AMD Radeon 610M (Dragon Range) vs AMD Radeon RX 640
Comparative analysis of AMD Radeon 610M (Dragon Range) and AMD Radeon RX 640 videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: Geekbench - OpenCL, PassMark - G2D Mark, PassMark - G3D Mark, GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - T-Rex (Fps), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps).
Differences
Reasons to consider the AMD Radeon 610M (Dragon Range)
- Videocard is newer: launch date 3 year(s) 7 month(s) later
- Around 81% higher boost clock speed: 2200 MHz vs 1218 MHz
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 6 nm vs 14 nm
- 3.3x lower typical power consumption: 15 Watt vs 50 Watt
Launch date | 3 Jan 2023 vs 13 May 2019 |
Boost clock speed | 2200 MHz vs 1218 MHz |
Manufacturing process technology | 6 nm vs 14 nm |
Thermal Design Power (TDP) | 15 Watt vs 50 Watt |
Reasons to consider the AMD Radeon RX 640
- 2.7x more core clock speed: 1082 MHz vs 400 MHz
- 2.2x more texture fill rate: 38.98 GTexel/s vs 17.60 GTexel/s
- 4x more pipelines: 512 vs 128
- 2.3x better performance in Geekbench - OpenCL: 11323 vs 4927
- Around 32% better performance in PassMark - G2D Mark: 339 vs 257
- Around 80% better performance in PassMark - G3D Mark: 1983 vs 1099
Specifications (specs) | |
Core clock speed | 1082 MHz vs 400 MHz |
Texture fill rate | 38.98 GTexel/s vs 17.60 GTexel/s |
Pipelines | 512 vs 128 |
Benchmarks | |
Geekbench - OpenCL | 11323 vs 4927 |
PassMark - G2D Mark | 339 vs 257 |
PassMark - G3D Mark | 1983 vs 1099 |
Compare benchmarks
GPU 1: AMD Radeon 610M (Dragon Range)
GPU 2: AMD Radeon RX 640
Geekbench - OpenCL |
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PassMark - G2D Mark |
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PassMark - G3D Mark |
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Name | AMD Radeon 610M (Dragon Range) | AMD Radeon RX 640 |
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Geekbench - OpenCL | 4927 | 11323 |
PassMark - G2D Mark | 257 | 339 |
PassMark - G3D Mark | 1099 | 1983 |
GFXBench 4.0 - Manhattan (Frames) | 1769 | |
GFXBench 4.0 - Manhattan (Fps) | 1769 | |
GFXBench 4.0 - T-Rex (Frames) | 2775 | |
GFXBench 4.0 - T-Rex (Fps) | 2775 | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 3278 | |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 3278 |
Compare specifications (specs)
AMD Radeon 610M (Dragon Range) | AMD Radeon RX 640 | |
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Essentials |
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Architecture | RDNA 2.0 | GCN 4.0 |
Code name | Dragon Range | Arctic Islands |
Launch date | 3 Jan 2023 | 13 May 2019 |
Place in performance rating | 846 | 811 |
Technical info |
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Boost clock speed | 2200 MHz | 1218 MHz |
Compute units | 2 | 8 |
Core clock speed | 400 MHz | 1082 MHz |
Manufacturing process technology | 6 nm | 14 nm |
Peak Double Precision (FP64) Performance | 35.20 GFLOPS (1:16) | 77.95 GFLOPS |
Peak Half Precision (FP16) Performance | 1,126 GFLOPS (2:1) | 1247 GFLOPS |
Peak Single Precision (FP32) Performance | 563.2 GFLOPS | 1247 GFLOPS |
Pipelines | 128 | 512 |
Pixel fill rate | 8.800 GPixel/s | 19.49 GPixel/s |
Texture fill rate | 17.60 GTexel/s | 38.98 GTexel/s |
Thermal Design Power (TDP) | 15 Watt | 50 Watt |
Transistor count | 2200 million | |
Video outputs and ports |
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Display Connectors | Portable Device Dependent | 1x DVI, 1x HDMI, 1x DisplayPort |
DisplayPort support | ||
HDMI | ||
Compatibility, dimensions and requirements |
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Form factor | IGP | |
Interface | PCIe 4.0 x8 | PCIe 3.0 x8 |
Supplementary power connectors | None | None |
Length | 5.7 inches (145 mm) | |
Recommended system power (PSU) | 350 Watt | |
Width | Dual-slot | |
API support |
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DirectX | 12 Ultimate (12_2) | 12 |
OpenCL | 2.1 | 2.0 |
OpenGL | 4.6 | 4.6 |
Shader Model | 6.7 | 6.4 |
Vulkan | ||
Memory |
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Maximum RAM amount | System Shared | 2 GB |
Memory bandwidth | System Dependent | 112.0 GB/s |
Memory bus width | System Shared | 128 bit |
Memory clock speed | System Shared | 1750 MHz (7000 MHz effective) |
Memory type | System Shared | GDDR5 |
Technologies |
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Unified Video Decoder (UVD) | ||
Video Code Engine (VCE) |