NVIDIA GeForce RTX 4060 Mobile vs NVIDIA GeForce RTX 3080 Mobile
Comparative analysis of NVIDIA GeForce RTX 4060 Mobile and NVIDIA GeForce RTX 3080 Mobile videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G2D Mark, PassMark - G3D Mark, Geekbench - OpenCL, 3DMark Fire Strike - Graphics Score, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps).
Differences
Reasons to consider the NVIDIA GeForce RTX 4060 Mobile
- Videocard is newer: launch date 4 year(s) 5 month(s) later
- Around 39% higher core clock speed: 1545 MHz vs 1110 MHz
- Around 22% higher boost clock speed: 1890 MHz vs 1545 MHz
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 4 nm vs 8 nm
- Around 14% higher memory clock speed: 2000 MHz, 16 Gbps effective vs 1750 MHz, 14 Gbps effective
Launch date | 2023 vs 12 Jan 2021 |
Core clock speed | 1545 MHz vs 1110 MHz |
Boost clock speed | 1890 MHz vs 1545 MHz |
Manufacturing process technology | 4 nm vs 8 nm |
Memory clock speed | 2000 MHz, 16 Gbps effective vs 1750 MHz, 14 Gbps effective |
Reasons to consider the NVIDIA GeForce RTX 3080 Mobile
- Around 64% higher texture fill rate: 296.6 GTexel/s vs 181.4 GTexel/s
- 2x more pipelines: 6144 vs 3072
Texture fill rate | 296.6 GTexel/s vs 181.4 GTexel/s |
Pipelines | 6144 vs 3072 |
Compare benchmarks
GPU 1: NVIDIA GeForce RTX 4060 Mobile
GPU 2: NVIDIA GeForce RTX 3080 Mobile
Name | NVIDIA GeForce RTX 4060 Mobile | NVIDIA GeForce RTX 3080 Mobile |
---|---|---|
PassMark - G2D Mark | 732 | |
PassMark - G3D Mark | 17566 | |
Geekbench - OpenCL | 89106 | |
3DMark Fire Strike - Graphics Score | 2255 | |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 371.785 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 3552.807 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 31.212 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 190.723 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 1422.602 | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 26295 | |
GFXBench 4.0 - Manhattan (Frames) | 9367 | |
GFXBench 4.0 - T-Rex (Frames) | 8604 | |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 26295 | |
GFXBench 4.0 - Manhattan (Fps) | 9367 | |
GFXBench 4.0 - T-Rex (Fps) | 8604 |
Compare specifications (specs)
NVIDIA GeForce RTX 4060 Mobile | NVIDIA GeForce RTX 3080 Mobile | |
---|---|---|
Essentials |
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Architecture | Ada Lovelace | Ampere |
Code name | AD107 | GA104 |
Launch date | 2023 | 12 Jan 2021 |
Place in performance rating | 123 | 87 |
Type | Laptop | |
Technical info |
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Boost clock speed | 1890 MHz | 1545 MHz |
Core clock speed | 1545 MHz | 1110 MHz |
Manufacturing process technology | 4 nm | 8 nm |
Peak Double Precision (FP64) Performance | 181.4 GFLOPS (1:64) | 296.6 GFLOPS (1:64) |
Peak Half Precision (FP16) Performance | 11.61 TFLOPS (1:1) | 18.98 TFLOPS (1:1) |
Peak Single Precision (FP32) Performance | 11.61 TFLOPS | 18.98 TFLOPS |
Pipelines | 3072 | 6144 |
Pixel fill rate | 60.48 GPixel/s | 148.3 GPixel/s |
Texture fill rate | 181.4 GTexel/s | 296.6 GTexel/s |
Thermal Design Power (TDP) | 115 Watt | 115 Watt |
Transistor count | 17400 million | |
Video outputs and ports |
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Display Connectors | Portable Device Dependent | Portable Device Dependent |
Compatibility, dimensions and requirements |
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Form factor | IGP | |
Interface | PCIe 4.0 x16 | PCIe 4.0 x16 |
Supplementary power connectors | None | None |
Height | PCIe 4.0 x16 | |
API support |
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DirectX | 12 Ultimate (12_2) | 12 Ultimate (12_2) |
OpenCL | 3.0 | 3.0 |
OpenGL | 4.6 | 4.6 |
Shader Model | 6.7 | 6.7 |
Vulkan | ||
Memory |
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Maximum RAM amount | 8 GB | 8 GB |
Memory bandwidth | 256.0 GB/s | 448.0 GB/s |
Memory bus width | 128 bit | 256 bit |
Memory clock speed | 2000 MHz, 16 Gbps effective | 1750 MHz, 14 Gbps effective |
Memory type | GDDR6 | GDDR6 |
Technologies |
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GPU Boost | ||
VR Ready |