NVIDIA GeForce RTX 2050 Mobile vs NVIDIA GeForce GTX 480M
Comparative analysis of NVIDIA GeForce RTX 2050 Mobile and NVIDIA GeForce GTX 480M videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G2D Mark, PassMark - G3D Mark, Geekbench - OpenCL, 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the NVIDIA GeForce RTX 2050 Mobile
- Videocard is newer: launch date 11 year(s) 6 month(s) later
- 4261x more texture fill rate: 79.68 GTexel/s vs 18.7 billion / sec
- 5.8x more pipelines: 2048 vs 352
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 8 nm vs 40 nm
- 3.3x lower typical power consumption: 30 Watt vs 100 Watt
- 2x more maximum memory size: 4 GB vs 2 GB
- Around 46% higher memory clock speed: 1750 MHz, 14 Gbps effective vs 1200 MHz
- Around 3% better performance in PassMark - G2D Mark: 473 vs 458
- 4.8x better performance in PassMark - G3D Mark: 7707 vs 1617
Specifications (specs) | |
Launch date | 17 Dec 2021 vs 25 May 2010 |
Texture fill rate | 79.68 GTexel/s vs 18.7 billion / sec |
Pipelines | 2048 vs 352 |
Manufacturing process technology | 8 nm vs 40 nm |
Thermal Design Power (TDP) | 30 Watt vs 100 Watt |
Maximum memory size | 4 GB vs 2 GB |
Memory clock speed | 1750 MHz, 14 Gbps effective vs 1200 MHz |
Benchmarks | |
PassMark - G2D Mark | 473 vs 458 |
PassMark - G3D Mark | 7707 vs 1617 |
Reasons to consider the NVIDIA GeForce GTX 480M
- Around 16% higher core clock speed: 850 MHz vs 735 MHz
Core clock speed | 850 MHz vs 735 MHz |
Compare benchmarks
GPU 1: NVIDIA GeForce RTX 2050 Mobile
GPU 2: NVIDIA GeForce GTX 480M
PassMark - G2D Mark |
|
|
||||
PassMark - G3D Mark |
|
|
Name | NVIDIA GeForce RTX 2050 Mobile | NVIDIA GeForce GTX 480M |
---|---|---|
PassMark - G2D Mark | 473 | 458 |
PassMark - G3D Mark | 7707 | 1617 |
Geekbench - OpenCL | 43327 | |
3DMark Fire Strike - Graphics Score | 3924 |
Compare specifications (specs)
NVIDIA GeForce RTX 2050 Mobile | NVIDIA GeForce GTX 480M | |
---|---|---|
Essentials |
||
Architecture | Ampere | Fermi |
Code name | GA107 | GF100 |
Launch date | 17 Dec 2021 | 25 May 2010 |
Place in performance rating | 293 | 296 |
Type | Laptop | |
Technical info |
||
Boost clock speed | 1245 MHz | |
Core clock speed | 735 MHz | 850 MHz |
Manufacturing process technology | 8 nm | 40 nm |
Peak Double Precision (FP64) Performance | 159.4 GFLOPS (1:32) | |
Peak Half Precision (FP16) Performance | 10.20 TFLOPS (2:1) | |
Peak Single Precision (FP32) Performance | 5.100 TFLOPS | |
Pipelines | 2048 | 352 |
Pixel fill rate | 39.84 GPixel/s | |
Texture fill rate | 79.68 GTexel/s | 18.7 billion / sec |
Thermal Design Power (TDP) | 30 Watt | 100 Watt |
Floating-point performance | 598.4 gflops | |
Transistor count | 3,100 million | |
Video outputs and ports |
||
Display Connectors | 1x DVI, 1x HDMI 2.1, 2x DisplayPort 1.4a | No outputs |
Maximum VGA resolution | 2048x1536 | |
Compatibility, dimensions and requirements |
||
Height | 35 mm, 1.4 inches | |
Interface | PCIe 3.0 x8 | MXM-B (3.0) |
Length | 229 mm, 9 inches | |
Supplementary power connectors | None | None |
Width | 113 mm, 4.4 inches | |
Bus support | PCI-E 2.0 | |
Laptop size | large | |
SLI options | 2-way | |
API support |
||
DirectX | 12 Ultimate (12_2) | 12 API |
OpenCL | 3.0 | 1.1 |
OpenGL | 4.6 | 4.5 |
Shader Model | 6.7 | |
Vulkan | ||
Memory |
||
Maximum RAM amount | 4 GB | 2 GB |
Memory bandwidth | 112.0 GB/s | 76.8 GB / s |
Memory bus width | 64 bit | 256 Bit |
Memory clock speed | 1750 MHz, 14 Gbps effective | 1200 MHz |
Memory type | GDDR6 | GDDR5 |
Shared memory | 0 | |
Technologies |
||
3D Vision | ||
CUDA | ||
SLI |