NVIDIA RTX 1000 Mobile Ada Generation vs NVIDIA GeForce RTX 3080 Max-Q
Comparative analysis of NVIDIA RTX 1000 Mobile Ada Generation and NVIDIA GeForce RTX 3080 Max-Q videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G2D Mark, PassMark - G3D Mark, Geekbench - OpenCL, GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the NVIDIA RTX 1000 Mobile Ada Generation
- Videocard is newer: launch date 3 year(s) 1 month(s) later
- Around 90% higher core clock speed: 1485 MHz vs 780 MHz
- Around 63% higher boost clock speed: 2025 MHz vs 1245 MHz
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 5 nm vs 8 nm
- 2.3x lower typical power consumption: 35 Watt vs 80 Watt
- Around 33% higher memory clock speed: 2000 MHz, 16 Gbps effective vs 1500 MHz, 12 Gbps effective
Launch date | 26 Feb 2024 vs 12 Jan 2021 |
Core clock speed | 1485 MHz vs 780 MHz |
Boost clock speed | 2025 MHz vs 1245 MHz |
Manufacturing process technology | 5 nm vs 8 nm |
Thermal Design Power (TDP) | 35 Watt vs 80 Watt |
Memory clock speed | 2000 MHz, 16 Gbps effective vs 1500 MHz, 12 Gbps effective |
Reasons to consider the NVIDIA GeForce RTX 3080 Max-Q
- Around 48% higher texture fill rate: 239.0 GTexel/s vs 162.0 GTexel/s
- 2.4x more pipelines: 6144 vs 2560
- Around 33% higher maximum memory size: 8 GB vs 6 GB
- Around 8% better performance in PassMark - G2D Mark: 642 vs 597
- Around 18% better performance in PassMark - G3D Mark: 16477 vs 14014
- Around 38% better performance in Geekbench - OpenCL: 98850 vs 71666
Specifications (specs) | |
Texture fill rate | 239.0 GTexel/s vs 162.0 GTexel/s |
Pipelines | 6144 vs 2560 |
Maximum memory size | 8 GB vs 6 GB |
Benchmarks | |
PassMark - G2D Mark | 642 vs 597 |
PassMark - G3D Mark | 16477 vs 14014 |
Geekbench - OpenCL | 98850 vs 71666 |
Compare benchmarks
GPU 1: NVIDIA RTX 1000 Mobile Ada Generation
GPU 2: NVIDIA GeForce RTX 3080 Max-Q
PassMark - G2D Mark |
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PassMark - G3D Mark |
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Geekbench - OpenCL |
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Name | NVIDIA RTX 1000 Mobile Ada Generation | NVIDIA GeForce RTX 3080 Max-Q |
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PassMark - G2D Mark | 597 | 642 |
PassMark - G3D Mark | 14014 | 16477 |
Geekbench - OpenCL | 71666 | 98850 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 26045 | |
GFXBench 4.0 - Manhattan (Frames) | 3719 | |
GFXBench 4.0 - T-Rex (Frames) | 3359 | |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 26045 | |
GFXBench 4.0 - Manhattan (Fps) | 3719 | |
GFXBench 4.0 - T-Rex (Fps) | 3359 | |
3DMark Fire Strike - Graphics Score | 12007 |
Compare specifications (specs)
NVIDIA RTX 1000 Mobile Ada Generation | NVIDIA GeForce RTX 3080 Max-Q | |
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Essentials |
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Architecture | Ada Lovelace | Ampere |
Code name | AD107 | GA104 |
Launch date | 26 Feb 2024 | 12 Jan 2021 |
Place in performance rating | 121 | 124 |
Type | Laptop | |
Technical info |
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Boost clock speed | 2025 MHz | 1245 MHz |
Core clock speed | 1485 MHz | 780 MHz |
Manufacturing process technology | 5 nm | 8 nm |
Pipelines | 2560 | 6144 |
Pixel fill rate | 97.20 GPixel/s | 119.5 GPixel/s |
Texture fill rate | 162.0 GTexel/s | 239.0 GTexel/s |
Thermal Design Power (TDP) | 35 Watt | 80 Watt |
Transistor count | 18900 million | 17400 million |
Peak Double Precision (FP64) Performance | 239.0 GFLOPS (1:64) | |
Peak Half Precision (FP16) Performance | 15.30 TFLOPS (1:1) | |
Peak Single Precision (FP32) Performance | 15.30 TFLOPS | |
Video outputs and ports |
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Display Connectors | Portable Device Dependent | Portable Device Dependent |
DisplayPort support | ||
G-SYNC support | ||
HDMI | ||
Compatibility, dimensions and requirements |
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Form factor | IGP | |
Interface | PCIe 4.0 x8 | PCIe 4.0 x16 |
Supplementary power connectors | None | None |
Laptop size | large | |
API support |
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DirectX | 12 Ultimate (12_2) | 12 Ultimate (12_2) |
OpenCL | 3.0 | 3.0 |
OpenGL | 4.6 | 4.6 |
Shader Model | 6.7 | 6.7 |
Vulkan | ||
Memory |
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Maximum RAM amount | 6 GB | 8 GB |
Memory bandwidth | 192.0 GB/s | 384.0 GB/s |
Memory bus width | 96 bit | 256 bit |
Memory clock speed | 2000 MHz, 16 Gbps effective | 1500 MHz, 12 Gbps effective |
Memory type | GDDR6 | GDDR6 |
Technologies |
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GPU Boost | ||
VR Ready |