Revue de la carte vidéo NVIDIA GeForce GT 540M
GeForce GT 540M carte vidéo sortie par NVIDIA; release date: 5 January 2011. La carte video est conçue pour les ordinateurs laptop et est basé sur la microarchitecture Fermi nom de code GF108.
Vitesse du noyau - 672 MHz. Taux de remplissage de la texture - 10.8 billion / sec. Pipelines - 96. Performance de point flottant - 258.05 gflops. Technologie de fabrication - 40 nm . Compte de transistors - 585 million. Utilisation d’énergie (TDP) - 35 Watt.
Type de mémoire: DDR3. Amonte maximale de RAM - 1 GB. Largeur du bus mémoire - 128 Bit. Vitesse du mémoire - 900 MHz. Bande passant du mémoire - 28.8 GB / s. Mémoire partagé - 0.
Référence
| PassMark G3D Mark |
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| PassMark G2D Mark |
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| Geekbench OpenCL |
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| CompuBench 1.5 Desktop Face Detection |
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| CompuBench 1.5 Desktop Ocean Surface Simulation |
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| CompuBench 1.5 Desktop T-Rex |
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| CompuBench 1.5 Desktop Video Composition |
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| CompuBench 1.5 Desktop Bitcoin Mining |
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| GFXBench 4.0 Car Chase Offscreen |
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| GFXBench 4.0 Manhattan |
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| GFXBench 4.0 T-Rex |
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| GFXBench 4.0 Car Chase Offscreen |
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| GFXBench 4.0 Manhattan |
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| GFXBench 4.0 T-Rex |
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| 3DMark Fire Strike Graphics Score |
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| Nom | Valeur |
|---|---|
| PassMark - G3D Mark | 478 |
| PassMark - G2D Mark | 91 |
| Geekbench - OpenCL | 2171 |
| CompuBench 1.5 Desktop - Face Detection | 4.850 mPixels/s |
| CompuBench 1.5 Desktop - Ocean Surface Simulation | 195.796 Frames/s |
| CompuBench 1.5 Desktop - T-Rex | 0.561 Frames/s |
| CompuBench 1.5 Desktop - Video Composition | 9.109 Frames/s |
| CompuBench 1.5 Desktop - Bitcoin Mining | 16.727 mHash/s |
| GFXBench 4.0 - Car Chase Offscreen | 960 Frames |
| GFXBench 4.0 - Manhattan | 2210 Frames |
| GFXBench 4.0 - T-Rex | 2701 Frames |
| GFXBench 4.0 - Car Chase Offscreen | 960.000 Fps |
| GFXBench 4.0 - Manhattan | 2210.000 Fps |
| GFXBench 4.0 - T-Rex | 2701.000 Fps |
| 3DMark Fire Strike - Graphics Score | 0 |
Performance des jeux
The Elder Scrolls V: Skyrim (2011)
| Low, 1280x720 | 41.15 |
| Medium, 1366x768 | 28.45 |
| High, 1366x768 | 19.00 |
| Ultra, 1920x1080 | 12.00 |
Battlefield 3 (2011)
| Low, 1024x768 | 35.75 |
| Medium, 1366x768 | 23.35 |
| High, 1366x768 | 17.80 |
Deus Ex Human Revolution (2011)
| Low, 1024x768 | 82.80 |
| High, 1366x768 | 37.40 |
StarCraft 2 (2010)
| Low, 1024x768 | 179.60 |
| Medium, 1360x768 | 50.20 |
| High, 1360x768 | 34.90 |
| Ultra, 1920x1080 | 18.00 |
Metro 2033 (2010)
| Low, 800x600 | 50.70 |
| Medium, 1360x768 | 34.92 |
| High, 1600x900 | 16.15 |
| Ultra, 1920x1080 | 5.20 |
GTA IV - Grand Theft Auto (2008)
| Low, 800x600 | 64.40 |
| Medium, 1024x768 | 55.33 |
| High, 1280x1024 | 28.84 |
Left 4 Dead (2008)
| Low, 640x480 | 151.70 |
| High, 1024x768 | 107.60 |
Trackmania Nations Forever (2008)
| Low, 640x480 | 184.00 |
| High, 1024x768 | 62.30 |
| Ultra, 1920x1080 | 26.30 |
Call of Duty 4 - Modern Warfare (2007)
| Low, 800x600 | 204.75 |
| Medium, 1024x768 | 101.20 |
| High, 1280x1024 | 59.25 |
Supreme Commander - FA Bench (2007)
| Low, 1024x768 | 51.20 |
| Medium, 1024x768 | 39.60 |
| High, 1024x768 | 38.60 |
| Ultra, 1920x1080 | 20.60 |
Crysis - GPU Benchmark (2007)
| Low, 1024x768 | 109.00 |
| Medium, 1024x768 | 53.55 |
| High, 1024x768 | 29.80 |
| Ultra, 1920x1080 | 6.90 |
World in Conflict - Benchmark (2007)
| Low, 800x600 | 145.00 |
| Medium, 1024x768 | 33.00 |
| High, 1024x768 | 35.00 |
| Ultra, 1920x1080 | 15.00 |
Half Life 2 - Lost Coast Benchmark (2005)
| High, 1024x768 | 185.80 |
World of Warcraft (2005)
| Low, 800x600 | 113.20 |
| Medium, 1024x768 | 66.10 |
| High, 1280x1024 | 45.10 |
Doom 3 (2004)
| Ultra, 1024x768 | 153.00 |
Quake 3 Arena - Timedemo (1999)
| High, 1024x768 | 410.00 |
Caractéristiques
Essentiel |
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| Architecture | Fermi |
| Nom de code | GF108 |
| Date de sortie | 5 January 2011 |
| Position dans l’évaluation de la performance | 1503 |
| Genre | Laptop |
Infos techniques |
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| Vitesse du noyau | 672 MHz |
| Noyaux CUDA | 96 |
| Performance á point flottant | 258.05 gflops |
| Processus de fabrication | 40 nm |
| Pipelines | 96 |
| Taux de remplissage de la texture | 10.8 billion / sec |
| Thermal Design Power (TDP) | 35 Watt |
| Compte de transistor | 585 million |
Sorties et ports de vidéo |
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| Connecteurs d’écran | No outputs |
Compatibilité, dimensions et exigences |
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| Interface | MXM-A (3.0) |
| Taille du laptop | large |
Soutien API |
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| DirectX | 12 API |
| OpenCL | 1.1 |
| OpenGL | 4.5 |
Mémoire |
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| RAM maximale | 1 GB |
| Bande passante de la mémoire | 28.8 GB / s |
| Largeur du bus mémoire | 128 Bit |
| Vitesse de mémoire | 900 MHz |
| Genre de mémoire | DDR3 |
| Mémoire partagé | 0 |
Technologies |
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| 3D Blu-Ray | |
| 3D Gaming | |
| 3D Vision | |
| 3D Vision / 3DTV Play | |
| CUDA | |
| DirectCompute | |
| DirectX 11 | DirectX 11 |
| Optimus | |
