AMD Radeon RX Vega 8 Mobile vs NVIDIA GeForce GTX 950M
Comparative analysis of AMD Radeon RX Vega 8 Mobile and NVIDIA GeForce GTX 950M videocards for all known characteristics in the following categories: Essentials, Technical info, Compatibility, dimensions and requirements, Memory, Video outputs and ports, API support, Technologies. Benchmark videocards performance analysis: PassMark - G2D Mark, PassMark - G3D Mark, Geekbench - OpenCL, GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - T-Rex (Fps), CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the AMD Radeon RX Vega 8 Mobile
- Videocard is newer: launch date 2 year(s) 8 month(s) later
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 14 nm vs 28 nm
- 7.5x lower typical power consumption: 10 Watt vs 75 Watt
- Around 84% better performance in PassMark - G2D Mark: 399 vs 217
Specifications (specs) | |
Launch date | 24 November 2017 vs 13 March 2015 |
Manufacturing process technology | 14 nm vs 28 nm |
Thermal Design Power (TDP) | 10 Watt vs 75 Watt |
Benchmarks | |
PassMark - G2D Mark | 399 vs 217 |
GFXBench 4.0 - T-Rex (Frames) | 3359 vs 3358 |
GFXBench 4.0 - T-Rex (Fps) | 3359 vs 3358 |
Reasons to consider the NVIDIA GeForce GTX 950M
- 3x more core clock speed: 914 MHz vs 300 MHz
- Around 2% higher boost clock speed: 1124 MHz vs 1100 MHz
- Around 28% higher texture fill rate: 44.96 GTexel / s vs 35.2 GTexel / s
- Around 25% higher pipelines: 640 vs 512
- Around 28% better floating-point performance: 1,439 gflops vs 1,126 gflops
- 16x more maximum memory size: 4 GB vs 256 MB
- 3.1x more memory clock speed: 1000 or 2500 MHz vs 800 MHz
- Around 69% better performance in PassMark - G3D Mark: 2577 vs 1527
- Around 9% better performance in Geekbench - OpenCL: 9744 vs 8941
- Around 18% better performance in GFXBench 4.0 - Manhattan (Frames): 3715 vs 3157
- Around 18% better performance in GFXBench 4.0 - Manhattan (Fps): 3715 vs 3157
Specifications (specs) | |
Core clock speed | 914 MHz vs 300 MHz |
Boost clock speed | 1124 MHz vs 1100 MHz |
Texture fill rate | 44.96 GTexel / s vs 35.2 GTexel / s |
Pipelines | 640 vs 512 |
Floating-point performance | 1,439 gflops vs 1,126 gflops |
Maximum memory size | 4 GB vs 256 MB |
Memory clock speed | 1000 or 2500 MHz vs 800 MHz |
Benchmarks | |
PassMark - G3D Mark | 2577 vs 1527 |
Geekbench - OpenCL | 9744 vs 8941 |
GFXBench 4.0 - Manhattan (Frames) | 3715 vs 3157 |
GFXBench 4.0 - Manhattan (Fps) | 3715 vs 3157 |
Compare benchmarks
GPU 1: AMD Radeon RX Vega 8 Mobile
GPU 2: NVIDIA GeForce GTX 950M
PassMark - G2D Mark |
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PassMark - G3D Mark |
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Geekbench - OpenCL |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - T-Rex (Fps) |
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Name | AMD Radeon RX Vega 8 Mobile | NVIDIA GeForce GTX 950M |
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PassMark - G2D Mark | 399 | 217 |
PassMark - G3D Mark | 1527 | 2577 |
Geekbench - OpenCL | 8941 | 9744 |
GFXBench 4.0 - Manhattan (Frames) | 3157 | 3715 |
GFXBench 4.0 - Manhattan (Fps) | 3157 | 3715 |
GFXBench 4.0 - T-Rex (Frames) | 3359 | 3358 |
GFXBench 4.0 - T-Rex (Fps) | 3359 | 3358 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 42.396 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 373.644 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 2.54 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 39.412 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 139.158 | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 4148 | |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 4148 | |
3DMark Fire Strike - Graphics Score | 3350 |
Compare specifications (specs)
AMD Radeon RX Vega 8 Mobile | NVIDIA GeForce GTX 950M | |
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Essentials |
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Architecture | GCN 5.0 | Maxwell |
Code name | Vega | GM107 |
Launch date | 24 November 2017 | 13 March 2015 |
Place in performance rating | 665 | 797 |
Type | Laptop | Laptop |
Technical info |
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Boost clock speed | 1100 MHz | 1124 MHz |
Core clock speed | 300 MHz | 914 MHz |
Floating-point performance | 1,126 gflops | 1,439 gflops |
Manufacturing process technology | 14 nm | 28 nm |
Pipelines | 512 | 640 |
Texture fill rate | 35.2 GTexel / s | 44.96 GTexel / s |
Thermal Design Power (TDP) | 10 Watt | 75 Watt |
Transistor count | 4,500 million | 1,870 million |
CUDA cores | 640 | |
Compatibility, dimensions and requirements |
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Interface | PCIe 3.0 x16 | PCIe 3.0 x8 |
Bus support | PCI Express 3.0 | |
Laptop size | medium sized | |
Memory |
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Maximum RAM amount | 256 MB | 4 GB |
Memory bandwidth | 12.8 GB / s | 32 or 80 GB / s |
Memory bus width | 128 Bit | 128 Bit |
Memory clock speed | 800 MHz | 1000 or 2500 MHz |
Memory type | DDR4 | DDR3 or GDDR5 |
Shared memory | 0 | |
Video outputs and ports |
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Display Connectors | No outputs | |
DisplayPort Multimode (DP++) support | 1 | |
HDMI | ||
VGA аnalog display support | 1 | |
API support |
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DirectX | 12.0 (11_0) | |
OpenGL | 4.5 | |
Technologies |
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Adaptive VSync | ||
Ansel | ||
BatteryBoost | ||
CUDA | ||
DSR | ||
GameStream | ||
GameWorks | ||
GeForce Experience | ||
GeForce ShadowPlay | ||
GPU Boost | ||
H.264, VC1, MPEG2 1080p video decoder | ||
Optimus | ||
SLI |