NVIDIA Quadro M3000M vs NVIDIA GeForce 720A
Comparative analysis of NVIDIA Quadro M3000M and NVIDIA GeForce 720A videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps).
Differences
Reasons to consider the NVIDIA Quadro M3000M
- Videocard is newer: launch date 1 year(s) 1 month(s) later
- Around 12% higher core clock speed: 1050 MHz vs 938 MHz
- 4.5x more texture fill rate: 67.2 GTexel / s vs 15.01 GTexel / s
- 10.7x more pipelines: 1,024 vs 96
- 6x better floating-point performance: 2,150 gflops vs 360.2 gflops
- 2x more maximum memory size: 4 GB vs 2 GB
- 2.5x more memory clock speed: 5012 MHz vs 2000 MHz
- 9.1x better performance in PassMark - G3D Mark: 5608 vs 614
- Around 35% better performance in PassMark - G2D Mark: 411 vs 304
Specifications (specs) | |
Launch date | 18 August 2015 vs 1 July 2014 |
Core clock speed | 1050 MHz vs 938 MHz |
Texture fill rate | 67.2 GTexel / s vs 15.01 GTexel / s |
Pipelines | 1,024 vs 96 |
Floating-point performance | 2,150 gflops vs 360.2 gflops |
Maximum memory size | 4 GB vs 2 GB |
Memory clock speed | 5012 MHz vs 2000 MHz |
Benchmarks | |
PassMark - G3D Mark | 5608 vs 614 |
PassMark - G2D Mark | 411 vs 304 |
Reasons to consider the NVIDIA GeForce 720A
- 2.3x lower typical power consumption: 33 Watt vs 75 Watt
Thermal Design Power (TDP) | 33 Watt vs 75 Watt |
Compare benchmarks
GPU 1: NVIDIA Quadro M3000M
GPU 2: NVIDIA GeForce 720A
PassMark - G3D Mark |
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PassMark - G2D Mark |
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Name | NVIDIA Quadro M3000M | NVIDIA GeForce 720A |
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PassMark - G3D Mark | 5608 | 614 |
PassMark - G2D Mark | 411 | 304 |
Geekbench - OpenCL | 16569 | |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 82.563 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 1266.506 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 4.91 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 70.779 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 252.607 | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 7779 | |
GFXBench 4.0 - Manhattan (Frames) | 3720 | |
GFXBench 4.0 - T-Rex (Frames) | 3360 | |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 7779 | |
GFXBench 4.0 - Manhattan (Fps) | 3720 | |
GFXBench 4.0 - T-Rex (Fps) | 3360 |
Compare specifications (specs)
NVIDIA Quadro M3000M | NVIDIA GeForce 720A | |
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Essentials |
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Architecture | Maxwell 2.0 | Fermi 2.0 |
Code name | GM204 | GF117 |
Launch date | 18 August 2015 | 1 July 2014 |
Place in performance rating | 508 | 505 |
Type | Mobile workstation | Desktop |
Technical info |
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Core clock speed | 1050 MHz | 938 MHz |
Floating-point performance | 2,150 gflops | 360.2 gflops |
Manufacturing process technology | 28 nm | 28 nm |
Pipelines | 1,024 | 96 |
Texture fill rate | 67.2 GTexel / s | 15.01 GTexel / s |
Thermal Design Power (TDP) | 75 Watt | 33 Watt |
Transistor count | 5,200 million | 585 million |
Video outputs and ports |
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Display Connectors | No outputs | No outputs |
Display Port | 1.2 | |
Compatibility, dimensions and requirements |
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Interface | PCIe 3.0 x16 | PCIe 2.0 x16 |
Laptop size | large | |
Supplementary power connectors | None | |
API support |
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DirectX | 12 | 12.0 (11_0) |
OpenGL | 4.5 | 4.6 |
Shader Model | 5.0 | |
Vulkan | ||
Memory |
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Maximum RAM amount | 4 GB | 2 GB |
Memory bandwidth | 160 GB / s | 16 GB / s |
Memory bus width | 256 Bit | 64 Bit |
Memory clock speed | 5012 MHz | 2000 MHz |
Memory type | GDDR5 | DDR3 |
Shared memory | 0 | |
Technologies |
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3D Vision Pro | ||
Mosaic | ||
nView Display Management | ||
Optimus |