NVIDIA GeForce RTX 5070 vs NVIDIA GeForce RTX 4050
Comparative analysis of NVIDIA GeForce RTX 5070 and NVIDIA GeForce RTX 4050 videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory. Benchmark videocards performance analysis: PassMark - G2D Mark, PassMark - G3D Mark, Geekbench - OpenCL, 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the NVIDIA GeForce RTX 5070
- 2.3x more texture fill rate: 482.3 GTexel/s vs 211.2 GTexel/s
- 2.4x more pipelines: 6144 vs 2560
- Around 50% higher maximum memory size: 12 GB vs 8 GB
| Texture fill rate | 482.3 GTexel/s vs 211.2 GTexel/s |
| Pipelines | 6144 vs 2560 |
| Maximum memory size | 12 GB vs 8 GB |
Reasons to consider the NVIDIA GeForce RTX 4050
- Videocard is newer: launch date 1 year(s) 0 month(s) later
- Around 8% higher core clock speed: 2505 MHz vs 2325 MHz
- Around 5% higher boost clock speed: 2640 MHz vs 2512 MHz
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 4 nm vs 5 nm
- Around 67% lower typical power consumption: 150 Watt vs 250 Watt
- Around 29% higher memory clock speed: 2250 MHz, 18 Gbps effective vs 1750 MHz, 28 Gbps effective
| Launch date | 2023 vs 4 Mar 2025 |
| Core clock speed | 2505 MHz vs 2325 MHz |
| Boost clock speed | 2640 MHz vs 2512 MHz |
| Manufacturing process technology | 4 nm vs 5 nm |
| Thermal Design Power (TDP) | 150 Watt vs 250 Watt |
| Memory clock speed | 2250 MHz, 18 Gbps effective vs 1750 MHz, 28 Gbps effective |
Compare benchmarks
GPU 1: NVIDIA GeForce RTX 5070
GPU 2: NVIDIA GeForce RTX 4050
| Name | NVIDIA GeForce RTX 5070 | NVIDIA GeForce RTX 4050 |
|---|---|---|
| PassMark - G2D Mark | 1286 | |
| PassMark - G3D Mark | 28843 | |
| Geekbench - OpenCL | 186565 | |
| 3DMark Fire Strike - Graphics Score | 5077 |
Compare specifications (specs)
| NVIDIA GeForce RTX 5070 | NVIDIA GeForce RTX 4050 | |
|---|---|---|
Essentials |
||
| Architecture | Blackwell 2.0 | Ada Lovelace |
| Code name | GB205 | AD106 |
| Launch date | 4 Mar 2025 | 2023 |
| Place in performance rating | 20 | not rated |
Technical info |
||
| Boost clock speed | 2512 MHz | 2640 MHz |
| Core clock speed | 2325 MHz | 2505 MHz |
| Manufacturing process technology | 5 nm | 4 nm |
| Pipelines | 6144 | 2560 |
| Pixel fill rate | 201.0 GPixel/s | 84.48 GPixel/s |
| Texture fill rate | 482.3 GTexel/s | 211.2 GTexel/s |
| Thermal Design Power (TDP) | 250 Watt | 150 Watt |
| Transistor count | 31100 million | |
| Peak Double Precision (FP64) Performance | 211.2 GFLOPS (1:64) | |
| Peak Half Precision (FP16) Performance | 13.52 TFLOPS (1:1) | |
| Peak Single Precision (FP32) Performance | 13.52 TFLOPS | |
Video outputs and ports |
||
| Display Connectors | 1x HDMI 2.1b, 3x DisplayPort 2.1b | 1x HDMI 2.1, 3x DisplayPort 1.4a |
Compatibility, dimensions and requirements |
||
| Form factor | Dual-slot | Dual-slot |
| Height | 40 mm, 1.6 inches | |
| Interface | PCIe 5.0 x16 | PCIe 4.0 x8 |
| Length | 245 mm, 9.6 inches | |
| Recommended system power (PSU) | 600 Watt | 450 Watt |
| Supplementary power connectors | 1x 16-pin | 1x 12-pin |
| Width | 115 mm, 4.5 inches | |
API support |
||
| DirectX | 12 Ultimate (12_2) | 12 Ultimate (12_2) |
| OpenCL | 3.0 | 3.0 |
| OpenGL | 4.6 | 4.6 |
| Shader Model | 6.8 | 6.7 |
| Vulkan | ||
Memory |
||
| Maximum RAM amount | 12 GB | 8 GB |
| Memory bandwidth | 672.0 GB/s | 288.0 GB/s |
| Memory bus width | 192 bit | 128 bit |
| Memory clock speed | 1750 MHz, 28 Gbps effective | 2250 MHz, 18 Gbps effective |
| Memory type | GDDR7 | GDDR6 |
