Intel Iris Xe Graphics 96EU (Raptor Lake) vs Intel UHD Graphics (Tiger Lake 16 EU)
Comparative analysis of Intel Iris Xe Graphics 96EU (Raptor Lake) and Intel UHD Graphics (Tiger Lake 16 EU) videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory.
Differences
Reasons to consider the Intel Iris Xe Graphics 96EU (Raptor Lake)
- 5.4x more texture fill rate: 62.40 GTexel/s vs 11.60 GTexel/s
- 6x more pipelines: 768 vs 128
Texture fill rate | 62.40 GTexel/s vs 11.60 GTexel/s |
Pipelines | 768 vs 128 |
Reasons to consider the Intel UHD Graphics (Tiger Lake 16 EU)
- Videocard is newer: launch date 1 year(s) 9 month(s) later
- Around 17% higher core clock speed: 350 MHz vs 300 MHz
- Around 12% higher boost clock speed: 1450 MHz vs 1300 MHz
Launch date | 2021 vs 4 Jan 2023 |
Core clock speed | 350 MHz vs 300 MHz |
Boost clock speed | 1450 MHz vs 1300 MHz |
Compare specifications (specs)
Intel Iris Xe Graphics 96EU (Raptor Lake) | Intel UHD Graphics (Tiger Lake 16 EU) | |
---|---|---|
Essentials |
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Architecture | Generation 12.2 | Generation 12.1 |
Code name | Raptor Lake GT1 | Tiger Lake GT1 |
Launch date | 4 Jan 2023 | 2021 |
Place in performance rating | not rated | not rated |
Technical info |
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Boost clock speed | 1300 MHz | 1450 MHz |
Core clock speed | 300 MHz | 350 MHz |
Manufacturing process technology | 10 nm | 10 nm |
Pipelines | 768 | 128 |
Pixel fill rate | 31.20 GPixel/s | 5.800 GPixel/s |
Texture fill rate | 62.40 GTexel/s | 11.60 GTexel/s |
Thermal Design Power (TDP) | 15 Watt | 15 Watt |
Compute units | 16 | |
Peak Double Precision (FP64) Performance | 172.8 GFLOPS (1:4) | |
Peak Half Precision (FP16) Performance | 1382 GFLOPS (2:1) | |
Peak Single Precision (FP32) Performance | 691.2 GFLOPS | |
Video outputs and ports |
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Display Connectors | Portable Device Dependent | Portable Device Dependent |
Compatibility, dimensions and requirements |
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Form factor | IGP | IGP |
Interface | Ring Bus | Ring Bus |
API support |
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DirectX | 12 (12_1) | 12 (12_1) |
OpenCL | 3.0 | 3.0 |
OpenGL | 4.6 | 4.6 |
Shader Model | 6.6 | 6.6 |
Vulkan | ||
Memory |
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Maximum RAM amount | System Shared | System Shared |
Memory bandwidth | System Dependent | System Dependent |
Memory bus width | System Shared | System Shared |
Memory clock speed | System Shared | System Shared |
Memory type | System Shared | System Shared |