NVIDIA GeForce GTX 470M videocard review
GeForce GTX 470M videocard released by NVIDIA; release date: 3 September 2010. The videocard is designed for laptop-computers and based on Fermi microarchitecture codenamed GF104.
Core clock speed - 1100 MHz. Texture fill rate - 19.7 billion / sec. Pipelines - 288. Floating-point performance - 616.3 gflops. Manufacturing process technology - 40 nm. Transistors count - 1,950 million. Power consumption (TDP) - 75 Watt.
Memory type: GDDR5. Maximum RAM amount - 1536 MB. Memory bus width - 192 Bit. Memory clock speed - 1250 MHz. Memory bandwidth - 60.0 GB / s. Shared memory - 0.
Benchmarks
| PassMark G3D Mark |
|
|
||||
| PassMark G2D Mark |
|
|
||||
| GFXBench 4.0 Manhattan |
|
|
||||
| GFXBench 4.0 Manhattan |
|
|
||||
| GFXBench 4.0 T-Rex |
|
|
||||
| GFXBench 4.0 T-Rex |
|
|
| Name | Value |
|---|---|
| PassMark - G3D Mark | 1953 |
| PassMark - G2D Mark | 413 |
| GFXBench 4.0 - Manhattan | 732 Frames |
| GFXBench 4.0 - Manhattan | 732.000 Fps |
| GFXBench 4.0 - T-Rex | 1112 Frames |
| GFXBench 4.0 - T-Rex | 1112.000 Fps |
Games performance
StarCraft 2 (2010)
| Low, 1024x768 | 254.30 |
| Medium, 1360x768 | 92.90 |
| High, 1360x768 | 75.70 |
| Ultra, 1920x1080 | 40.80 |
Metro 2033 (2010)
| Low, 800x600 | 97.20 |
| Medium, 1360x768 | 65.70 |
| High, 1600x900 | 34.40 |
| Ultra, 1920x1080 | 11.95 |
Left 4 Dead (2008)
| Low, 640x480 | 218.50 |
| High, 1024x768 | 164.60 |
Call of Duty 4 - Modern Warfare (2007)
| Low, 800x600 | 275.00 |
| Medium, 1024x768 | 158.50 |
| High, 1280x1024 | 105.70 |
Crysis - GPU Benchmark (2007)
| Low, 1024x768 | 119.40 |
| Medium, 1024x768 | 78.70 |
| High, 1024x768 | 63.80 |
| Ultra, 1920x1080 | 16.45 |
Half Life 2 - Lost Coast Benchmark (2005)
| High, 1024x768 | 235.00 |
Specifications (specs)
Essentials |
|
| Architecture | Fermi |
| Code name | GF104 |
| Launch date | 3 September 2010 |
| Place in performance rating | 907 |
| Type | Laptop |
Technical info |
|
| Core clock speed | 1100 MHz |
| Floating-point performance | 616.3 gflops |
| Manufacturing process technology | 40 nm |
| Pipelines | 288 |
| Texture fill rate | 19.7 billion / sec |
| Thermal Design Power (TDP) | 75 Watt |
| Transistor count | 1,950 million |
Video outputs and ports |
|
| Display Connectors | No outputs |
Compatibility, dimensions and requirements |
|
| Interface | MXM-B (3.0) |
| Laptop size | large |
| SLI options | 2-way |
| Supplementary power connectors | None |
API support |
|
| DirectX | 12 API |
| OpenCL | 1.1 |
| OpenGL | 4.5 |
Memory |
|
| Maximum RAM amount | 1536 MB |
| Memory bandwidth | 60.0 GB / s |
| Memory bus width | 192 Bit |
| Memory clock speed | 1250 MHz |
| Memory type | GDDR5 |
| Shared memory | 0 |
Technologies |
|
| 3D Vision | |
| CUDA | |
| SLI | |

