NVIDIA GeForce RTX 3060 Max-Q vs AMD PlayStation 4 GPU
Comparative analysis of NVIDIA GeForce RTX 3060 Max-Q and AMD PlayStation 4 GPU videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the NVIDIA GeForce RTX 3060 Max-Q
- Videocard is newer: launch date 7 year(s) 1 month(s) later
- Around 2% higher core clock speed: 817 MHz vs 800 MHz
- 2670.1x more texture fill rate: 153.8 GTexel/s vs 57.6 GTexel / s
- 3.3x more pipelines: 3840 vs 1152
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 8 nm vs 28 nm
- Around 25% lower typical power consumption: 60 Watt vs 75 Watt
Launch date | 12 Jan 2021 vs 24 November 2013 |
Core clock speed | 817 MHz vs 800 MHz |
Texture fill rate | 153.8 GTexel/s vs 57.6 GTexel / s |
Pipelines | 3840 vs 1152 |
Manufacturing process technology | 8 nm vs 28 nm |
Thermal Design Power (TDP) | 60 Watt vs 75 Watt |
Reasons to consider the AMD PlayStation 4 GPU
- Around 33% higher maximum memory size: 8 GB vs 6 GB
- 3.7x more memory clock speed: 5500 MHz vs 1500 MHz, 12 Gbps effective
Maximum memory size | 8 GB vs 6 GB |
Memory clock speed | 5500 MHz vs 1500 MHz, 12 Gbps effective |
Compare benchmarks
GPU 1: NVIDIA GeForce RTX 3060 Max-Q
GPU 2: AMD PlayStation 4 GPU
Name | NVIDIA GeForce RTX 3060 Max-Q | AMD PlayStation 4 GPU |
---|---|---|
PassMark - G3D Mark | 13253 | |
PassMark - G2D Mark | 589 | |
Geekbench - OpenCL | 78982 | |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 330.903 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 3461.767 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 26.167 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 143.293 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 979.608 | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 21278 | |
GFXBench 4.0 - Manhattan (Frames) | 8913 | |
GFXBench 4.0 - T-Rex (Frames) | 8054 | |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 21278 | |
GFXBench 4.0 - Manhattan (Fps) | 8913 | |
GFXBench 4.0 - T-Rex (Fps) | 8054 | |
3DMark Fire Strike - Graphics Score | 1821 |
Compare specifications (specs)
NVIDIA GeForce RTX 3060 Max-Q | AMD PlayStation 4 GPU | |
---|---|---|
Essentials |
||
Architecture | Ampere | GCN 1.0 |
Code name | GA106 | Liverpool |
Launch date | 12 Jan 2021 | 24 November 2013 |
Place in performance rating | 144 | not rated |
Type | Laptop | Desktop |
Technical info |
||
Boost clock speed | 1282 MHz | |
Core clock speed | 817 MHz | 800 MHz |
Manufacturing process technology | 8 nm | 28 nm |
Peak Double Precision (FP64) Performance | 153.8 GFLOPS (1:64) | |
Peak Half Precision (FP16) Performance | 9.846 TFLOPS (1:1) | |
Peak Single Precision (FP32) Performance | 9.846 TFLOPS | |
Pipelines | 3840 | 1152 |
Pixel fill rate | 61.54 GPixel/s | |
Texture fill rate | 153.8 GTexel/s | 57.6 GTexel / s |
Thermal Design Power (TDP) | 60 Watt | 75 Watt |
Transistor count | 12000 million | |
Floating-point performance | 1,843 gflops | |
Video outputs and ports |
||
Display Connectors | Portable Device Dependent | No outputs |
DisplayPort support | ||
G-SYNC support | ||
HDMI | ||
Compatibility, dimensions and requirements |
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Interface | PCIe 4.0 x16 | IGP |
Laptop size | large | |
Supplementary power connectors | None | None |
API support |
||
DirectX | 12 Ultimate (12_2) | 11.1* |
OpenCL | 3.0 | |
OpenGL | 4.6 | 4.5 |
Shader Model | 6.7 | |
Vulkan | ||
Memory |
||
Maximum RAM amount | 6 GB | 8 GB |
Memory bandwidth | 288.0 GB/s | 176.0 GB / s |
Memory bus width | 192 bit | 256 Bit |
Memory clock speed | 1500 MHz, 12 Gbps effective | 5500 MHz |
Memory type | GDDR6 | GDDR5 |
Technologies |
||
GPU Boost | ||
VR Ready |