AMD Radeon 530 vs NVIDIA GeForce 930MX
Comparative analysis of AMD Radeon 530 and NVIDIA GeForce 930MX videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s).
Differences
Reasons to consider the AMD Radeon 530
- Videocard is newer: launch date 1 year(s) 1 month(s) later
- Around 8% higher core clock speed: 1024 MHz vs 952 MHz
- 1004.1x more texture fill rate: 24.58 GTexel/s vs 24.48 GTexel / s
- Around 2% better floating-point performance: 800 GFLOPs vs 783.4 gflops
- 2x more maximum memory size: 4 GB vs 2 GB
- 2.5x more memory clock speed: 4500 MHz vs 1800 MHz
- Around 2% better performance in 3DMark Fire Strike - Graphics Score: 506 vs 495
Specifications (specs) | |
Launch date | 18 April 2017 vs 1 March 2016 |
Core clock speed | 1024 MHz vs 952 MHz |
Boost clock speed | 1024 MHz vs 1020 MHz |
Texture fill rate | 24.58 GTexel/s vs 24.48 GTexel / s |
Floating-point performance | 800 GFLOPs vs 783.4 gflops |
Maximum memory size | 4 GB vs 2 GB |
Memory clock speed | 4500 MHz vs 1800 MHz |
Benchmarks | |
3DMark Fire Strike - Graphics Score | 506 vs 495 |
Reasons to consider the NVIDIA GeForce 930MX
- 2.9x lower typical power consumption: 17 Watt vs 50 Watt
- Around 25% better performance in PassMark - G3D Mark: 1288 vs 1027
- Around 11% better performance in PassMark - G2D Mark: 194 vs 174
- Around 10% better performance in Geekbench - OpenCL: 5534 vs 5014
- Around 2% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 2053 vs 2021
- Around 59% better performance in GFXBench 4.0 - Manhattan (Frames): 3577 vs 2246
- Around 2% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 2053 vs 2021
- Around 59% better performance in GFXBench 4.0 - Manhattan (Fps): 3577 vs 2246
Specifications (specs) | |
Thermal Design Power (TDP) | 17 Watt vs 50 Watt |
Benchmarks | |
PassMark - G3D Mark | 1288 vs 1027 |
PassMark - G2D Mark | 194 vs 174 |
Geekbench - OpenCL | 5534 vs 5014 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 2053 vs 2021 |
GFXBench 4.0 - Manhattan (Frames) | 3577 vs 2246 |
GFXBench 4.0 - T-Rex (Frames) | 3357 vs 3355 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 2053 vs 2021 |
GFXBench 4.0 - Manhattan (Fps) | 3577 vs 2246 |
GFXBench 4.0 - T-Rex (Fps) | 3357 vs 3355 |
Compare benchmarks
GPU 1: AMD Radeon 530
GPU 2: NVIDIA GeForce 930MX
PassMark - G3D Mark |
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PassMark - G2D Mark |
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Geekbench - OpenCL |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Fps) |
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3DMark Fire Strike - Graphics Score |
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Name | AMD Radeon 530 | NVIDIA GeForce 930MX |
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PassMark - G3D Mark | 1027 | 1288 |
PassMark - G2D Mark | 174 | 194 |
Geekbench - OpenCL | 5014 | 5534 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 2021 | 2053 |
GFXBench 4.0 - Manhattan (Frames) | 2246 | 3577 |
GFXBench 4.0 - T-Rex (Frames) | 3355 | 3357 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 2021 | 2053 |
GFXBench 4.0 - Manhattan (Fps) | 2246 | 3577 |
GFXBench 4.0 - T-Rex (Fps) | 3355 | 3357 |
3DMark Fire Strike - Graphics Score | 506 | 495 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 23.565 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 165.338 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 1.09 |
Compare specifications (specs)
AMD Radeon 530 | NVIDIA GeForce 930MX | |
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Essentials |
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Architecture | GCN | Maxwell |
Code name | Meso | GM108 |
Design | Radeon 500 Series | |
GCN generation | 3rd Gen | |
Launch date | 18 April 2017 | 1 March 2016 |
Place in performance rating | 1110 | 1113 |
Type | Desktop, Laptop | Laptop |
Technical info |
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Boost clock speed | 1024 MHz | 1020 MHz |
Compute units | 6 | |
Core clock speed | 1024 MHz | 952 MHz |
Floating-point performance | 800 GFLOPs | 783.4 gflops |
Manufacturing process technology | 28 nm | 28 nm |
Pipelines | 384 | 384 |
Pixel fill rate | 8.20 GP/s | |
Render output units | 8 | |
Stream Processors | 320/384 | |
Texture fill rate | 24.58 GTexel/s | 24.48 GTexel / s |
Texture Units | 20/24 | |
Thermal Design Power (TDP) | 50 Watt | 17 Watt |
Video outputs and ports |
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Display Connectors | 1x DVI, 1x HDMI, 1x VGA | No outputs |
DisplayPort support | ||
Dual-link DVI support | ||
HDMI | ||
VGA | ||
Compatibility, dimensions and requirements |
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Interface | PCIe 3.0 x8 | PCIe 3.0 x8 |
Supplementary power connectors | None | None |
Bus support | PCI Express 3.0 | |
API support |
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DirectX | 12 | 12.0 (11_0) |
OpenCL | 2.0 | |
OpenGL | 4.5 | 4.5 |
Vulkan | ||
Memory |
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Maximum RAM amount | 4 GB | 2 GB |
Memory bandwidth | 48 GB/s | 14.4 GB / s |
Memory bus width | 64 bit | 64 Bit |
Memory clock speed | 4500 MHz | 1800 MHz |
Memory type | DDR3/GDDR5 | DDR3, GDDR5 |
Shared memory | 0 | 0 |
Technologies |
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4K H264 Decode | ||
4K H264 Encode | ||
AMD Graphics Core Next (GCN) Architecture | ||
AMD Radeon™ ReLive | ||
AppAcceleration | ||
DualGraphics | ||
Enduro | ||
H265/HEVC Decode | ||
H265/HEVC Encode | ||
HDMI 4K Support | ||
PowerTune | ||
TressFX | ||
Unified Video Decoder (UVD) | ||
Video Code Engine (VCE) | ||
CUDA | ||
GameWorks | ||
GPU Boost | ||
Optimus |