Intel Aubrey Isle vs NVIDIA GeForce GTX 465
Comparative analysis of Intel Aubrey Isle and NVIDIA GeForce GTX 465 videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps).
Differences
Reasons to consider the Intel Aubrey Isle
- 2x more maximum memory size: 2 GB vs 1 GB
- 3x more memory clock speed: 4800 MHz vs 1603 MHz (3206 data rate)
Maximum memory size | 2 GB vs 1 GB |
Memory clock speed | 4800 MHz vs 1603 MHz (3206 data rate) |
Reasons to consider the NVIDIA GeForce GTX 465
- Around 1% higher core clock speed: 1215 MHz vs 1200 MHz
- 22.3x more texture fill rate: 26.7 billion / sec vs 1.2 GTexel / s
- 11x more pipelines: 352 vs 32
- 11.1x better floating-point performance: 855.4 gflops vs 76.8 gflops
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 40 nm vs 45 nm
- Around 50% lower typical power consumption: 200 Watt vs 300 Watt
Core clock speed | 1215 MHz vs 1200 MHz |
Texture fill rate | 26.7 billion / sec vs 1.2 GTexel / s |
Pipelines | 352 vs 32 |
Floating-point performance | 855.4 gflops vs 76.8 gflops |
Manufacturing process technology | 40 nm vs 45 nm |
Thermal Design Power (TDP) | 200 Watt vs 300 Watt |
Compare benchmarks
GPU 1: Intel Aubrey Isle
GPU 2: NVIDIA GeForce GTX 465
Name | Intel Aubrey Isle | NVIDIA GeForce GTX 465 |
---|---|---|
PassMark - G3D Mark | 2650 | |
PassMark - G2D Mark | 441 | |
Geekbench - OpenCL | 9276 | |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 19.079 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 741.303 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 2.516 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 24.513 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 64.492 | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 2999 | |
GFXBench 4.0 - Manhattan (Frames) | 3660 | |
GFXBench 4.0 - T-Rex (Frames) | 3321 | |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 2999 | |
GFXBench 4.0 - Manhattan (Fps) | 3660 | |
GFXBench 4.0 - T-Rex (Fps) | 3321 |
Compare specifications (specs)
Intel Aubrey Isle | NVIDIA GeForce GTX 465 | |
---|---|---|
Essentials |
||
Architecture | Knights | Fermi |
Code name | Knights Ferry | GF100 |
Launch date | 31 May 2010 | 31 May 2010 |
Place in performance rating | not rated | 842 |
Type | Desktop | Desktop |
Launch price (MSRP) | $279 | |
Price now | $263.28 | |
Value for money (0-100) | 12.73 | |
Technical info |
||
Core clock speed | 1200 MHz | 1215 MHz |
Floating-point performance | 76.8 gflops | 855.4 gflops |
Manufacturing process technology | 45 nm | 40 nm |
Pipelines | 32 | 352 |
Texture fill rate | 1.2 GTexel / s | 26.7 billion / sec |
Thermal Design Power (TDP) | 300 Watt | 200 Watt |
Transistor count | 2,300 million | 3,100 million |
Compute performance | 30x | |
CUDA cores | 352 | |
Maximum GPU temperature | 105 °C | |
Video outputs and ports |
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Display Connectors | 1x DVI, 1x HDMI, 1x DisplayPort | Two Dual Link DVIMini HDMI, 2x DVI, 1x mini-HDMI |
Audio input for HDMI | Internal | |
HDMI | ||
Maximum VGA resolution | 2048x1536 | |
Multi monitor support | ||
Compatibility, dimensions and requirements |
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Interface | PCIe 2.0 x16 | PCIe 2.0 x16 |
Length | 267 mm | 9.5" (241 mm) (24.1 cm) |
Supplementary power connectors | 1x 6-pin + 1x 8-pin | Two 6-pins |
Bus support | PCI-E 2.0 x 16 | |
Height | 4.376" (111 mm) (11.1 cm) | |
SLI options | 2-way3-way | |
API support |
||
DirectX | 11.1 | 12.0 (11_0) |
OpenGL | 4.3 | 4.2 |
Memory |
||
Maximum RAM amount | 2 GB | 1 GB |
Memory bandwidth | 307.2 GB / s | 102.6 GB / s |
Memory bus width | 512 Bit | 256 Bit |
Memory clock speed | 4800 MHz | 1603 MHz (3206 data rate) |
Memory type | GDDR5 | GDDR5 |
Technologies |
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3D Vision | ||
CUDA | ||
DSR | ||
SLI | ||
Surround |