NVIDIA GeForce RTX 4060 Mobile vs AMD PlayStation 4 GPU
Comparative analysis of NVIDIA GeForce RTX 4060 Mobile and AMD PlayStation 4 GPU videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory. Benchmark videocards performance analysis: PassMark - G2D Mark, PassMark - G3D Mark, Geekbench - OpenCL, 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the NVIDIA GeForce RTX 4060 Mobile
- Videocard is newer: launch date 11 year(s) 6 month(s) later
- Around 93% higher core clock speed: 1545 MHz vs 800 MHz
- 3149.3x more texture fill rate: 181.4 GTexel/s vs 57.6 GTexel / s
- 2.7x more pipelines: 3072 vs 1152
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 4 nm vs 28 nm
Launch date | 2023 vs 24 November 2013 |
Core clock speed | 1545 MHz vs 800 MHz |
Texture fill rate | 181.4 GTexel/s vs 57.6 GTexel / s |
Pipelines | 3072 vs 1152 |
Manufacturing process technology | 4 nm vs 28 nm |
Reasons to consider the AMD PlayStation 4 GPU
- Around 53% lower typical power consumption: 75 Watt vs 115 Watt
- 2.8x more memory clock speed: 5500 MHz vs 2000 MHz, 16 Gbps effective
Thermal Design Power (TDP) | 75 Watt vs 115 Watt |
Memory clock speed | 5500 MHz vs 2000 MHz, 16 Gbps effective |
Compare benchmarks
GPU 1: NVIDIA GeForce RTX 4060 Mobile
GPU 2: AMD PlayStation 4 GPU
Name | NVIDIA GeForce RTX 4060 Mobile | AMD PlayStation 4 GPU |
---|---|---|
PassMark - G2D Mark | 732 | |
PassMark - G3D Mark | 17566 | |
Geekbench - OpenCL | 89106 | |
3DMark Fire Strike - Graphics Score | 2255 |
Compare specifications (specs)
NVIDIA GeForce RTX 4060 Mobile | AMD PlayStation 4 GPU | |
---|---|---|
Essentials |
||
Architecture | Ada Lovelace | GCN 1.0 |
Code name | AD107 | Liverpool |
Launch date | 2023 | 24 November 2013 |
Place in performance rating | 123 | not rated |
Type | Desktop | |
Technical info |
||
Boost clock speed | 1890 MHz | |
Core clock speed | 1545 MHz | 800 MHz |
Manufacturing process technology | 4 nm | 28 nm |
Peak Double Precision (FP64) Performance | 181.4 GFLOPS (1:64) | |
Peak Half Precision (FP16) Performance | 11.61 TFLOPS (1:1) | |
Peak Single Precision (FP32) Performance | 11.61 TFLOPS | |
Pipelines | 3072 | 1152 |
Pixel fill rate | 60.48 GPixel/s | |
Texture fill rate | 181.4 GTexel/s | 57.6 GTexel / s |
Thermal Design Power (TDP) | 115 Watt | 75 Watt |
Floating-point performance | 1,843 gflops | |
Video outputs and ports |
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Display Connectors | Portable Device Dependent | No outputs |
Compatibility, dimensions and requirements |
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Form factor | IGP | |
Interface | PCIe 4.0 x16 | IGP |
Supplementary power connectors | None | None |
API support |
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DirectX | 12 Ultimate (12_2) | 11.1* |
OpenCL | 3.0 | |
OpenGL | 4.6 | 4.5 |
Shader Model | 6.7 | |
Vulkan | ||
Memory |
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Maximum RAM amount | 8 GB | 8 GB |
Memory bandwidth | 256.0 GB/s | 176.0 GB / s |
Memory bus width | 128 bit | 256 Bit |
Memory clock speed | 2000 MHz, 16 Gbps effective | 5500 MHz |
Memory type | GDDR6 | GDDR5 |