Intel UHD Graphics 730 vs NVIDIA GeForce GTX 550 Ti
Comparative analysis of Intel UHD Graphics 730 and NVIDIA GeForce GTX 550 Ti videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s).
Differences
Reasons to consider the Intel UHD Graphics 730
- Videocard is newer: launch date 14 year(s) 2 month(s) later
- 541.7x more texture fill rate: 15.60 GTexel/s vs 28.8 billion / sec
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 14 nm vs 40 nm
- 7.7x lower typical power consumption: 15 Watt vs 116 Watt
- Around 1% better performance in PassMark - G3D Mark: 1573 vs 1557
- Around 8% better performance in PassMark - G2D Mark: 412 vs 382
- Around 4% better performance in Geekbench - OpenCL: 5967 vs 5750
- Around 56% better performance in GFXBench 4.0 - Manhattan (Frames): 5221 vs 3351
- Around 56% better performance in GFXBench 4.0 - Manhattan (Fps): 5221 vs 3351
- Around 87% better performance in 3DMark Fire Strike - Graphics Score: 603 vs 322
Specifications (specs) | |
Launch date | 2021 vs 15 March 2011 |
Texture fill rate | 15.60 GTexel/s vs 28.8 billion / sec |
Manufacturing process technology | 14 nm vs 40 nm |
Thermal Design Power (TDP) | 15 Watt vs 116 Watt |
Benchmarks | |
PassMark - G3D Mark | 1573 vs 1557 |
PassMark - G2D Mark | 412 vs 382 |
Geekbench - OpenCL | 5967 vs 5750 |
GFXBench 4.0 - Manhattan (Frames) | 5221 vs 3351 |
GFXBench 4.0 - Manhattan (Fps) | 5221 vs 3351 |
3DMark Fire Strike - Graphics Score | 603 vs 322 |
Reasons to consider the NVIDIA GeForce GTX 550 Ti
- 6x more core clock speed: 1800 MHz vs 300 MHz
- Around 2% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 2488 vs 2429
- Around 2% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 2488 vs 2429
Specifications (specs) | |
Core clock speed | 1800 MHz vs 300 MHz |
Benchmarks | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 2488 vs 2429 |
GFXBench 4.0 - T-Rex (Frames) | 3322 vs 3309 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 2488 vs 2429 |
GFXBench 4.0 - T-Rex (Fps) | 3322 vs 3309 |
Compare benchmarks
GPU 1: Intel UHD Graphics 730
GPU 2: NVIDIA GeForce GTX 550 Ti
PassMark - G3D Mark |
|
|
||||
PassMark - G2D Mark |
|
|
||||
Geekbench - OpenCL |
|
|
||||
GFXBench 4.0 - Car Chase Offscreen (Frames) |
|
|
||||
GFXBench 4.0 - Manhattan (Frames) |
|
|
||||
GFXBench 4.0 - T-Rex (Frames) |
|
|
||||
GFXBench 4.0 - Car Chase Offscreen (Fps) |
|
|
||||
GFXBench 4.0 - Manhattan (Fps) |
|
|
||||
GFXBench 4.0 - T-Rex (Fps) |
|
|
||||
3DMark Fire Strike - Graphics Score |
|
|
Name | Intel UHD Graphics 730 | NVIDIA GeForce GTX 550 Ti |
---|---|---|
PassMark - G3D Mark | 1573 | 1557 |
PassMark - G2D Mark | 412 | 382 |
Geekbench - OpenCL | 5967 | 5750 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 2429 | 2488 |
GFXBench 4.0 - Manhattan (Frames) | 5221 | 3351 |
GFXBench 4.0 - T-Rex (Frames) | 3309 | 3322 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 2429 | 2488 |
GFXBench 4.0 - Manhattan (Fps) | 5221 | 3351 |
GFXBench 4.0 - T-Rex (Fps) | 3309 | 3322 |
3DMark Fire Strike - Graphics Score | 603 | 322 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 18.461 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 354.392 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 1.125 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 18.511 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 41.941 |
Compare specifications (specs)
Intel UHD Graphics 730 | NVIDIA GeForce GTX 550 Ti | |
---|---|---|
Essentials |
||
Architecture | Generation 12.1 | Fermi 2.0 |
Code name | Rocket Lake GT1 | GF116 |
Launch date | 2021 | 15 March 2011 |
Place in performance rating | 633 | 1019 |
Type | Desktop | Desktop |
Launch price (MSRP) | $149 | |
Price now | $287.59 | |
Value for money (0-100) | 7.49 | |
Technical info |
||
Boost clock speed | 1300 MHz | |
Compute units | 24 | |
Core clock speed | 300 MHz | 1800 MHz |
Manufacturing process technology | 14 nm | 40 nm |
Peak Double Precision (FP64) Performance | 124.8 GFLOPS (1:4) | |
Peak Half Precision (FP16) Performance | 998.4 GFLOPS (2:1) | |
Peak Single Precision (FP32) Performance | 499.2 GFLOPS | |
Pipelines | 192 | 192 |
Pixel fill rate | 10.40 GPixel/s | |
Texture fill rate | 15.60 GTexel/s | 28.8 billion / sec |
Thermal Design Power (TDP) | 15 Watt | 116 Watt |
CUDA cores | 192 | |
Floating-point performance | 691.2 gflops | |
Maximum GPU temperature | 100 °C | |
Transistor count | 1,170 million | |
Video outputs and ports |
||
Display Connectors | No outputs | Two Dual Link DVI-IMini HDMI, 2x DVI, 1x mini-HDMI |
Audio input for HDMI | Internal | |
HDMI | ||
Maximum VGA resolution | 2048x1536 | |
Multi monitor support | ||
Compatibility, dimensions and requirements |
||
Interface | PCIe 3.0 x1 | PCIe 2.0 x16 |
Bus support | 16x PCI-E 2.0 | |
Height | 4.376" (11.1 cm) | |
Length | 8.25" (21 cm) | |
SLI options | 2-way | |
Supplementary power connectors | One 6-pin | |
API support |
||
DirectX | 12.0 (12_1) | 12.0 (11_0) |
OpenCL | 3.0 | |
OpenGL | 4.6 | 4.2 |
Shader Model | 6.4 | |
Vulkan | ||
Memory |
||
Memory bus width | 64 / 128 Bit | 192 Bit |
Shared memory | 1 | |
Maximum RAM amount | 1 GB | |
Memory bandwidth | 98.4 GB / s | |
Memory clock speed | 1026 MHz | |
Memory type | GDDR5 | |
Technologies |
||
Quick Sync | ||
3D Vision | ||
CUDA | ||
DSR | ||
SLI |