Intel HD Graphics 500 vs NVIDIA Quadro FX 570M
Comparative analysis of Intel HD Graphics 500 and NVIDIA Quadro FX 570M videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps).
Differences
Reasons to consider the Intel HD Graphics 500
- Videocard is newer: launch date 8 year(s) 3 month(s) later
- Around 18% higher texture fill rate: 9 GTexel / s vs 7.6 GTexel / s
- 2.4x better floating-point performance: 144.0 gflops vs 60.8 gflops
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 14 nm vs 80 nm
- 7.5x lower typical power consumption: 6 Watt vs 45 Watt
- 16x more maximum memory size: 8 GB vs 512 MB
- 2.9x better performance in PassMark - G3D Mark: 299 vs 104
- Around 35% better performance in PassMark - G2D Mark: 81 vs 60
- 2.8x better performance in GFXBench 4.0 - T-Rex (Frames): 1122 vs 402
- 2.8x better performance in GFXBench 4.0 - T-Rex (Fps): 1122 vs 402
Specifications (specs) | |
Launch date | 1 September 2015 vs 1 June 2007 |
Texture fill rate | 9 GTexel / s vs 7.6 GTexel / s |
Floating-point performance | 144.0 gflops vs 60.8 gflops |
Manufacturing process technology | 14 nm vs 80 nm |
Thermal Design Power (TDP) | 6 Watt vs 45 Watt |
Maximum memory size | 8 GB vs 512 MB |
Benchmarks | |
PassMark - G3D Mark | 299 vs 104 |
PassMark - G2D Mark | 81 vs 60 |
GFXBench 4.0 - T-Rex (Frames) | 1122 vs 402 |
GFXBench 4.0 - T-Rex (Fps) | 1122 vs 402 |
Reasons to consider the NVIDIA Quadro FX 570M
- 2.4x more core clock speed: 475 MHz vs 200 MHz
- 2.7x more pipelines: 32 vs 12
Core clock speed | 475 MHz vs 200 MHz |
Pipelines | 32 vs 12 |
Compare benchmarks
GPU 1: Intel HD Graphics 500
GPU 2: NVIDIA Quadro FX 570M
PassMark - G3D Mark |
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PassMark - G2D Mark |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - T-Rex (Fps) |
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Name | Intel HD Graphics 500 | NVIDIA Quadro FX 570M |
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PassMark - G3D Mark | 299 | 104 |
PassMark - G2D Mark | 81 | 60 |
Geekbench - OpenCL | 908 | |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 3.525 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 35.665 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 0.215 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 2.987 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 4.154 | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 488 | |
GFXBench 4.0 - Manhattan (Frames) | 579 | |
GFXBench 4.0 - T-Rex (Frames) | 1122 | 402 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 488 | |
GFXBench 4.0 - Manhattan (Fps) | 579 | |
GFXBench 4.0 - T-Rex (Fps) | 1122 | 402 |
Compare specifications (specs)
Intel HD Graphics 500 | NVIDIA Quadro FX 570M | |
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Essentials |
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Architecture | Generation 9.0 | Tesla |
Code name | Apollo Lake GT1 | G84 |
Launch date | 1 September 2015 | 1 June 2007 |
Place in performance rating | 1652 | 1649 |
Type | Laptop | Mobile workstation |
Technical info |
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Boost clock speed | 750 MHz | |
Core clock speed | 200 MHz | 475 MHz |
Floating-point performance | 144.0 gflops | 60.8 gflops |
Manufacturing process technology | 14 nm | 80 nm |
Pipelines | 12 | 32 |
Texture fill rate | 9 GTexel / s | 7.6 GTexel / s |
Thermal Design Power (TDP) | 6 Watt | 45 Watt |
Transistor count | 189 million | 289 million |
Video outputs and ports |
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Display Connectors | No outputs | No outputs |
Compatibility, dimensions and requirements |
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Interface | PCIe 3.0 x1 | PCIe 1.0 x16 |
Laptop size | medium sized | |
API support |
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DirectX | 12.0 (12_1) | 10.0 |
OpenGL | 4.5 | 3.3 |
Memory |
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Maximum RAM amount | 8 GB | 512 MB |
Memory bus width | 64 / 128 Bit | 128 Bit |
Memory type | DDR3L / LPDDR3 / LPDDR4 | GDDR3 |
Shared memory | 1 | 0 |
Memory bandwidth | 22.4 GB / s | |
Memory clock speed | 1400 MHz | |
Technologies |
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Quick Sync |