Intel HD Graphics 4600 vs Intel HD Graphics 2000
Comparative analysis of Intel HD Graphics 4600 and Intel HD Graphics 2000 videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the Intel HD Graphics 4600
- Videocard is newer: launch date 2 year(s) 4 month(s) later
- Around 9% higher boost clock speed: 1250 MHz vs 1150 MHz
- 3.3x more pipelines: 20 vs 6
- 4.9x better floating-point performance: 50 gflops vs 10.2 gflops
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 22 nm vs 32 nm
- 3x better performance in PassMark - G3D Mark: 630 vs 213
- 2.7x better performance in GFXBench 4.0 - T-Rex (Frames): 2808 vs 1039
- 2.7x better performance in GFXBench 4.0 - T-Rex (Fps): 2808 vs 1039
Specifications (specs) | |
Launch date | 3 June 2013 vs 5 January 2011 |
Boost clock speed | 1250 MHz vs 1150 MHz |
Pipelines | 20 vs 6 |
Floating-point performance | 50 gflops vs 10.2 gflops |
Manufacturing process technology | 22 nm vs 32 nm |
Benchmarks | |
PassMark - G3D Mark | 630 vs 213 |
GFXBench 4.0 - T-Rex (Frames) | 2808 vs 1039 |
GFXBench 4.0 - T-Rex (Fps) | 2808 vs 1039 |
Reasons to consider the Intel HD Graphics 2000
- 2.1x more core clock speed: 850 MHz vs 400 MHz
- 170x more texture fill rate: 850 MTexel / s vs 5 GTexel / s
- Around 45% better performance in PassMark - G2D Mark: 456 vs 314
Specifications (specs) | |
Core clock speed | 850 MHz vs 400 MHz |
Texture fill rate | 850 MTexel / s vs 5 GTexel / s |
Benchmarks | |
PassMark - G2D Mark | 456 vs 314 |
Compare benchmarks
GPU 1: Intel HD Graphics 4600
GPU 2: Intel HD Graphics 2000
PassMark - G3D Mark |
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PassMark - G2D Mark |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - T-Rex (Fps) |
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Name | Intel HD Graphics 4600 | Intel HD Graphics 2000 |
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PassMark - G3D Mark | 630 | 213 |
PassMark - G2D Mark | 314 | 456 |
Geekbench - OpenCL | 3210 | |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 8.844 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 171.17 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 1.115 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 10.385 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 12.361 | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 988 | |
GFXBench 4.0 - Manhattan (Frames) | 1702 | |
GFXBench 4.0 - T-Rex (Frames) | 2808 | 1039 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 988 | |
GFXBench 4.0 - Manhattan (Fps) | 1702 | |
GFXBench 4.0 - T-Rex (Fps) | 2808 | 1039 |
3DMark Fire Strike - Graphics Score | 194 |
Compare specifications (specs)
Intel HD Graphics 4600 | Intel HD Graphics 2000 | |
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Essentials |
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Architecture | Generation 7.5 | Generation 6.0 |
Code name | Haswell GT2 | Sandy Bridge GT1 |
Launch date | 3 June 2013 | 5 January 2011 |
Place in performance rating | 1359 | 718 |
Type | Laptop | Laptop |
Technical info |
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Boost clock speed | 1250 MHz | 1150 MHz |
Core clock speed | 400 MHz | 850 MHz |
Floating-point performance | 50 gflops | 10.2 gflops |
Manufacturing process technology | 22 nm | 32 nm |
Pipelines | 20 | 6 |
Texture fill rate | 5 GTexel / s | 850 MTexel / s |
Thermal Design Power (TDP) | 45 Watt | |
Transistor count | 392 million | 189 million |
Video outputs and ports |
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Display Connectors | No outputs | No outputs |
Compatibility, dimensions and requirements |
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Interface | PCIe 1.0 x16 | PCIe 1.0 x16 |
API support |
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DirectX | 12.0 (11_1) | 10.1 |
OpenGL | 4.3 | 3.1 |
Memory |
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Memory bus width | 64 / 128 Bit | 64 / 128 Bit |
Shared memory | 1 | 1 |
Technologies |
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Quick Sync |