NVIDIA GeForce GTX 580M videocard review
GeForce GTX 580M videocard released by NVIDIA; release date: 28 June 2011. The videocard is designed for laptop-computers and based on Fermi 2.0 microarchitecture codenamed GF114.
Core clock speed - 620 MHz. Texture fill rate - 39.7 billion / sec. Pipelines - 384. Floating-point performance - 952.3 gflops. Manufacturing process technology - 40 nm. Transistors count - 1,950 million. Power consumption (TDP) - 100 Watt.
Memory type: GDDR5. Maximum RAM amount - 2 GB. Memory bus width - 256 Bit. Memory clock speed - 1500 MHz. Memory bandwidth - 96.0 GB / s. Shared memory - 0.
Benchmarks
| PassMark G3D Mark |
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| PassMark G2D Mark |
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| Geekbench OpenCL |
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| CompuBench 1.5 Desktop Face Detection |
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| CompuBench 1.5 Desktop Ocean Surface Simulation |
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| CompuBench 1.5 Desktop T-Rex |
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| CompuBench 1.5 Desktop Video Composition |
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| CompuBench 1.5 Desktop Bitcoin Mining |
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| GFXBench 4.0 Car Chase Offscreen |
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| GFXBench 4.0 Manhattan |
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| GFXBench 4.0 T-Rex |
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| GFXBench 4.0 Car Chase Offscreen |
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| GFXBench 4.0 Manhattan |
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| GFXBench 4.0 T-Rex |
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| Name | Value |
|---|---|
| PassMark - G3D Mark | 2074 |
| PassMark - G2D Mark | 349 |
| Geekbench - OpenCL | 6389 |
| CompuBench 1.5 Desktop - Face Detection | 24.415 mPixels/s |
| CompuBench 1.5 Desktop - Ocean Surface Simulation | 690.980 Frames/s |
| CompuBench 1.5 Desktop - T-Rex | 1.830 Frames/s |
| CompuBench 1.5 Desktop - Video Composition | 29.702 Frames/s |
| CompuBench 1.5 Desktop - Bitcoin Mining | 67.215 mHash/s |
| GFXBench 4.0 - Car Chase Offscreen | 2664 Frames |
| GFXBench 4.0 - Manhattan | 3626 Frames |
| GFXBench 4.0 - T-Rex | 3318 Frames |
| GFXBench 4.0 - Car Chase Offscreen | 2664.000 Fps |
| GFXBench 4.0 - Manhattan | 3626.000 Fps |
| GFXBench 4.0 - T-Rex | 3318.000 Fps |
Games performance
1. Dirt Showdown (2012)
2. Diablo III (2012)
3. Mass Effect 3 (2012)
4. The Elder Scrolls V: Skyrim (2011)
5. Battlefield 3 (2011)
6. Deus Ex Human Revolution (2011)
7. StarCraft 2 (2010)
8. Metro 2033 (2010)
9. Stalker: Call of Pripyat (2010)
2. Diablo III (2012)
3. Mass Effect 3 (2012)
4. The Elder Scrolls V: Skyrim (2011)
5. Battlefield 3 (2011)
6. Deus Ex Human Revolution (2011)
7. StarCraft 2 (2010)
8. Metro 2033 (2010)
9. Stalker: Call of Pripyat (2010)
10. GTA IV - Grand Theft Auto (2008)
11. Left 4 Dead (2008)
12. Trackmania Nations Forever (2008)
13. Supreme Commander - FA Bench (2007)
14. Crysis - GPU Benchmark (2007)
15. World in Conflict - Benchmark (2007)
16. Half Life 2 - Lost Coast Benchmark (2005)
17. World of Warcraft (2005)
18. Doom 3 (2004)
19. Quake 3 Arena - Timedemo (1999)
11. Left 4 Dead (2008)
12. Trackmania Nations Forever (2008)
13. Supreme Commander - FA Bench (2007)
14. Crysis - GPU Benchmark (2007)
15. World in Conflict - Benchmark (2007)
16. Half Life 2 - Lost Coast Benchmark (2005)
17. World of Warcraft (2005)
18. Doom 3 (2004)
19. Quake 3 Arena - Timedemo (1999)
Dirt Showdown (2012)
| Low, 1024x768 | 79.60 |
| Medium, 1366x768 | 62.60 |
| High, 1366x768 | 61.40 |
| Ultra, 1920x1080 | 34.30 |
Diablo III (2012)
| Low, 1024x768 | 191.20 |
| Medium, 1366x768 | 156.90 |
| High, 1366x768 | 99.70 |
| Ultra, 1920x1080 | 70.90 |
Mass Effect 3 (2012)
| Low, 1280x720 | 60.00 |
| High, 1366x768 | 59.90 |
| Ultra, 1920x1080 | 59.50 |
The Elder Scrolls V: Skyrim (2011)
| Low, 1280x720 | 61.10 |
| Medium, 1366x768 | 56.10 |
| High, 1366x768 | 47.10 |
| Ultra, 1920x1080 | 32.90 |
Battlefield 3 (2011)
| Low, 1024x768 | 98.10 |
| Medium, 1366x768 | 69.50 |
| High, 1366x768 | 54.30 |
| Ultra, 1920x1080 | 24.00 |
Deus Ex Human Revolution (2011)
| Low, 1024x768 | 235.00 |
| High, 1366x768 | 124.50 |
| Ultra, 1920x1080 | 46.00 |
StarCraft 2 (2010)
| Low, 1024x768 | 265.30 |
| Medium, 1360x768 | 104.60 |
| High, 1360x768 | 100.90 |
| Ultra, 1920x1080 | 59.90 |
Metro 2033 (2010)
| Low, 800x600 | 129.10 |
| Medium, 1360x768 | 95.60 |
| High, 1600x900 | 52.30 |
| Ultra, 1920x1080 | 17.30 |
Stalker: Call of Pripyat (2010)
| Ultra, 1920x1200 | 42.00 |
GTA IV - Grand Theft Auto (2008)
| High, 1280x1024 | 64.00 |
Left 4 Dead (2008)
| High, 1024x768 | 120.00 |
Trackmania Nations Forever (2008)
| Low, 640x480 | 373.00 |
| High, 1024x768 | 118.00 |
| Ultra, 1920x1080 | 79.30 |
Supreme Commander - FA Bench (2007)
| Ultra, 1920x1080 | 53.40 |
Crysis - GPU Benchmark (2007)
| Low, 1024x768 | 139.00 |
| Medium, 1024x768 | 100.00 |
| High, 1024x768 | 83.00 |
| Ultra, 1920x1080 | 24.30 |
World in Conflict - Benchmark (2007)
| Low, 800x600 | 246.00 |
| Medium, 1024x768 | 123.00 |
| High, 1024x768 | 110.00 |
| Ultra, 1920x1080 | 53.00 |
Half Life 2 - Lost Coast Benchmark (2005)
| High, 1024x768 | 245.00 |
World of Warcraft (2005)
| High, 1280x1024 | 81.00 |
Doom 3 (2004)
| Ultra, 1024x768 | 305.00 |
Quake 3 Arena - Timedemo (1999)
| High, 1024x768 | 613.00 |
Specifications (specs)
Essentials |
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| Architecture | Fermi 2.0 |
| Code name | GF114 |
| Launch date | 28 June 2011 |
| Place in performance rating | 906 |
| Type | Laptop |
Technical info |
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| Core clock speed | 620 MHz |
| CUDA cores | 384 |
| Floating-point performance | 952.3 gflops |
| Manufacturing process technology | 40 nm |
| Pipelines | 384 |
| Texture fill rate | 39.7 billion / sec |
| Thermal Design Power (TDP) | 100 Watt |
| Transistor count | 1,950 million |
Video outputs and ports |
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| Display Connectors | No outputs |
Compatibility, dimensions and requirements |
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| Bus support | PCI-E 2.0 |
| Interface | MXM-B (3.0) |
| Laptop size | large |
| SLI options | 2-way |
| Supplementary power connectors | None |
API support |
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| DirectX | 12 API |
| OpenCL | 1.1 |
| OpenGL | 4.5 |
Memory |
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| Maximum RAM amount | 2 GB |
| Memory bandwidth | 96.0 GB / s |
| Memory bus width | 256 Bit |
| Memory clock speed | 1500 MHz |
| Memory type | GDDR5 |
| Shared memory | 0 |
Technologies |
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| 3D Blu-Ray | |
| 3D Gaming | |
| 3D Vision | |
| CUDA | |
| DirectX 11 | DirectX 11 |
| Optimus | |
| SLI | |

