NVIDIA GeForce RTX 3080 Mobile versus NVIDIA RTX A5000 Mobile
Comparaison des cartes vidéo NVIDIA GeForce RTX 3080 Mobile and NVIDIA RTX A5000 Mobile pour tous les caractéristiques connus dans les catégories suivants: Essentiel, Infos techniques, Sorties et ports de vidéo, Compatibilité, dimensions et exigences, Soutien API, Mémoire, Technologies. Analyse du performance de référence des cartes vidéo: CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), PassMark - G2D Mark, PassMark - G3D Mark, Geekbench - OpenCL.
Différences
Raisons pour considerer le NVIDIA GeForce RTX 3080 Mobile
- Environ 23% plus haut vitesse du noyau: 1110 MHz versus 900 MHz
- Environ 22% consummation d’énergie moyen plus bas: 115 Watt versus 140 Watt
- 2.5x meilleur performance en GFXBench 4.0 - Manhattan (Frames): 9367 versus 3711
- 2.6x meilleur performance en GFXBench 4.0 - T-Rex (Frames): 8604 versus 3356
- 2.5x meilleur performance en GFXBench 4.0 - Manhattan (Fps): 9367 versus 3711
- 2.6x meilleur performance en GFXBench 4.0 - T-Rex (Fps): 8604 versus 3356
Caractéristiques | |
Vitesse du noyau | 1110 MHz versus 900 MHz |
Thermal Design Power (TDP) | 115 Watt versus 140 Watt |
Référence | |
GFXBench 4.0 - Manhattan (Frames) | 9367 versus 3711 |
GFXBench 4.0 - T-Rex (Frames) | 8604 versus 3356 |
GFXBench 4.0 - Manhattan (Fps) | 9367 versus 3711 |
GFXBench 4.0 - T-Rex (Fps) | 8604 versus 3356 |
Raisons pour considerer le NVIDIA RTX A5000 Mobile
- Environ 2% plus de la vitesse augmenté: 1575 MHz versus 1545 MHz
- Environ 2% taux plus haut de remplissage de la texture: 302.4 GTexel/s versus 296.6 GTexel/s
- 2x plus de taille maximale de mémoire : 16 GB versus 8 GB
- Environ 1% meilleur performance en GFXBench 4.0 - Car Chase Offscreen (Frames): 26506 versus 26295
- Environ 1% meilleur performance en GFXBench 4.0 - Car Chase Offscreen (Fps): 26506 versus 26295
Caractéristiques | |
Vitesse augmenté | 1575 MHz versus 1545 MHz |
Taux de remplissage de la texture | 302.4 GTexel/s versus 296.6 GTexel/s |
Taille de mémore maximale | 16 GB versus 8 GB |
Référence | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 26506 versus 26295 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 26506 versus 26295 |
Comparer les références
GPU 1: NVIDIA GeForce RTX 3080 Mobile
GPU 2: NVIDIA RTX A5000 Mobile
GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Fps) |
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Nom | NVIDIA GeForce RTX 3080 Mobile | NVIDIA RTX A5000 Mobile |
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CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 371.785 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 3552.807 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 31.212 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 190.723 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 1422.602 | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 26295 | 26506 |
GFXBench 4.0 - Manhattan (Frames) | 9367 | 3711 |
GFXBench 4.0 - T-Rex (Frames) | 8604 | 3356 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 26295 | 26506 |
GFXBench 4.0 - Manhattan (Fps) | 9367 | 3711 |
GFXBench 4.0 - T-Rex (Fps) | 8604 | 3356 |
PassMark - G2D Mark | 602 | |
PassMark - G3D Mark | 15962 | |
Geekbench - OpenCL | 113040 |
Comparer les caractéristiques
NVIDIA GeForce RTX 3080 Mobile | NVIDIA RTX A5000 Mobile | |
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Essentiel |
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Architecture | Ampere | Ampere |
Nom de code | GA104 | GA104 |
Date de sortie | 12 Jan 2021 | |
Position dans l’évaluation de la performance | 92 | 115 |
Genre | Laptop | |
Infos techniques |
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Vitesse augmenté | 1545 MHz | 1575 MHz |
Vitesse du noyau | 1110 MHz | 900 MHz |
Processus de fabrication | 8 nm | 8 nm |
Peak Double Precision (FP64) Performance | 296.6 GFLOPS (1:64) | 604.8 GFLOPS (1:32) |
Peak Half Precision (FP16) Performance | 18.98 TFLOPS (1:1) | 19.35 TFLOPS (1:1) |
Peak Single Precision (FP32) Performance | 18.98 TFLOPS | 19.35 TFLOPS |
Pipelines | 6144 | 6144 |
Pixel fill rate | 148.3 GPixel/s | 151.2 GPixel/s |
Taux de remplissage de la texture | 296.6 GTexel/s | 302.4 GTexel/s |
Thermal Design Power (TDP) | 115 Watt | 140 Watt |
Compte de transistor | 17400 million | 17400 million |
Sorties et ports de vidéo |
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Connecteurs d’écran | Portable Device Dependent | No outputs |
Compatibilité, dimensions et exigences |
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Hauteur | PCIe 4.0 x16 | |
Interface | PCIe 4.0 x16 | PCIe 4.0 x16 |
Connecteurs d’énergie supplementaires | None | None |
Soutien API |
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DirectX | 12 Ultimate (12_2) | 12.2 |
OpenCL | 3.0 | 3.0 |
OpenGL | 4.6 | 4.6 |
Shader Model | 6.7 | 6.6 |
Vulkan | ||
Mémoire |
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RAM maximale | 8 GB | 16 GB |
Bande passante de la mémoire | 448.0 GB/s | 448 GB/s |
Largeur du bus mémoire | 256 bit | 256 bit |
Vitesse de mémoire | 1750 MHz, 14 Gbps effective | 1750 MHz (14 Gbps effective) |
Genre de mémoire | GDDR6 | GDDR6 |
Technologies |
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GPU Boost | ||
VR Ready |