Apple M2 Max 30-core vs NVIDIA L4

Comparative analysis of Apple M2 Max 30-core and NVIDIA L4 videocards for all known characteristics in the following categories: Essentials, Technical info, Memory, Video outputs and ports, Compatibility, dimensions and requirements, API support. Benchmark videocards performance analysis: Geekbench - OpenCL, PassMark - G2D Mark, PassMark - G3D Mark.

 

Differences

Reasons to consider the Apple M2 Max 30-core

  • Around 76% higher core clock speed: 1398 MHz vs 795 MHz
Core clock speed 1398 MHz vs 795 MHz

Reasons to consider the NVIDIA L4

  • 256x more pipelines: 7680 vs 30
  • Around 74% better performance in Geekbench - OpenCL: 140765 vs 80808
Specifications (specs)
Pipelines 7680 vs 30
Benchmarks
Geekbench - OpenCL 140765 vs 80808

Compare benchmarks

GPU 1: Apple M2 Max 30-core
GPU 2: NVIDIA L4

Geekbench - OpenCL
GPU 1
GPU 2
80808
140765
Name Apple M2 Max 30-core NVIDIA L4
Geekbench - OpenCL 80808 140765
PassMark - G2D Mark 196
PassMark - G3D Mark 6006

Compare specifications (specs)

Apple M2 Max 30-core NVIDIA L4

Essentials

Launch date 17 Jan 2023
Place in performance rating 235 233
Architecture Ada Lovelace
Code name AD104

Technical info

Core clock speed 1398 MHz 795 MHz
Manufacturing process technology 5 nm 5 nm
Peak Single Precision (FP32) Performance 10.736 TFLOPS
Pipelines 30 7680
Render output units 120
Boost clock speed 2040 MHz
Pixel fill rate 163.2 GPixel/s
Texture fill rate 489.6 GTexel/s
Thermal Design Power (TDP) 72 Watt
Transistor count 35800 million

Memory

Memory bandwidth 409.6 GB/s 300.1 GB/s
Memory bus width 512 bit 192 bit
Memory type LPDDR5-6400 GDDR6
Maximum RAM amount 24 GB
Memory clock speed 1563 MHz, 12.5 Gbps effective

Video outputs and ports

Display Connectors 1x HDMI 2.1, 3x DisplayPort 1.4a

Compatibility, dimensions and requirements

Form factor Single-slot
Interface PCIe 4.0 x16
Length 169 mm, 6.7 inches
Recommended system power (PSU) 250 Watt
Supplementary power connectors 1x 16-pin
Width 56 mm, 2.2 inches

API support

DirectX 12 Ultimate (12_2)
OpenCL 3.0
OpenGL 4.6
Shader Model 6.7
Vulkan