NVIDIA Quadro K500M vs NVIDIA GeForce GTX 580M

Comparative analysis of NVIDIA Quadro K500M and NVIDIA GeForce GTX 580M videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G2D Mark, PassMark - G3D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps).

 

Differences

Reasons to consider the NVIDIA Quadro K500M

  • Videocard is newer: launch date 11 month(s) later
  • Around 37% higher core clock speed: 850 MHz vs 620 MHz
  • A newer manufacturing process allows for a more powerful, yet cooler running videocard: 28 nm vs 40 nm
  • 2.9x lower typical power consumption: 35 Watt vs 100 Watt
  • Around 7% higher memory clock speed: 1600 MHz vs 1500 MHz
Launch date 1 June 2012 vs 28 June 2011
Core clock speed 850 MHz vs 620 MHz
Manufacturing process technology 28 nm vs 40 nm
Thermal Design Power (TDP) 35 Watt vs 100 Watt
Memory clock speed 1600 MHz vs 1500 MHz

Reasons to consider the NVIDIA GeForce GTX 580M

  • 2.9x more texture fill rate: 39.7 billion / sec vs 13.6 GTexel / s
  • 2x more pipelines: 384 vs 192
  • 2.9x better floating-point performance: 952.3 gflops vs 326.4 gflops
  • 2x more maximum memory size: 2 GB vs 1 GB
  • Around 90% better performance in PassMark - G2D Mark: 349 vs 184
  • 4.3x better performance in PassMark - G3D Mark: 2074 vs 480
Specifications (specs)
Texture fill rate 39.7 billion / sec vs 13.6 GTexel / s
Pipelines 384 vs 192
Floating-point performance 952.3 gflops vs 326.4 gflops
Maximum memory size 2 GB vs 1 GB
Benchmarks
PassMark - G2D Mark 349 vs 184
PassMark - G3D Mark 2074 vs 480

Compare benchmarks

GPU 1: NVIDIA Quadro K500M
GPU 2: NVIDIA GeForce GTX 580M

PassMark - G2D Mark
GPU 1
GPU 2
184
349
PassMark - G3D Mark
GPU 1
GPU 2
480
2074
Name NVIDIA Quadro K500M NVIDIA GeForce GTX 580M
PassMark - G2D Mark 184 349
PassMark - G3D Mark 480 2074
Geekbench - OpenCL 6389
CompuBench 1.5 Desktop - Face Detection (mPixels/s) 24.415
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) 690.98
CompuBench 1.5 Desktop - T-Rex (Frames/s) 1.83
CompuBench 1.5 Desktop - Video Composition (Frames/s) 29.702
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) 67.215
GFXBench 4.0 - Car Chase Offscreen (Frames) 2664
GFXBench 4.0 - Manhattan (Frames) 3626
GFXBench 4.0 - T-Rex (Frames) 3318
GFXBench 4.0 - Car Chase Offscreen (Fps) 2664
GFXBench 4.0 - Manhattan (Fps) 3626
GFXBench 4.0 - T-Rex (Fps) 3318

Compare specifications (specs)

NVIDIA Quadro K500M NVIDIA GeForce GTX 580M

Essentials

Architecture Kepler Fermi 2.0
Code name GK107 GF114
Launch date 1 June 2012 28 June 2011
Place in performance rating 905 906
Type Mobile workstation Laptop

Technical info

Core clock speed 850 MHz 620 MHz
Floating-point performance 326.4 gflops 952.3 gflops
Manufacturing process technology 28 nm 40 nm
Pipelines 192 384
Texture fill rate 13.6 GTexel / s 39.7 billion / sec
Thermal Design Power (TDP) 35 Watt 100 Watt
Transistor count 1,270 million 1,950 million
CUDA cores 384

Video outputs and ports

Display Connectors No outputs No outputs

Compatibility, dimensions and requirements

Interface MXM-A (3.0) MXM-B (3.0)
Laptop size medium sized large
Bus support PCI-E 2.0
SLI options 2-way
Supplementary power connectors None

API support

DirectX 12.0 (11_0) 12 API
OpenGL 4.6 4.5
Vulkan
OpenCL 1.1

Memory

Maximum RAM amount 1 GB 2 GB
Memory bandwidth 12.8 GB / s 96.0 GB / s
Memory bus width 64 Bit 256 Bit
Memory clock speed 1600 MHz 1500 MHz
Memory type DDR3 / GDDR5 GDDR5
Shared memory 0 0

Technologies

3D Blu-Ray
3D Gaming
3D Vision
CUDA
DirectX 11 DirectX 11
Optimus
SLI