Intel UHD Graphics (Elkhart Lake 16 EU) vs NVIDIA GeForce RTX 3050 Mobile
Comparative analysis of Intel UHD Graphics (Elkhart Lake 16 EU) and NVIDIA GeForce RTX 3050 Mobile videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, API support, Technologies, Compatibility, dimensions and requirements, Memory. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the NVIDIA GeForce RTX 3050 Mobile
- 2x more core clock speed: 712 MHz vs 350 MHz
- 1057x more boost clock speed: 1057 MHz vs 1.40 GHz
- 16x more pipelines: 2048 vs 128
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 8 nm vs 10 nm
Core clock speed | 712 MHz vs 350 MHz |
Boost clock speed | 1057 MHz vs 1.40 GHz |
Pipelines | 2048 vs 128 |
Manufacturing process technology | 8 nm vs 10 nm |
Compare benchmarks
GPU 1: Intel UHD Graphics (Elkhart Lake 16 EU)
GPU 2: NVIDIA GeForce RTX 3050 Mobile
Name | Intel UHD Graphics (Elkhart Lake 16 EU) | NVIDIA GeForce RTX 3050 Mobile |
---|---|---|
PassMark - G3D Mark | 6789 | |
PassMark - G2D Mark | 402 | |
Geekbench - OpenCL | 50633 | |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 165.993 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 1980.866 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 14.641 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 135.641 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 745.481 | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 15760 | |
GFXBench 4.0 - Manhattan (Frames) | 8923 | |
GFXBench 4.0 - T-Rex (Frames) | 8045 | |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 15760 | |
GFXBench 4.0 - Manhattan (Fps) | 8923 | |
GFXBench 4.0 - T-Rex (Fps) | 8045 | |
3DMark Fire Strike - Graphics Score | 4932 |
Compare specifications (specs)
Intel UHD Graphics (Elkhart Lake 16 EU) | NVIDIA GeForce RTX 3050 Mobile | |
---|---|---|
Essentials |
||
Launch date | Q1 2021 | 2021 |
Place in performance rating | not rated | 240 |
Architecture | Ampere | |
Code name | GA107 | |
Type | Laptop | |
Technical info |
||
Boost clock speed | 1.40 GHz | 1057 MHz |
Compute units | 16 | |
Core clock speed | 350 MHz | 712 MHz |
Manufacturing process technology | 10 nm | 8 nm |
Pipelines | 128 | 2048 |
Peak Double Precision (FP64) Performance | 67.65 GFLOPS (1:64) | |
Peak Half Precision (FP16) Performance | 4.329 TFLOPS (1:1) | |
Peak Single Precision (FP32) Performance | 4.329 TFLOPS | |
Pixel fill rate | 42.28 GPixel/s | |
Texture fill rate | 67.65 GTexel/s | |
Thermal Design Power (TDP) | 75 Watt | |
Video outputs and ports |
||
Display Connectors | eDP 1.4b, DP 1.4, HDMI 2.0b | No outputs |
DisplayPort support | ||
HDCP | ||
HDMI | ||
Multi monitor support | ||
Number of simultaneous displays | 3 | |
API support |
||
DirectX | 12.1 | 12.2 |
OpenCL | 3.0 | 3.0 |
OpenGL | 4.6 | 4.6 |
Shader Model | 6.6 | |
Vulkan | ||
Technologies |
||
4K H264 Decode | ||
4K H264 Encode | ||
H265/HEVC Decode | ||
H265/HEVC Encode | ||
Quick Sync | ||
Compatibility, dimensions and requirements |
||
Interface | PCIe 4.0 x16 | |
Supplementary power connectors | None | |
Width | IGP | |
Memory |
||
Maximum RAM amount | 4 GB | |
Memory bandwidth | 192 GB/s | |
Memory bus width | 128 Bit | |
Memory clock speed | 1500 MHz (12 Gbps effective) | |
Memory type | GDDR6 |