AMD Radeon 530X Mobile vs AMD Radeon R7 M520
Comparative analysis of AMD Radeon 530X Mobile and AMD Radeon R7 M520 videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory. Benchmark videocards performance analysis: Geekbench - OpenCL.
Differences
Reasons to consider the AMD Radeon 530X Mobile
- Around 19% higher texture fill rate: 24.5 GTexel / s vs 20.6 GTexel / s
- Around 20% higher pipelines: 384 vs 320
- Around 19% better floating-point performance: 784.1 gflops vs 659.2 gflops
- 2x more memory clock speed: 4000 MHz vs 2000 MHz
Texture fill rate | 24.5 GTexel / s vs 20.6 GTexel / s |
Pipelines | 384 vs 320 |
Floating-point performance | 784.1 gflops vs 659.2 gflops |
Memory clock speed | 4000 MHz vs 2000 MHz |
Reasons to consider the AMD Radeon R7 M520
- Around 41% higher core clock speed: 1030 MHz vs 730 MHz
Core clock speed | 1030 MHz vs 730 MHz |
Compare benchmarks
GPU 1: AMD Radeon 530X Mobile
GPU 2: AMD Radeon R7 M520
Name | AMD Radeon 530X Mobile | AMD Radeon R7 M520 |
---|---|---|
Geekbench - OpenCL | 17889 |
Compare specifications (specs)
AMD Radeon 530X Mobile | AMD Radeon R7 M520 | |
---|---|---|
Essentials |
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Architecture | GCN 3.0 | GCN 1.0 |
Code name | Topaz | Oland |
Launch date | 18 April 2017 | 18 April 2017 |
Place in performance rating | not rated | 1180 |
Type | Desktop | Desktop |
Technical info |
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Boost clock speed | 1021 MHz | |
Core clock speed | 730 MHz | 1030 MHz |
Floating-point performance | 784.1 gflops | 659.2 gflops |
Manufacturing process technology | 28 nm | 28 nm |
Pipelines | 384 | 320 |
Texture fill rate | 24.5 GTexel / s | 20.6 GTexel / s |
Thermal Design Power (TDP) | 50 Watt | 50 Watt |
Transistor count | 3,100 million | 1,040 million |
Video outputs and ports |
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Display Connectors | No outputs | 1x DVI, 1x HDMI, 1x VGA |
Compatibility, dimensions and requirements |
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Interface | PCIe 3.0 x8 | PCIe 3.0 x8 |
Supplementary power connectors | None | |
API support |
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DirectX | 12.0 (12_0) | |
OpenGL | 4.5 | |
Memory |
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Maximum RAM amount | 2 GB | 2 GB |
Memory bandwidth | 32 GB / s | 16 GB / s |
Memory bus width | 64 Bit | 64 Bit |
Memory clock speed | 4000 MHz | 2000 MHz |
Memory type | GDDR5 | DDR3 |