Revue de la carte vidéo NVIDIA GeForce GTX 580
GeForce GTX 580 carte vidéo sortie par NVIDIA; release date: 9 November 2010. Au jour du sortie, la carte vidéo couta $499. La carte video est conçue pour les ordinateurs desktop et est basé sur la microarchitecture Fermi 2.0 nom de code GF110.
Vitesse du noyau - 1544 MHz. Taux de remplissage de la texture - 49.4 billion / sec. Pipelines - 512. Performance de point flottant - 1,581.1 gflops. Technologie de fabrication - 40 nm . Compte de transistors - 3,000 million. Utilisation d’énergie (TDP) - 244 Watt.
Type de mémoire: GDDR5. Amonte maximale de RAM - 1536 MB. Largeur du bus mémoire - 384 Bit. Vitesse du mémoire - 2004 MHz (4008 data rate). Bande passant du mémoire - 192.4 GB / s.
Référence
PassMark G3D Mark |
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PassMark G2D Mark |
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Geekbench OpenCL |
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CompuBench 1.5 Desktop Face Detection |
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CompuBench 1.5 Desktop Ocean Surface Simulation |
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CompuBench 1.5 Desktop T-Rex |
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CompuBench 1.5 Desktop Video Composition |
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CompuBench 1.5 Desktop Bitcoin Mining |
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GFXBench 4.0 Car Chase Offscreen |
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GFXBench 4.0 Manhattan |
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GFXBench 4.0 T-Rex |
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GFXBench 4.0 Car Chase Offscreen |
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GFXBench 4.0 Manhattan |
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GFXBench 4.0 T-Rex |
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3DMark Fire Strike Graphics Score |
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Nom | Valeur |
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PassMark - G3D Mark | 4605 |
PassMark - G2D Mark | 474 |
Geekbench - OpenCL | 15023 |
CompuBench 1.5 Desktop - Face Detection | 40.048 mPixels/s |
CompuBench 1.5 Desktop - Ocean Surface Simulation | 872.651 Frames/s |
CompuBench 1.5 Desktop - T-Rex | 4.338 Frames/s |
CompuBench 1.5 Desktop - Video Composition | 32.378 Frames/s |
CompuBench 1.5 Desktop - Bitcoin Mining | 132.363 mHash/s |
GFXBench 4.0 - Car Chase Offscreen | 5953 Frames |
GFXBench 4.0 - Manhattan | 3717 Frames |
GFXBench 4.0 - T-Rex | 3357 Frames |
GFXBench 4.0 - Car Chase Offscreen | 5953.000 Fps |
GFXBench 4.0 - Manhattan | 3717.000 Fps |
GFXBench 4.0 - T-Rex | 3357.000 Fps |
3DMark Fire Strike - Graphics Score | 809 |
Performance des jeux
Battlefield 3 (2011)
Low, 1024x768 | 142.00 |
Medium, 1366x768 | 108.00 |
High, 1366x768 | 89.00 |
Ultra, 1920x1080 | 45.00 |
Deus Ex Human Revolution (2011)
Low, 1024x768 | 258.00 |
High, 1366x768 | 205.00 |
Ultra, 1920x1080 | 92.00 |
StarCraft 2 (2010)
Ultra, 1920x1080 | 83.00 |
Metro 2033 (2010)
High, 1600x900 | 57.00 |
Ultra, 1920x1080 | 33.50 |
Stalker: Call of Pripyat (2010)
Ultra, 1920x1200 | 78.00 |
GTA IV - Grand Theft Auto (2008)
High, 1280x1024 | 63.95 |
Left 4 Dead (2008)
High, 1024x768 | 138.00 |
Trackmania Nations Forever (2008)
Ultra, 1920x1080 | 110.00 |
Call of Duty 4 - Modern Warfare (2007)
High, 1280x1024 | 220.00 |
Supreme Commander - FA Bench (2007)
Ultra, 1920x1080 | 83.40 |
Crysis - GPU Benchmark (2007)
Ultra, 1920x1080 | 54.10 |
World in Conflict - Benchmark (2007)
High, 1024x768 | 132.00 |
Ultra, 1920x1080 | 93.00 |
Half Life 2 - Lost Coast Benchmark (2005)
High, 1024x768 | 265.00 |
World of Warcraft (2005)
High, 1280x1024 | 134.00 |
Doom 3 (2004)
Ultra, 1024x768 | 365.00 |
Quake 3 Arena - Timedemo (1999)
High, 1024x768 | 890.00 |
Caractéristiques
Essentiel |
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Architecture | Fermi 2.0 |
Nom de code | GF110 |
Date de sortie | 9 November 2010 |
Prix de sortie (MSRP) | $499 |
Position dans l’évaluation de la performance | 657 |
Prix maintenant | $289.88 |
Genre | Desktop |
Valeur pour le prix (0-100) | 19.21 |
Infos techniques |
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Vitesse du noyau | 1544 MHz |
Noyaux CUDA | 512 |
Performance á point flottant | 1,581.1 gflops |
Processus de fabrication | 40 nm |
Température maximale du GPU | 97 °C |
Pipelines | 512 |
Taux de remplissage de la texture | 49.4 billion / sec |
Thermal Design Power (TDP) | 244 Watt |
Compte de transistor | 3,000 million |
Sorties et ports de vidéo |
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Contribution d’audio pour HDMI | Internal |
Connecteurs d’écran | Mini HDMITwo Dual Link DVI, 2x DVI, 1x mini-HDMI |
HDMI | |
Résolution VGA maximale | 2048x1536 |
Soutien de plusiers moniteurs | |
Compatibilité, dimensions et exigences |
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Soutien de bus | PCI-E 2.0 x 16 |
Hauteur | 4.376" (111 mm) (11.1 cm) |
Interface | PCIe 2.0 x16 |
Longeur | 10.5" (267 mm) (26.7 cm) |
Options SLI | 3-way |
Connecteurs d’énergie supplementaires | One 6-pin and One 8-pin |
Soutien API |
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DirectX | 12.0 (11_0) |
OpenGL | 4.2 |
Mémoire |
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RAM maximale | 1536 MB |
Bande passante de la mémoire | 192.4 GB / s |
Largeur du bus mémoire | 384 Bit |
Vitesse de mémoire | 2004 MHz (4008 data rate) |
Genre de mémoire | GDDR5 |
Technologies |
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3D Vision | |
CUDA | |
DSR | |
SLI | |
Surround |