NVIDIA GeForce RTX 2050 Mobile vs NVIDIA Quadro P4200 Mobile
Comparative analysis of NVIDIA GeForce RTX 2050 Mobile and NVIDIA Quadro P4200 Mobile videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory. Benchmark videocards performance analysis: PassMark - G2D Mark, PassMark - G3D Mark, Geekbench - OpenCL, 3DMark Fire Strike - Graphics Score, GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps).
Differences
Reasons to consider the NVIDIA GeForce RTX 2050 Mobile
- Videocard is newer: launch date 3 year(s) 9 month(s) later
- 579.9x more texture fill rate: 79.68 GTexel/s vs 137.4 GTexel / s
- Around 14% higher pipelines: 2048 vs 1792
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 8 nm vs 16 nm
- 3.3x lower typical power consumption: 30 Watt vs 100 Watt
- Around 10% better performance in Geekbench - OpenCL: 43003 vs 39130
Specifications (specs) | |
Launch date | 17 Dec 2021 vs 21 February 2018 |
Texture fill rate | 79.68 GTexel/s vs 137.4 GTexel / s |
Pipelines | 2048 vs 1792 |
Manufacturing process technology | 8 nm vs 16 nm |
Thermal Design Power (TDP) | 30 Watt vs 100 Watt |
Benchmarks | |
Geekbench - OpenCL | 43003 vs 39130 |
Reasons to consider the NVIDIA Quadro P4200 Mobile
- Around 67% higher core clock speed: 1227 MHz vs 735 MHz
- Around 32% higher boost clock speed: 1647 MHz vs 1245 MHz
- 2x more maximum memory size: 8 GB vs 4 GB
- 3.4x more memory clock speed: 6008 MHz vs 1750 MHz, 14 Gbps effective
- Around 6% better performance in PassMark - G2D Mark: 496 vs 469
- Around 36% better performance in PassMark - G3D Mark: 10488 vs 7696
Specifications (specs) | |
Core clock speed | 1227 MHz vs 735 MHz |
Boost clock speed | 1647 MHz vs 1245 MHz |
Maximum memory size | 8 GB vs 4 GB |
Memory clock speed | 6008 MHz vs 1750 MHz, 14 Gbps effective |
Benchmarks | |
PassMark - G2D Mark | 496 vs 469 |
PassMark - G3D Mark | 10488 vs 7696 |
Compare benchmarks
GPU 1: NVIDIA GeForce RTX 2050 Mobile
GPU 2: NVIDIA Quadro P4200 Mobile
PassMark - G2D Mark |
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PassMark - G3D Mark |
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Geekbench - OpenCL |
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Name | NVIDIA GeForce RTX 2050 Mobile | NVIDIA Quadro P4200 Mobile |
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PassMark - G2D Mark | 469 | 496 |
PassMark - G3D Mark | 7696 | 10488 |
Geekbench - OpenCL | 43003 | 39130 |
3DMark Fire Strike - Graphics Score | 3919 | 0 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 16345 | |
GFXBench 4.0 - Manhattan (Frames) | 3714 | |
GFXBench 4.0 - T-Rex (Frames) | 103 | |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 16345 | |
GFXBench 4.0 - Manhattan (Fps) | 3714 | |
GFXBench 4.0 - T-Rex (Fps) | 103 |
Compare specifications (specs)
NVIDIA GeForce RTX 2050 Mobile | NVIDIA Quadro P4200 Mobile | |
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Essentials |
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Architecture | Ampere | Pascal |
Code name | GA107 | GP104 |
Launch date | 17 Dec 2021 | 21 February 2018 |
Place in performance rating | 294 | 295 |
Type | Mobile workstation | |
Technical info |
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Boost clock speed | 1245 MHz | 1647 MHz |
Core clock speed | 735 MHz | 1227 MHz |
Manufacturing process technology | 8 nm | 16 nm |
Peak Double Precision (FP64) Performance | 159.4 GFLOPS (1:32) | |
Peak Half Precision (FP16) Performance | 10.20 TFLOPS (2:1) | |
Peak Single Precision (FP32) Performance | 5.100 TFLOPS | |
Pipelines | 2048 | 1792 |
Pixel fill rate | 39.84 GPixel/s | |
Texture fill rate | 79.68 GTexel/s | 137.4 GTexel / s |
Thermal Design Power (TDP) | 30 Watt | 100 Watt |
Floating-point performance | 4,398 gflops | |
Transistor count | 7,200 million | |
Video outputs and ports |
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Display Connectors | 1x DVI, 1x HDMI 2.1, 2x DisplayPort 1.4a | No outputs |
Compatibility, dimensions and requirements |
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Height | 35 mm, 1.4 inches | |
Interface | PCIe 3.0 x8 | MXM-B (3.0) |
Length | 229 mm, 9 inches | |
Supplementary power connectors | None | |
Width | 113 mm, 4.4 inches | |
API support |
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DirectX | 12 Ultimate (12_2) | 12.0 (12_1) |
OpenCL | 3.0 | |
OpenGL | 4.6 | 4.6 |
Shader Model | 6.7 | |
Vulkan | ||
Memory |
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Maximum RAM amount | 4 GB | 8 GB |
Memory bandwidth | 112.0 GB/s | 192.3 GB / s |
Memory bus width | 64 bit | 256 Bit |
Memory clock speed | 1750 MHz, 14 Gbps effective | 6008 MHz |
Memory type | GDDR6 | GDDR5 |