AMD Radeon 530 versus NVIDIA GeForce 930M
Comparaison des cartes vidéo AMD Radeon 530 and NVIDIA GeForce 930M pour tous les caractéristiques connus dans les catégories suivants: Essentiel, Infos techniques, Sorties et ports de vidéo, Compatibilité, dimensions et exigences, Soutien API, Mémoire, Technologies. Analyse du performance de référence des cartes vidéo: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s).
Différences
Raisons pour considerer le AMD Radeon 530
- La carte vidéo est plus nouvelle: date de sortie 2 ans 1 mois plus tard
- Environ 10% plus haut vitesse du noyau: 1024 MHz versus 928 MHz
- Environ 9% plus de la vitesse augmenté: 1024 MHz versus 941 MHz
- times}x plus de taux de remplissage de la texture: 24.58 GTexel/s versus 22.58 GTexel / s
- Environ 11% de meilleur performance á point flottant: 800 GFLOPs versus 722.7 gflops
- 2x plus de taille maximale de mémoire : 4 GB versus 2 GB
- 2.5x plus de vitesse de mémoire: 4500 MHz versus 1800 MHz
- Environ 2% meilleur performance en PassMark - G3D Mark: 1030 versus 1012
- Environ 16% meilleur performance en PassMark - G2D Mark: 174 versus 150
- Environ 2% meilleur performance en GFXBench 4.0 - Car Chase Offscreen (Frames): 2021 versus 1987
- Environ 2% meilleur performance en GFXBench 4.0 - Car Chase Offscreen (Fps): 2021 versus 1987
| Caractéristiques | |
| Date de sortie | 18 April 2017 versus 13 March 2015 |
| Vitesse du noyau | 1024 MHz versus 928 MHz |
| Vitesse augmenté | 1024 MHz versus 941 MHz |
| Taux de remplissage de la texture | 24.58 GTexel/s versus 22.58 GTexel / s |
| Performance á point flottant | 800 GFLOPs versus 722.7 gflops |
| Taille de mémore maximale | 4 GB versus 2 GB |
| Vitesse de mémoire | 4500 MHz versus 1800 MHz |
| Référence | |
| PassMark - G3D Mark | 1030 versus 1012 |
| PassMark - G2D Mark | 174 versus 150 |
| GFXBench 4.0 - Car Chase Offscreen (Frames) | 2021 versus 1987 |
| GFXBench 4.0 - Car Chase Offscreen (Fps) | 2021 versus 1987 |
Raisons pour considerer le NVIDIA GeForce 930M
- Environ 52% consummation d’énergie moyen plus bas: 33 Watt versus 50 Watt
- Environ 5% meilleur performance en Geekbench - OpenCL: 5258 versus 5014
- Environ 65% meilleur performance en GFXBench 4.0 - Manhattan (Frames): 3706 versus 2246
- Environ 65% meilleur performance en GFXBench 4.0 - Manhattan (Fps): 3706 versus 2246
| Caractéristiques | |
| Thermal Design Power (TDP) | 33 Watt versus 50 Watt |
| Référence | |
| Geekbench - OpenCL | 5258 versus 5014 |
| GFXBench 4.0 - Manhattan (Frames) | 3706 versus 2246 |
| GFXBench 4.0 - T-Rex (Frames) | 3356 versus 3355 |
| GFXBench 4.0 - Manhattan (Fps) | 3706 versus 2246 |
| GFXBench 4.0 - T-Rex (Fps) | 3356 versus 3355 |
Comparer les références
GPU 1: AMD Radeon 530
GPU 2: NVIDIA GeForce 930M
| PassMark - G3D Mark |
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| PassMark - G2D Mark |
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| Geekbench - OpenCL |
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| GFXBench 4.0 - Car Chase Offscreen (Frames) |
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| GFXBench 4.0 - Manhattan (Frames) |
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| GFXBench 4.0 - T-Rex (Frames) |
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| GFXBench 4.0 - Car Chase Offscreen (Fps) |
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| GFXBench 4.0 - Manhattan (Fps) |
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| GFXBench 4.0 - T-Rex (Fps) |
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| Nom | AMD Radeon 530 | NVIDIA GeForce 930M |
|---|---|---|
| PassMark - G3D Mark | 1030 | 1012 |
| PassMark - G2D Mark | 174 | 150 |
| Geekbench - OpenCL | 5014 | 5258 |
| GFXBench 4.0 - Car Chase Offscreen (Frames) | 2021 | 1987 |
| GFXBench 4.0 - Manhattan (Frames) | 2246 | 3706 |
| GFXBench 4.0 - T-Rex (Frames) | 3355 | 3356 |
| GFXBench 4.0 - Car Chase Offscreen (Fps) | 2021 | 1987 |
| GFXBench 4.0 - Manhattan (Fps) | 2246 | 3706 |
| GFXBench 4.0 - T-Rex (Fps) | 3355 | 3356 |
| 3DMark Fire Strike - Graphics Score | 506 | 0 |
| CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 22.344 | |
| CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 166.907 | |
| CompuBench 1.5 Desktop - T-Rex (Frames/s) | 1.225 | |
| CompuBench 1.5 Desktop - Video Composition (Frames/s) | 19.899 | |
| CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 84.246 |
Comparer les caractéristiques
| AMD Radeon 530 | NVIDIA GeForce 930M | |
|---|---|---|
Essentiel |
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| Architecture | GCN | Maxwell |
| Nom de code | Meso | GM108 |
| Conception | Radeon 500 Series | |
| Génération GCN | 3rd Gen | |
| Date de sortie | 18 April 2017 | 13 March 2015 |
| Position dans l’évaluation de la performance | 1099 | 1202 |
| Genre | Desktop, Laptop | Laptop |
Infos techniques |
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| Vitesse augmenté | 1024 MHz | 941 MHz |
| Unités de Compute | 6 | |
| Vitesse du noyau | 1024 MHz | 928 MHz |
| Performance á point flottant | 800 GFLOPs | 722.7 gflops |
| Processus de fabrication | 28 nm | 28 nm |
| Pipelines | 384 | 384 |
| Débit de remplissage de pixels | 8.20 GP/s | |
| Render output units | 8 | |
| Stream Processors | 320/384 | |
| Taux de remplissage de la texture | 24.58 GTexel/s | 22.58 GTexel / s |
| Texture Units | 20/24 | |
| Thermal Design Power (TDP) | 50 Watt | 33 Watt |
Sorties et ports de vidéo |
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| Connecteurs d’écran | 1x DVI, 1x HDMI, 1x VGA | No outputs |
| Soutien de DisplayPort | ||
| Soutien de Dual-link DVI | ||
| HDMI | ||
| VGA | ||
Compatibilité, dimensions et exigences |
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| Interface | PCIe 3.0 x8 | PCIe 3.0 x8 |
| Connecteurs d’énergie supplementaires | None | None |
| Soutien de bus | PCI Express 3.0 | |
Soutien API |
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| DirectX | 12 | 12.0 (11_0) |
| OpenCL | 2.0 | |
| OpenGL | 4.5 | 4.5 |
| Vulkan | ||
Mémoire |
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| RAM maximale | 4 GB | 2 GB |
| Bande passante de la mémoire | 48 GB/s | 14.4 GB / s |
| Largeur du bus mémoire | 64 bit | 64 Bit |
| Vitesse de mémoire | 4500 MHz | 1800 MHz |
| Genre de mémoire | DDR3/GDDR5 | DDR3 |
| Mémoire partagé | 0 | 0 |
Technologies |
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| 4K H264 Decode | ||
| 4K H264 Encode | ||
| AMD Graphics Core Next (GCN) Architecture | ||
| AMD Radeon™ ReLive | ||
| AppAcceleration | ||
| DualGraphics | ||
| Enduro | ||
| H265/HEVC Decode | ||
| H265/HEVC Encode | ||
| HDMI 4K Support | ||
| PowerTune | ||
| TressFX | ||
| Unified Video Decoder (UVD) | ||
| Video Code Engine (VCE) | ||
| CUDA | ||
| GameWorks | ||
| GeForce Experience | ||
| GPU Boost | ||
| Optimus | ||
