NVIDIA GeForce GTX 560M videocard review
GeForce GTX 560M videocard released by NVIDIA; release date: 30 May 2011. The videocard is designed for laptop-computers and based on Fermi 2.0 microarchitecture codenamed GF116.
Core clock speed - 775 MHz. Texture fill rate - 24.8 billion / sec. Pipelines - 192. Floating-point performance - 595.2 gflops. Manufacturing process technology - 40 nm. Transistors count - 1,170 million. Power consumption (TDP) - 75 Watt.
Memory type: GDDR5. Maximum RAM amount - 1536 MB. Memory clock speed - 1250 MHz. Shared memory - 0.
Benchmarks
PassMark G3D Mark |
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PassMark G2D Mark |
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Geekbench OpenCL |
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CompuBench 1.5 Desktop Face Detection |
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CompuBench 1.5 Desktop Ocean Surface Simulation |
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CompuBench 1.5 Desktop T-Rex |
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CompuBench 1.5 Desktop Video Composition |
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CompuBench 1.5 Desktop Bitcoin Mining |
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GFXBench 4.0 Car Chase Offscreen |
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GFXBench 4.0 Manhattan |
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GFXBench 4.0 T-Rex |
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GFXBench 4.0 Car Chase Offscreen |
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GFXBench 4.0 Manhattan |
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GFXBench 4.0 T-Rex |
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3DMark Fire Strike Graphics Score |
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Name | Value |
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PassMark - G3D Mark | 1261 |
PassMark - G2D Mark | 261 |
Geekbench - OpenCL | 4919 |
CompuBench 1.5 Desktop - Face Detection | 13.598 mPixels/s |
CompuBench 1.5 Desktop - Ocean Surface Simulation | 404.618 Frames/s |
CompuBench 1.5 Desktop - T-Rex | 1.227 Frames/s |
CompuBench 1.5 Desktop - Video Composition | 25.333 Frames/s |
CompuBench 1.5 Desktop - Bitcoin Mining | 44.123 mHash/s |
GFXBench 4.0 - Car Chase Offscreen | 1857 Frames |
GFXBench 4.0 - Manhattan | 3275 Frames |
GFXBench 4.0 - T-Rex | 3341 Frames |
GFXBench 4.0 - Car Chase Offscreen | 1857.000 Fps |
GFXBench 4.0 - Manhattan | 3275.000 Fps |
GFXBench 4.0 - T-Rex | 3341.000 Fps |
3DMark Fire Strike - Graphics Score | 0 |
Games performance
Dirt Showdown (2012)
Low, 1024x768 | 67.80 |
Medium, 1366x768 | 63.00 |
High, 1366x768 | 60.50 |
Ultra, 1920x1080 | 23.00 |
Diablo III (2012)
Low, 1024x768 | 172.30 |
Medium, 1366x768 | 99.90 |
High, 1366x768 | 61.30 |
Ultra, 1920x1080 | 44.20 |
Mass Effect 3 (2012)
Low, 1280x720 | 60.00 |
High, 1366x768 | 59.80 |
Ultra, 1920x1080 | 44.00 |
The Elder Scrolls V: Skyrim (2011)
Low, 1280x720 | 59.00 |
Medium, 1366x768 | 55.40 |
High, 1366x768 | 40.80 |
Ultra, 1920x1080 | 21.30 |
Battlefield 3 (2011)
Low, 1024x768 | 73.25 |
Medium, 1366x768 | 48.80 |
High, 1366x768 | 37.45 |
Ultra, 1920x1080 | 17.35 |
Deus Ex Human Revolution (2011)
Low, 1024x768 | 171.35 |
High, 1366x768 | 71.70 |
Ultra, 1920x1080 | 27.20 |
StarCraft 2 (2010)
Low, 1024x768 | 234.90 |
Medium, 1360x768 | 86.20 |
High, 1360x768 | 67.90 |
Ultra, 1920x1080 | 35.00 |
Metro 2033 (2010)
Low, 800x600 | 116.30 |
Medium, 1360x768 | 71.70 |
High, 1600x900 | 30.60 |
Ultra, 1920x1080 | 11.00 |
Call of Duty 4 - Modern Warfare (2007)
Low, 800x600 | 235.60 |
Medium, 1024x768 | 157.70 |
High, 1280x1024 | 127.80 |
Supreme Commander - FA Bench (2007)
Ultra, 1920x1080 | 43.30 |
Crysis - GPU Benchmark (2007)
Low, 1024x768 | 127.00 |
Medium, 1024x768 | 89.50 |
High, 1024x768 | 63.35 |
Ultra, 1920x1080 | 14.85 |
World in Conflict - Benchmark (2007)
Ultra, 1920x1080 | 32.00 |
Half Life 2 - Lost Coast Benchmark (2005)
High, 1024x768 | 228.50 |
Specifications (specs)
Essentials |
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Architecture | Fermi 2.0 |
Code name | GF116 |
Launch date | 30 May 2011 |
Place in performance rating | 1173 |
Type | Laptop |
Technical info |
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Core clock speed | 775 MHz |
CUDA cores | 192 |
Floating-point performance | 595.2 gflops |
Manufacturing process technology | 40 nm |
Pipelines | 192 |
Texture fill rate | 24.8 billion / sec |
Thermal Design Power (TDP) | 75 Watt |
Transistor count | 1,170 million |
Video outputs and ports |
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Display Connectors | No outputs |
Compatibility, dimensions and requirements |
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Bus support | PCI-E 2.0 |
Interface | MXM-B (3.0) |
Laptop size | large |
SLI options | 2-way |
Supplementary power connectors | None |
API support |
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DirectX | 12 API |
OpenCL | 1.1 |
OpenGL | 4.5 |
Memory |
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Maximum RAM amount | 1536 MB |
Memory clock speed | 1250 MHz |
Memory type | GDDR5 |
Shared memory | 0 |
Technologies |
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3D Blu-Ray | |
3D Gaming | |
3D Vision | |
CUDA | |
DirectX 11 | DirectX 11 |
Optimus |