NVIDIA GeForce 930A vs NVIDIA GeForce GTX 580M
Comparative analysis of NVIDIA GeForce 930A and NVIDIA GeForce GTX 580M videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - T-Rex (Fps), CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s).
Differences
Reasons to consider the NVIDIA GeForce 930A
- Videocard is newer: launch date 3 year(s) 8 month(s) later
- Around 50% higher core clock speed: 928 MHz vs 620 MHz
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 28 nm vs 40 nm
- 3x lower typical power consumption: 33 Watt vs 100 Watt
- Around 20% higher memory clock speed: 1800 MHz vs 1500 MHz
- Around 1% better performance in GFXBench 4.0 - T-Rex (Frames): 3357 vs 3318
- Around 1% better performance in GFXBench 4.0 - T-Rex (Fps): 3357 vs 3318
Specifications (specs) | |
Launch date | 13 March 2015 vs 28 June 2011 |
Core clock speed | 928 MHz vs 620 MHz |
Manufacturing process technology | 28 nm vs 40 nm |
Thermal Design Power (TDP) | 33 Watt vs 100 Watt |
Memory clock speed | 1800 MHz vs 1500 MHz |
Benchmarks | |
GFXBench 4.0 - T-Rex (Frames) | 3357 vs 3318 |
GFXBench 4.0 - T-Rex (Fps) | 3357 vs 3318 |
Reasons to consider the NVIDIA GeForce GTX 580M
- Around 76% higher texture fill rate: 39.7 billion / sec vs 22.58 GTexel / s
- Around 32% better floating-point performance: 952.3 gflops vs 722.7 gflops
- Around 64% better performance in PassMark - G3D Mark: 2074 vs 1267
- Around 62% better performance in PassMark - G2D Mark: 349 vs 216
- Around 20% better performance in Geekbench - OpenCL: 6389 vs 5317
- Around 28% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 2664 vs 2081
- Around 28% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 2664 vs 2081
- Around 14% better performance in GFXBench 4.0 - Manhattan (Frames): 3626 vs 3192
- Around 14% better performance in GFXBench 4.0 - Manhattan (Fps): 3626 vs 3192
Specifications (specs) | |
Texture fill rate | 39.7 billion / sec vs 22.58 GTexel / s |
Floating-point performance | 952.3 gflops vs 722.7 gflops |
Benchmarks | |
PassMark - G3D Mark | 2074 vs 1267 |
PassMark - G2D Mark | 349 vs 216 |
Geekbench - OpenCL | 6389 vs 5317 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 2664 vs 2081 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 2664 vs 2081 |
GFXBench 4.0 - Manhattan (Frames) | 3626 vs 3192 |
GFXBench 4.0 - Manhattan (Fps) | 3626 vs 3192 |
Compare benchmarks
GPU 1: NVIDIA GeForce 930A
GPU 2: NVIDIA GeForce GTX 580M
PassMark - G3D Mark |
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PassMark - G2D Mark |
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Geekbench - OpenCL |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - T-Rex (Fps) |
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Name | NVIDIA GeForce 930A | NVIDIA GeForce GTX 580M |
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PassMark - G3D Mark | 1267 | 2074 |
PassMark - G2D Mark | 216 | 349 |
Geekbench - OpenCL | 5317 | 6389 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 2081 | 2664 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 2081 | 2664 |
GFXBench 4.0 - Manhattan (Frames) | 3192 | 3626 |
GFXBench 4.0 - Manhattan (Fps) | 3192 | 3626 |
GFXBench 4.0 - T-Rex (Frames) | 3357 | 3318 |
GFXBench 4.0 - T-Rex (Fps) | 3357 | 3318 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 24.415 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 690.98 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 1.83 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 29.702 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 67.215 |
Compare specifications (specs)
NVIDIA GeForce 930A | NVIDIA GeForce GTX 580M | |
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Essentials |
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Architecture | Maxwell | Fermi 2.0 |
Code name | GM108 | GF114 |
Launch date | 13 March 2015 | 28 June 2011 |
Place in performance rating | 924 | 926 |
Type | Desktop | Laptop |
Technical info |
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Boost clock speed | 941 MHz | |
Core clock speed | 928 MHz | 620 MHz |
Floating-point performance | 722.7 gflops | 952.3 gflops |
Manufacturing process technology | 28 nm | 40 nm |
Pipelines | 384 | 384 |
Texture fill rate | 22.58 GTexel / s | 39.7 billion / sec |
Thermal Design Power (TDP) | 33 Watt | 100 Watt |
CUDA cores | 384 | |
Transistor count | 1,950 million | |
Video outputs and ports |
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Display Connectors | No outputs | No outputs |
Compatibility, dimensions and requirements |
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Interface | PCIe 3.0 x8 | MXM-B (3.0) |
Supplementary power connectors | None | None |
Bus support | PCI-E 2.0 | |
Laptop size | large | |
SLI options | 2-way | |
API support |
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DirectX | 12.0 (11_0) | 12 API |
OpenGL | 4.6 | 4.5 |
OpenCL | 1.1 | |
Memory |
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Maximum RAM amount | 2 GB | 2 GB |
Memory bandwidth | 14.4 GB / s | 96.0 GB / s |
Memory bus width | 64 Bit | 256 Bit |
Memory clock speed | 1800 MHz | 1500 MHz |
Memory type | DDR3 | GDDR5 |
Shared memory | 0 | |
Technologies |
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3D Blu-Ray | ||
3D Gaming | ||
3D Vision | ||
CUDA | ||
DirectX 11 | DirectX 11 | |
Optimus | ||
SLI |