NVIDIA P104-100 vs NVIDIA Quadro P5000
Comparative analysis of NVIDIA P104-100 and NVIDIA Quadro P5000 videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: Geekbench - OpenCL, PassMark - G2D Mark, PassMark - G3D Mark, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the NVIDIA P104-100
- Videocard is newer: launch date 1 year(s) 2 month(s) later
- Around 25% higher pipelines: 2560 vs 2048
- Around 11% higher memory clock speed: 10008 MHz vs 9016 MHz
Launch date | 12 December 2017 vs 1 October 2016 |
Pipelines | 2560 vs 2048 |
Memory clock speed | 10008 MHz vs 9016 MHz |
Reasons to consider the NVIDIA Quadro P5000
- 2x more maximum memory size: 16 GB vs 8 GB
- Around 12% better performance in Geekbench - OpenCL: 49641 vs 44280
- 5.4x better performance in PassMark - G2D Mark: 671 vs 124
- 3.4x better performance in PassMark - G3D Mark: 12384 vs 3636
Specifications (specs) | |
Maximum memory size | 16 GB vs 8 GB |
Benchmarks | |
Geekbench - OpenCL | 49641 vs 44280 |
PassMark - G2D Mark | 671 vs 124 |
PassMark - G3D Mark | 12384 vs 3636 |
Compare benchmarks
GPU 1: NVIDIA P104-100
GPU 2: NVIDIA Quadro P5000
Geekbench - OpenCL |
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PassMark - G2D Mark |
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PassMark - G3D Mark |
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Name | NVIDIA P104-100 | NVIDIA Quadro P5000 |
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Geekbench - OpenCL | 44280 | 49641 |
PassMark - G2D Mark | 124 | 671 |
PassMark - G3D Mark | 3636 | 12384 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 223.558 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 2698.914 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 14.206 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 140.845 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 927.006 | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 15489 | |
GFXBench 4.0 - Manhattan (Frames) | 3409 | |
GFXBench 4.0 - T-Rex (Frames) | 3077 | |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 15489 | |
GFXBench 4.0 - Manhattan (Fps) | 3409 | |
GFXBench 4.0 - T-Rex (Fps) | 3077 | |
3DMark Fire Strike - Graphics Score | 6008 |
Compare specifications (specs)
NVIDIA P104-100 | NVIDIA Quadro P5000 | |
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Essentials |
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Architecture | Pascal | Pascal |
Code name | GP104 | GP104 |
Launch date | 12 December 2017 | 1 October 2016 |
Place in performance rating | 609 | 232 |
Type | Desktop | Workstation |
Launch price (MSRP) | $2,499 | |
Price now | $1,699.99 | |
Value for money (0-100) | 8.38 | |
Technical info |
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Boost clock speed | 1733 MHz | 1733 MHz |
Core clock speed | 1607 MHz | 1607 MHz |
Floating-point performance | 8,873 gflops | 8,873 gflops |
Manufacturing process technology | 16 nm | 16 nm |
Pipelines | 2560 | 2048 |
Texture fill rate | 277.3 GTexel / s | 277.3 GTexel / s |
Transistor count | 7,200 million | 7,200 million |
Thermal Design Power (TDP) | 100 Watt | |
Video outputs and ports |
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Display Connectors | No outputs | 1x DVI, 4x DisplayPort |
Display Port | 1.4 | |
Compatibility, dimensions and requirements |
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Interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
Length | 267 mm | 267 mm |
Supplementary power connectors | 1x 8-pin | 1x 8-pin |
API support |
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DirectX | 12.0 (12_1) | 12 |
OpenGL | 4.6 | 4.5 |
Shader Model | 5.1 | |
Memory |
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Maximum RAM amount | 8 GB | 16 GB |
Memory bandwidth | 320.3 GB / s | 192 GB / s |
Memory bus width | 256 Bit | 256 Bit |
Memory clock speed | 10008 MHz | 9016 MHz |
Memory type | GDDR5X | GDDR5 |
Shared memory | 0 | |
Technologies |
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3D Stereo | ||
3D Vision Pro | ||
Mosaic | ||
nView | ||
nView Display Management | ||
Optimus |