NVIDIA GeForce RTX 3080 Mobile vs AMD PlayStation 4 GPU
Comparative analysis of NVIDIA GeForce RTX 3080 Mobile and AMD PlayStation 4 GPU videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps).
Differences
Reasons to consider the NVIDIA GeForce RTX 3080 Mobile
- Videocard is newer: launch date 7 year(s) 1 month(s) later
- Around 39% higher core clock speed: 1110 MHz vs 800 MHz
- 5149.3x more texture fill rate: 296.6 GTexel/s vs 57.6 GTexel / s
- 5.3x more pipelines: 6144 vs 1152
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 8 nm vs 28 nm
Launch date | 12 Jan 2021 vs 24 November 2013 |
Core clock speed | 1110 MHz vs 800 MHz |
Texture fill rate | 296.6 GTexel/s vs 57.6 GTexel / s |
Pipelines | 6144 vs 1152 |
Manufacturing process technology | 8 nm vs 28 nm |
Reasons to consider the AMD PlayStation 4 GPU
- Around 53% lower typical power consumption: 75 Watt vs 115 Watt
- 3.1x more memory clock speed: 5500 MHz vs 1750 MHz, 14 Gbps effective
Thermal Design Power (TDP) | 75 Watt vs 115 Watt |
Memory clock speed | 5500 MHz vs 1750 MHz, 14 Gbps effective |
Compare benchmarks
GPU 1: NVIDIA GeForce RTX 3080 Mobile
GPU 2: AMD PlayStation 4 GPU
Name | NVIDIA GeForce RTX 3080 Mobile | AMD PlayStation 4 GPU |
---|---|---|
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 371.785 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 3552.807 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 31.212 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 190.723 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 1422.602 | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 26295 | |
GFXBench 4.0 - Manhattan (Frames) | 9367 | |
GFXBench 4.0 - T-Rex (Frames) | 8604 | |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 26295 | |
GFXBench 4.0 - Manhattan (Fps) | 9367 | |
GFXBench 4.0 - T-Rex (Fps) | 8604 |
Compare specifications (specs)
NVIDIA GeForce RTX 3080 Mobile | AMD PlayStation 4 GPU | |
---|---|---|
Essentials |
||
Architecture | Ampere | GCN 1.0 |
Code name | GA104 | Liverpool |
Launch date | 12 Jan 2021 | 24 November 2013 |
Place in performance rating | 87 | not rated |
Type | Laptop | Desktop |
Technical info |
||
Boost clock speed | 1545 MHz | |
Core clock speed | 1110 MHz | 800 MHz |
Manufacturing process technology | 8 nm | 28 nm |
Peak Double Precision (FP64) Performance | 296.6 GFLOPS (1:64) | |
Peak Half Precision (FP16) Performance | 18.98 TFLOPS (1:1) | |
Peak Single Precision (FP32) Performance | 18.98 TFLOPS | |
Pipelines | 6144 | 1152 |
Pixel fill rate | 148.3 GPixel/s | |
Texture fill rate | 296.6 GTexel/s | 57.6 GTexel / s |
Thermal Design Power (TDP) | 115 Watt | 75 Watt |
Transistor count | 17400 million | |
Floating-point performance | 1,843 gflops | |
Video outputs and ports |
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Display Connectors | Portable Device Dependent | No outputs |
Compatibility, dimensions and requirements |
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Height | PCIe 4.0 x16 | |
Interface | PCIe 4.0 x16 | IGP |
Supplementary power connectors | None | None |
API support |
||
DirectX | 12 Ultimate (12_2) | 11.1* |
OpenCL | 3.0 | |
OpenGL | 4.6 | 4.5 |
Shader Model | 6.7 | |
Vulkan | ||
Memory |
||
Maximum RAM amount | 8 GB | 8 GB |
Memory bandwidth | 448.0 GB/s | 176.0 GB / s |
Memory bus width | 256 bit | 256 Bit |
Memory clock speed | 1750 MHz, 14 Gbps effective | 5500 MHz |
Memory type | GDDR6 | GDDR5 |
Technologies |
||
GPU Boost | ||
VR Ready |