mobile | |
---|---|---|
Essentials |
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Architecture | GCN 3.0 | GCN 3.0 |
Code name | Topaz | Topaz |
Launch date | 18 April 2017 | 18 April 2017 |
Place in performance rating | not rated | 998 |
Type | Desktop | Desktop |
Design | Radeon 500 Series | |
Technical info |
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Boost clock speed | 1021 MHz | 1024 MHz |
Core clock speed | 730 MHz | 730 MHz |
Floating-point performance | 784.1 gflops | 784.1 gflops |
Manufacturing process technology | 28 nm | 28 nm |
Pipelines | 384 | 384 |
Texture fill rate | 24.5 GTexel / s | 24.60 GTexel/s |
Thermal Design Power (TDP) | 50 Watt | 50 Watt |
Transistor count | 3,100 million | 834 M |
Compute units | 6 | |
Pixel fill rate | 8.20 GP/s | |
Render output units | 8 | |
Stream Processors | 384 | |
Texture Units | 24 | |
Video outputs and ports |
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Display Connectors | No outputs | No outputs |
Compatibility, dimensions and requirements |
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Interface | PCIe 3.0 x8 | PCIe 3.0 x8 |
API support |
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DirectX | 12.0 (12_0) | 12 |
OpenGL | 4.5 | 4.5 |
Vulkan | ||
Memory |
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Maximum RAM amount | 2 GB | 4 GB |
Memory bandwidth | 14.4 GB / s | 48 GB/s |
Memory bus width | 64 Bit | 64 bit |
Memory clock speed | 1800 MHz | 4500 MHz |
Memory type | DDR3 | GDDR5 |
Technologies |
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4K H264 Decode | ||
4K H264 Encode | ||
H265/HEVC Decode | ||
H265/HEVC Encode | ||
HDMI 4K Support |